courseplay

m0nk3n
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courseplay

Post by m0nk3n » Fri Sep 04, 2020 1:38 am

does coureplay not work properly yet cause it doesnt find the harvester (have only one atm)

mike33s
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Re: courseplay

Post by mike33s » Fri Sep 04, 2020 5:01 am

It still has trouble from what I can tell. Is your harvester being run by courseplay too? That seems to be the only way that people have been been able to get it to work. I personally use courseplay to run the harvester and autodrive to unload harvesters and deliver grain to sell points.

Mwal
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Re: courseplay

Post by Mwal » Fri Sep 04, 2020 6:24 am

Yes, they took the ability to manually run the combine and be unloaded by courseplay. It was a disappointing but I’m assuming necessary step. I’m hoping it comes back in the future but when asked by someone on github the creator seemed unsure about its return.

m0nk3n
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Re: courseplay

Post by m0nk3n » Sat Sep 05, 2020 3:33 am

no was just using the workers for unloading and getting them to go to the silo as usual, and the combine is on fs helper mode.

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theSeb
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Re: courseplay

Post by theSeb » Mon Sep 07, 2020 7:04 pm

CP can only find harvesters now when the harvester is being run by CP and even then it's sketchy and seems to work based on luck and chance. Overloading mode seems to not work at all any more. *sad face*
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george.earlslight
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Re: courseplay

Post by george.earlslight » Wed Sep 09, 2020 11:39 am

m0nk3n wrote:
Sat Sep 05, 2020 3:33 am
no was just using the workers for unloading and getting them to go to the silo as usual, and the combine is on fs helper mode.
You need to have both combine and unloader controlled by CP.
There's a video guide on the github page, if you haven't already watched that.
theSeb wrote:
Mon Sep 07, 2020 7:04 pm
CP can only find harvesters now when the harvester is being run by CP and even then it's sketchy and seems to work based on luck and chance. Overloading mode seems to not work at all any more. *sad face*
As with any mod/tool, it has its limitations with which you need to be familiar.
Personally, I can set it up without problems in most situations, and most problems seem to stem from collisions.
In all fairness considering the FS19 version is maintained by 1-2 people, this is impressive.

ctb123
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Re: courseplay

Post by ctb123 » Wed Sep 09, 2020 7:28 pm

george.earlslight wrote:
Wed Sep 09, 2020 11:39 am
As with any mod/tool, it has its limitations with which you need to be familiar.
Personally, I can set it up without problems in most situations, and most problems seem to stem from collisions.
In all fairness considering the FS19 version is maintained by 1-2 people, this is impressive.
They are also having to tear out large portions of the old code and completely rewrite them as well, so they are making good progress, though its not always something we can see.

Edit don_apple: fixed broken quoting.

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Dairydeere
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Re: courseplay

Post by Dairydeere » Wed Sep 09, 2020 8:00 pm

I've been watching Kederk Farms, and he's gotten it where the grain cart will be able to find and unload two combines on the same course in tandem, and go to an unload point. Maybe he's using a dated version?

Also, what link is everyone using for downloading courseplay atm? I can't seem to find the file in my mods lol, and I want an updated version
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Illinois Farmer
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Re: courseplay

Post by Illinois Farmer » Wed Sep 09, 2020 8:15 pm

I believe Kerdek said that the combine has to be running on courseplay too. You can download it from github.
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Dairydeere
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Re: courseplay

Post by Dairydeere » Wed Sep 09, 2020 8:22 pm

Illinois Farmer wrote:
Wed Sep 09, 2020 8:15 pm
I believe Kerdek said that the combine has to be running on courseplay too.
Oh, I didn't realize you guys were talking about a combine not on courseplay. Ok
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Illinois Farmer
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Re: courseplay

Post by Illinois Farmer » Wed Sep 09, 2020 8:30 pm

It is all good.
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theSeb
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Re: courseplay

Post by theSeb » Wed Sep 09, 2020 8:36 pm

Dairydeere wrote:
Wed Sep 09, 2020 8:22 pm
Illinois Farmer wrote:
Wed Sep 09, 2020 8:15 pm
I believe Kerdek said that the combine has to be running on courseplay too.
Oh, I didn't realize you guys were talking about a combine not on courseplay. Ok
You used to be able to drive the combine yourself or have it on a normal or enhanced worker and CP would come and unload. *thumbsup*
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Mwal
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Re: courseplay

Post by Mwal » Wed Sep 09, 2020 8:50 pm

Just google githubcourseplay

Denhalen
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Re: courseplay

Post by Denhalen » Sat Sep 12, 2020 11:15 am

When you have both combine and tractor/trailer working with Courseplay, things work good to a current degree. The tractor/trailer might have a issue with being triggered to start unloading the combine. Especially if the combine is further away from the stop point of the unload course. However if you set it up correctly, it might only happen if you load up the game. A neat but sometimes annoying feature in CP is, that the combine and tractor/trailer will avoid driving over crops. The annoying thing is that the combine will maneuver away from the crop even if the auger is facing away from the crops. And when starting again, it leaves patches of unharvested crop.

Also make sure the combine has requested a driver, else the combine will not be unloaded.

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