george.earlslight wrote: ↑
Mon Sep 14, 2020 7:39 am
Airborne82nd wrote: ↑
Thu Sep 10, 2020 1:48 am
In short, these new console machines seem like monsters. Would there even be a difference in this game on next gen consoles between both consoles and pc?
Would modders and devs still be under constraints on the new consoles as they are now?
Will we see any relative differences between the two platforms on future FS?
This only depends on what Giants would do, not what the consoles are capable of.
Giants could make FS19 or FS17 be exactly the same on PC and console.
They decided, to their credit, to make the PC version as best as they could and limit whatever feature was too much for consoles.
Next gen consoles will be more powerful, but also PCs at the same period.
They will not have the same potential power, it's unlikely they will ever have.
So the question here really is, will Giants develop the game based on console or PC capabilties?
Well i think most of us may agree, Giants is not going to work on a game to make it more compatible to a 4,000 dollar PC, even if that capability on PC is available. Different folks have different PCs with different specs. Some may have PCs stronger than the new next gen specs, many will not.
Given that, and given the makeup of these new consoles being as powerful as say a decent more common PC, one would think there would not be as many limitations. But as you and others have said, it depends what they want to do, and how they want to make the game.
I should say given that however, after posting this OP i found out (don't know if it's been founded), that Giants is taking an extra year to develop the new game, particularly for the reason of this question in wanting to know how the next gen consoles could actually perform, and so, i guess that would answer this OP if true. Thanks for the responses.