GPS should definitely be a base game feature of future Farming Simulator games, since pretty much all real life farmers use it and auto steer in their vehicles today, it makes no sense that in the game the vehicles don't have it. The fact that GPS is one of the most downloaded mods in FS17 & FS19 must show Giants that players want and need this feature in their game.
As for Autodrive and Courseplay, I don't see them being added to the base game, because like a couple have commented how complicated they are and the complexity of the interface needed to operate them in game, imagine how tough that would be for Console players with no keyboad and mouse support?
What I would however like to see is a re-work of the AI system in the game and AI Workers and without wanting to swear or curse here on the forums but maybe take a look at how the AI Workers in Professional Farmer: C a t t le & C r o p s Work because having played a bit of that game in the last two weeks it blows my mind how useful they are in that game. You pick a worker in the menu, you assign him vehicles and tools, you tell what you want them to do, you tell them which field they are to do it and when you hit start, the worker will go collect the vehicle, attach the correct tool, drive themself to the field, do the work, and then drive back to the farm and put everything away. That's how the workers should be in Farming Simulator.
Last edited by cwattyeso
on Sun Oct 25, 2020 8:16 pm, edited 3 times in total.