Sugarcane & Chaff made easier

Boots
Posts: 115
Joined: Sat Nov 01, 2014 9:38 pm

Sugarcane & Chaff made easier

Post by Boots » Thu Nov 05, 2020 8:40 am

Image

Tylercheesey1986
Posts: 1468
Joined: Sun Apr 14, 2019 11:04 am
Location: Central West, NSW Australia

Re: Sugarcane & Chaff made easier

Post by Tylercheesey1986 » Thu Nov 05, 2020 12:45 pm

👍 I use a similar setup.
Aussie who loves himself a 7790 JD cotton picker, 100ac was most i got off in one day. (22.5hrs)
Currently a 300 ac irrigated beef farmer with Hereford Angus x.
50-120 head.
Gear-MF i148, 7 disc offset plow, fert/seed broadcaster, harrow bars.
Only crop for improving grazing capacity so don't need much.
Aussie farmer who thinks FS 19 rulz :gamer:
Xbox gamer tag- TopCheesey420

Boots
Posts: 115
Joined: Sat Nov 01, 2014 9:38 pm

Re: Sugarcane & Chaff made easier

Post by Boots » Thu Nov 05, 2020 1:36 pm

Image

Tylercheesey1986
Posts: 1468
Joined: Sun Apr 14, 2019 11:04 am
Location: Central West, NSW Australia

Re: Sugarcane & Chaff made easier

Post by Tylercheesey1986 » Thu Nov 05, 2020 2:32 pm

👍 Fastest way to chop in single player.
I use a forage Harvester with long pipe + semi trailer dolly, 2 X 70,000L BSM trailer and a big truck or tractor for carting to bunker
Aussie who loves himself a 7790 JD cotton picker, 100ac was most i got off in one day. (22.5hrs)
Currently a 300 ac irrigated beef farmer with Hereford Angus x.
50-120 head.
Gear-MF i148, 7 disc offset plow, fert/seed broadcaster, harrow bars.
Only crop for improving grazing capacity so don't need much.
Aussie farmer who thinks FS 19 rulz :gamer:
Xbox gamer tag- TopCheesey420

Macce
Posts: 61
Joined: Mon Jun 15, 2020 10:08 am

Re: Sugarcane & Chaff made easier

Post by Macce » Thu Nov 05, 2020 5:03 pm

Well, above photos are the way to go on console, on PC I'm using modded harvesters that have 50k tank in them. I know, not realistic but saves a lot of hassle in single player and especially on big fields when you can keep the harvester running constantly

User avatar
Dairydeere
Posts: 2050
Joined: Sun Mar 03, 2019 6:11 pm
Location: Eastern Washington, United States
Contact:

Re: Sugarcane & Chaff made easier

Post by Dairydeere » Thu Nov 05, 2020 7:13 pm

I used a similar setup to this on console, except it was 17 and I hooked the Krone 56000 liter trailer behind the forager, had another on a tractor, and switched them out with a worker running the forager. The Krone Cargos is also a great way to go if you're on PC
Dairy Farmer. John Deere. Dairydeere!
FS19 and ATS
Discord - Dairydeere#2509
Member of Farm Simulator Network
Moderator for Kederk Farms
FS19 Community Trader, the place to go for roleplay

West Texas - 29 hours

If you never ask, the answer is always no.
Have fun with the farmin’!

Illinois Farmer
Posts: 3928
Joined: Tue Jul 16, 2019 7:34 pm

Re: Sugarcane & Chaff made easier

Post by Illinois Farmer » Thu Nov 05, 2020 7:37 pm

I found using the follow me mod makes chopping easier on pc.
1280 acre farm, 3300 hogs, 200 cattle, and xbox one user and pc user.

User avatar
fenixguy
Posts: 2943
Joined: Tue Oct 25, 2016 3:48 pm
Location: NC Mountains

Re: Sugarcane & Chaff made easier

Post by fenixguy » Thu Nov 05, 2020 8:11 pm

Funny, this forum reminded me of something from FS17. There was a subsoiler that had attachments for the front or back. You could attach it backwards on the front 3-point so it wouldn't actually be plowing. Then, set your cruise to match the combine or forage harvester, and bingo! The hired worker would run the auger wagon or the silage trailer. Albeit, you had to tab over and turn at the headlands, but it worked very well on long passes where the combine would fill up before the end or would allow you enough time to run a trailer to the silage clamp.

I even found a screenshot. Here, the hired worker is driving the combine and the tractor. I'm running the truck from the field to the farm. Non-stop harvesting. :lol:

Image
Raising corn and soybeans in Stone Valley.

User avatar
Dairydeere
Posts: 2050
Joined: Sun Mar 03, 2019 6:11 pm
Location: Eastern Washington, United States
Contact:

Re: Sugarcane & Chaff made easier

Post by Dairydeere » Thu Nov 05, 2020 9:08 pm

Illinois Farmer wrote:
Thu Nov 05, 2020 7:37 pm
I found using the follow me mod makes chopping easier on pc.
True, sometimes I use CP on the chopper and Follow Me on the tractor/trailer, , then make CP courses to and from the field, and I can automate everything besides the dumping at the pit.
fenixguy wrote:
Thu Nov 05, 2020 8:11 pm
Funny, this forum reminded me of something from FS17. There was a subsoiler that had attachments for the front or back. You could attach it backwards on the front 3-point so it wouldn't actually be plowing. Then, set your cruise to match the combine or forage harvester, and bingo! The hired worker would run the auger wagon or the silage trailer. Albeit, you had to tab over and turn at the headlands, but it worked very well on long passes where the combine would fill up before the end or would allow you enough time to run a trailer to the silage clamp.

I even found a screenshot. Here, the hired worker is driving the combine and the tractor. I'm running the truck from the field to the farm. Non-stop harvesting. :lol:

Image
Loads up a FS17 save again...
Dairy Farmer. John Deere. Dairydeere!
FS19 and ATS
Discord - Dairydeere#2509
Member of Farm Simulator Network
Moderator for Kederk Farms
FS19 Community Trader, the place to go for roleplay

West Texas - 29 hours

If you never ask, the answer is always no.
Have fun with the farmin’!

Tylercheesey1986
Posts: 1468
Joined: Sun Apr 14, 2019 11:04 am
Location: Central West, NSW Australia

Re: Sugarcane & Chaff made easier

Post by Tylercheesey1986 » Thu Nov 05, 2020 9:44 pm

There is a trailer that can be used as a muck chucker that you can use to get a worker to run alongside forager as it keeps the hire worker function when setup as a normal trailer. It isn't huge but it works, also you need to take over for turning.
I'm not quite sure but I think it's a Brantner trailer.
Aussie who loves himself a 7790 JD cotton picker, 100ac was most i got off in one day. (22.5hrs)
Currently a 300 ac irrigated beef farmer with Hereford Angus x.
50-120 head.
Gear-MF i148, 7 disc offset plow, fert/seed broadcaster, harrow bars.
Only crop for improving grazing capacity so don't need much.
Aussie farmer who thinks FS 19 rulz :gamer:
Xbox gamer tag- TopCheesey420

Macce
Posts: 61
Joined: Mon Jun 15, 2020 10:08 am

Re: Sugarcane & Chaff made easier

Post by Macce » Fri Nov 06, 2020 7:04 am

My point was a continuous non-stop forage harvesting, especially if you've got fair bit to drive to wherever you dump the chaff/grass. With it's own tank on the harvester you can do non-stop driving between field and bunker/silo

Another option could be leaving IT-Runner containers on the edge of field and select appropriate function from CP but at least I couldn't get it work except on the headlands, my harvester just stopped after it was full and the whole game became extremely laggy, same when harvester was doing headlands and passing said containers and stopped for unloading. Well, at least I knew when something was happening on the field 😛

But I do wonder where did the extreme lag came from 🤔

Perbjorkhem
Posts: 126
Joined: Sat Jan 12, 2019 9:05 pm

Re: Sugarcane & Chaff made easier

Post by Perbjorkhem » Fri Nov 06, 2020 9:48 pm

Is the sugarcane harvester working better now?

I gave up a year ago because it was so bad. Many times it stopped and jerked back and forth and it left huge bits of the fields.

Boots
Posts: 115
Joined: Sat Nov 01, 2014 9:38 pm

Re: Sugarcane & Chaff made easier

Post by Boots » Sat Nov 07, 2020 1:15 am

Yes Perbjorkhem I was the same but when I tried the trailer to do the chaff I thought I would try the sugarcane harvester with the trailer on a hired worker and I was pleased with the result
It does need a bit of room at the end of the field to turn and it does jerk a little but it does do the job fine

Image

Boots
Posts: 115
Joined: Sat Nov 01, 2014 9:38 pm

Re: Sugarcane & Chaff made easier

Post by Boots » Sat Nov 07, 2020 10:55 am

Image

raran
Posts: 94
Joined: Wed Sep 02, 2020 8:52 am

Re: Sugarcane & Chaff made easier

Post by raran » Sat Nov 07, 2020 1:36 pm

These trailers don't need lock mods. One must ask him/herself why vehicles which use swivle-axle trailers have a front attacher, that's all.

Post Reply