script idea
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- Patton_M47
- Posts: 921
- Joined: Sun Jan 12, 2020 11:33 pm
script idea
would it be possible to make a script mod that would replace all the equipment in new farmer mode with mod machines?
I do FS19 old school mods and FS19 military mods for PC let me know if you want anything done
I don't have any form of social media nor discord FYI
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AKA Oberfeldwebel Patton
I don't have any form of social media nor discord FYI
Ban time total: 7 days
AKA Oberfeldwebel Patton
Re: script idea
Don't need a script, just an edit to the default items xml file in the map
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- Patton_M47
- Posts: 921
- Joined: Sun Jan 12, 2020 11:33 pm
Re: script idea
i mean what if it picked random mods you have selected to replace the ingame stuff? its not really the same editing a xml cause you know what will be there
I do FS19 old school mods and FS19 military mods for PC let me know if you want anything done
I don't have any form of social media nor discord FYI
Ban time total: 7 days
AKA Oberfeldwebel Patton
I don't have any form of social media nor discord FYI
Ban time total: 7 days
AKA Oberfeldwebel Patton
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- Posts: 4923
- Joined: Tue Jul 16, 2019 7:34 pm
Re: script idea
Yeah it is a nice idea. On either platform it isn't hard to sell the equipment and buy what you want and set your money the way you want it. Pc is easier that console, and since this would be a 3rd party script it wouldn't be able to be on console anyways. Yes it would take out the beginning time of setting up your farm.
1300 acre farm, finish out just about 10,000 hogs a year, 200 cattle, and xbox one and pc user.
Re: script idea
Sounds like a good idea, but i'm pretty sure you'll end up with some strange startup configs then.
Lets say you're playing on millenium farmers map, and have as a startup a 9rx a fiat 1100d and a deutz torpedo as tractors, and a tc5 series combine with a 45ft draper, and for cultivator you get a 3 meter, and a small seeder aswell. Then you get a hooklift sprayer ( but no hooklift truck or trailer to have it on), you get a wilson B-train for grain, but a flatbed MAN truck, that doesn't have a 5th wheel.....
You also get a modded jd fronloader, but no tractor it fits on etc...
There's absolutly no easy way to make a script that takes random mods, and make that work i'm affraid.
Lets say you're playing on millenium farmers map, and have as a startup a 9rx a fiat 1100d and a deutz torpedo as tractors, and a tc5 series combine with a 45ft draper, and for cultivator you get a 3 meter, and a small seeder aswell. Then you get a hooklift sprayer ( but no hooklift truck or trailer to have it on), you get a wilson B-train for grain, but a flatbed MAN truck, that doesn't have a 5th wheel.....
You also get a modded jd fronloader, but no tractor it fits on etc...
There's absolutly no easy way to make a script that takes random mods, and make that work i'm affraid.
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Posting pictures How-to
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- Posts: 113
- Joined: Mon Jul 09, 2018 3:15 pm
Re: script idea
I think it all depend on what mods you select for the specific map. I think for a couple maps you do not even select a TC5 combine and 3meter stuff.Noraf wrote: ↑Wed Nov 11, 2020 1:34 pm Sounds like a good idea, but i'm pretty sure you'll end up with some strange startup configs then.
Lets say you're playing on millenium farmers map, and have as a startup a 9rx a fiat 1100d and a deutz torpedo as tractors, and a tc5 series combine with a 45ft draper, and for cultivator you get a 3 meter, and a small seeder aswell. Then you get a hooklift sprayer ( but no hooklift truck or trailer to have it on), you get a wilson B-train for grain, but a flatbed MAN truck, that doesn't have a 5th wheel.....
You also get a modded jd fronloader, but no tractor it fits on etc...
There's absolutly no easy way to make a script that takes random mods, and make that work i'm affraid.
For PC players, what might help, but you have to start at Farm Manager, or cheat money if you want to start as new farmer and don't want to build the farm yourself, I have found, IIRC on the Modding Welt website a script which deletes all standard stuff and let you only select the mods you have enabled in the store. Offcourse this is changable and you can select standard stuff you want to keep in the shop.
- Patton_M47
- Posts: 921
- Joined: Sun Jan 12, 2020 11:33 pm
Re: script idea
yeah but what if you didnt select that stuff? and the mod was setup so it would select similar mods? like if you started off with a Fiat 1300dt it would replace it with a selected mod tractor with 130 hp?Noraf wrote: ↑Wed Nov 11, 2020 1:34 pm Sounds like a good idea, but i'm pretty sure you'll end up with some strange startup configs then.
Lets say you're playing on millenium farmers map, and have as a startup a 9rx a fiat 1100d and a deutz torpedo as tractors, and a tc5 series combine with a 45ft draper, and for cultivator you get a 3 meter, and a small seeder aswell. Then you get a hooklift sprayer ( but no hooklift truck or trailer to have it on), you get a wilson B-train for grain, but a flatbed MAN truck, that doesn't have a 5th wheel.....
You also get a modded jd fronloader, but no tractor it fits on etc...
There's absolutly no easy way to make a script that takes random mods, and make that work i'm affraid.
I do FS19 old school mods and FS19 military mods for PC let me know if you want anything done
I don't have any form of social media nor discord FYI
Ban time total: 7 days
AKA Oberfeldwebel Patton
I don't have any form of social media nor discord FYI
Ban time total: 7 days
AKA Oberfeldwebel Patton
7 posts
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