Intel Macs are still available for the moment. Which is why I grabbed a new one a couple of months ago ... cause x64 virtual machines aren't feasible on an Apple Silicon Mac even if they started selling them with more than 8GB RAM.blue_painted wrote: ↑Tue May 04, 2021 12:07 am
But my one liner wasn't that Apple could simply update their emulator, although I agree it was a bit tongue in cheek. My assertion was that Apple should provide the remedy, since it was their actions and decisions in choosing ARM, or perhaps more accurately, in having chosen ARM in holding out Intel compatibility via Rosetta 2, that cause the problem.
However, I think we both know that solution isn't with either Apple or GIANTS, but instead with the compiler and when that is updated to generate ARM object code rather than Intel.
For applications written/compiled in Xcode using mostly standard frameworks like Metal it's not a problem. Just recompile it for ARM and fix the issues. If it's not an Xcode application then it's not as straightforward, and my money is on FS19 being in that category.