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Chellington Valley
Posted: Thu Jan 14, 2021 4:31 pm
by Mooro
First off, another magnificent map from Oxygendavid. His maps are largely all i play. Chellington was my favourite in FS17 so I am delighted to see it back again and with a huge overhaul.
This might be me, so happy to stand corrected. However, have been on the map today and, according to the map colours, it seems that when spreading manure it puts the field to having had lime stage and when spreading lime it puts the field to 3rd stage fertilised? Like i say, it's entirely possible this is me or a mod i have downloaded causing a conflict but anyone else having this issue?
Any known fixes if this is a generic problem?
Re: Chellington Valley
Posted: Thu Jan 14, 2021 8:27 pm
by norfolk farmer
Oxy is aware of it via his discord.
Re: Chellington Valley
Posted: Thu Jan 14, 2021 9:40 pm
by DEERE317
So your saying I need to lime my fields ASAP and save a fortune?
Re: Chellington Valley
Posted: Sun Jan 17, 2021 7:49 pm
by IseOlen
Playing with Season + PF - lime works OK. Haven't tried manure yet.
What isn't working is Fertilizing contracts - you select one to do and it is automatically completed literally some seconds later :/
Weird.
Map itself looks very nice and is alive (trains, boats etc).
Re: Chellington Valley
Posted: Mon Jan 18, 2021 4:27 pm
by cwattyeso
Something I'm now noticing, is that having put Lime on a couple of newly bought fields on the Map (Fields 2 and 3) and then going to try and Plough them to remove the "Needs Ploughing" the Plough Texture is not showing on the fields, the lime remains there, making it very difficult to tell where you have ploughed and where still needs to be ploughed. Normally going over lime with a plough would remove the white lime texture and replace it with the nice soil ploughed one.
Re: Chellington Valley
Posted: Mon Jan 18, 2021 4:57 pm
by Guil
Heaven forbid you say that in oxy's discord. Users there were saying the issue with the field states was caused by pf even though multiple other users are experiencing it and don't use pf
Re: Chellington Valley
Posted: Mon Jan 18, 2021 5:53 pm
by Mooro
Guil wrote: ↑Mon Jan 18, 2021 4:57 pm
Heaven forbid you say that in oxy's discord. Users there were saying the issue with the field states was caused by pf even though multiple other users are experiencing it and don't use pf
Excuse my ignorance, but what is PF?
Re: Chellington Valley
Posted: Mon Jan 18, 2021 5:55 pm
by Noraf
Precision Farming
Re: Chellington Valley
Posted: Mon Jan 18, 2021 5:57 pm
by cwattyeso
Someone in my Stream Chat told me last night to go and report the fact there appears to be no sleep trigger in the house on the map. I thought better of that, and instead just decided to install and place the placeable sleep trigger mod on my server today. However a player messaged me via my discord to say they were having issues ploughing the two fields that I lime spread last night, because the lime isn't disappearing and was trying to blame it on the sleep trigger mod I added or the infomenu mod I added. Took having to delete both mods from the server to prove to the player it's the map that's broken and not the other unrelated mods.
Though to be fair we are using Precision Farming on the server and noticing very weird interactions with this map. Like trying to do Fertiliser Contracts is a nightmare because the map and menu don't show any fertiliser being applied to the fields, so you can't see where you have or have not sprayed on an AI Field. Harvest Contracts that fail at 97% complete because you can't get enough crop to finish the contract. Baling Contracts where you are having to tedder a field multiple times to get the grass to become Hay and then there is no guarantee when you've baled it all, you have enough bales to complete the contract.
Re: Chellington Valley
Posted: Mon Jan 18, 2021 5:59 pm
by Mooro
Noraf wrote: ↑Mon Jan 18, 2021 5:55 pm
Precision Farming
Thanks. I can confirm that i do not use PF yet I am still experiencing the problems described in first message.
PS is PF worth using?!
Re: Chellington Valley
Posted: Mon Jan 18, 2021 6:17 pm
by Guil
cwattyeso wrote: ↑Mon Jan 18, 2021 5:57 pm
Someone in my Stream Chat told me last night to go and report the fact there appears to be no sleep trigger in the house on the map. I thought better of that, and instead just decided to install and place the placeable sleep trigger mod on my server today. However a player messaged me via my discord to say they were having issues ploughing the two fields that I lime spread last night, because the lime isn't disappearing and was trying to blame it on the sleep trigger mod I added or the infomenu mod I added. Took having to delete both mods from the server to prove to the player it's the map that's broken and not the other unrelated mods.
Though to be fair we are using Precision Farming on the server and noticing very weird interactions with this map. Like trying to do Fertiliser Contracts is a nightmare because the map and menu don't show any fertiliser being applied to the fields, so you can't see where you have or have not sprayed on an AI Field. Harvest Contracts that fail at 97% complete because you can't get enough crop to finish the contract. Baling Contracts where you are having to tedder a field multiple times to get the grass to become Hay and then there is no guarantee when you've baled it all, you have enough bales to complete the contract.
The layers on the map seem to be messed up and people are blaming it on pf, can't be that though as it happens when using pf or not
Interestingly, oxy said this
Number 6 in the second list is interesting..
Re: Chellington Valley
Posted: Mon Jan 18, 2021 6:22 pm
by cwattyeso
Certainly is seeing as Ploughing currently in Multiplayer is most definitely not resetting field state. I guess I'll just have to wait until the fields are seeded to see if that removes the lime texture and replaces it with an actual seeded ground texture.
Re: Chellington Valley
Posted: Mon Jan 18, 2021 6:40 pm
by Noraf
Mooro wrote: ↑Mon Jan 18, 2021 5:59 pm
PS is PF worth using?!
In my opinion, yes. But you're 9to be spending more time managing the fields
Re: Chellington Valley
Posted: Mon Jan 18, 2021 7:04 pm
by DEERE317
Noraf wrote: ↑Mon Jan 18, 2021 6:40 pm
Mooro wrote: ↑Mon Jan 18, 2021 5:59 pm
PS is PF worth using?!
In my opinion, yes. But you're 9to be spending more time managing the fields
And risking stuff breaking.
Re: Chellington Valley
Posted: Mon Jan 18, 2021 9:11 pm
by Juffe
Does anybody have problems with the BGA trigger? After saving the game the trigger is disappeared. Using seasons, maize plus and PF. If I take missing info from different items.xml (same map but different clean save) and insert it to save I play, it works but after saving and loading it will disappear again.