Mobias wrote: ↑
Sat Feb 13, 2021 5:29 pm
sittinhere wrote: ↑
Sat Feb 13, 2021 4:44 pm
It would be smarter of them to develop cross gen and have the game scale to the hardware provided. Next gen can have higher graphics, higher slot count etc. it may be more work, but they can take their cake and eat at the same time so to speak.
I guess only Giants know how realistic it would be to make it cross gen. How easy will it be to strip out gameplay features for the last gen consoles? If they need stripped out of course. I'm presuming the new version of FS has more than just a tweaked graphics engine.
It sounds like it could potentially be a total headache for modders if it was cross gen and there would inevitably be a lot of disgruntled players wanting to know why cool feature X wasn't possible with the last gen version of the game. Would maps have to be made less feature laden to work on the old consoles? I could imagine that sort of thing being problematic.
There's not a big install base now on for the new consoles but presumably this new version of FS is going to a have a 3 year or so lifespan. It could be seen as a future investment to only release it for the new consoles.
Agree, if the lifespan is 3 years then it might make sense. Regarding Deere’s post, there was a study to see what the actually ratio was to people owning the Xbox one/PS4 to people having either one s, one x, or PS4 pro. The large majority of people are still on the original. There is a very small portion of gamers on one x or PS4 pro. I agree that last gen is at their limitations but we don’t know if giants is meeting those limitations if that makes sense. One thing they can add and would work across all platforms is ground deformation that is found in the mudrunner games.
With the next gen consoles I’m sure high slot count, more mod storage, possible scripts (I do not see why this isn’t possible now. If you look at Skyrim on Xbox, there are 3rd party scripts that alter a lot of things). Maybe Giants need to develop something to ensure safety of scrips onto consoles. But back to what I was saying, better graphics, more complex physics and systems are likely to be achievable on the new systems.
It’s a tricky place because on one hand if you release only on next gen you would be eliminating a lot of the player base (Chris stated in the farm sim show that console makes 50% of the player base). So with that, how many upgrade or plan to upgrade within the next year or two? First they need to be available at a store. Then on the other hand, if you release cross gen, is there away to have features on all platforms and scale those features based on the hardware. For example. Last gen can have all the features will limitations and next gen has the same features but more flesh out with no limitations.
They could experiment with fs19 now with a next gen upgrade and see what they can do. But maybe the engine itself is at its max. Maybe there is a new engine for the next farm sim. Who knows