Farming simulator 19 vs GTA 5
Re: Farming simulator 19 vs GTA 5
Even with an ssd the loading times are dreadful
Re: Farming simulator 19 vs GTA 5
If the new game is going to run on the new Xbox then Giants will have to get it compatible with DirectX 12. That could make a difference to performance. I presume though that if Giants are just keep running on the same engine then it'll pretty much just be the same old.
GTAV is an old game now and they really struggled getting it optimised. Red Dead Redemption 2 is a better example of a huge complex game which is well optimised. It was built from the ground up to support multi thread processing. Hence it takes advantage of high end CPU power.
GTAV is an old game now and they really struggled getting it optimised. Red Dead Redemption 2 is a better example of a huge complex game which is well optimised. It was built from the ground up to support multi thread processing. Hence it takes advantage of high end CPU power.
Re: Farming simulator 19 vs GTA 5
I am interested to see online getting an overhaul and how that turns out.
Re: Farming simulator 19 vs GTA 5
Im pretty sure they can go to DX11 with their current engine, it was originally released in 2008, and has been in continuous use (with updates) since and I’m pretty sure DX has changed in their.Mobias wrote: ↑Wed Feb 24, 2021 11:20 amIf the new game is going to run on the new Xbox then Giants will have to get it compatible with DirectX 12. That could make a difference to performance. I presume though that if Giants are just keep running on the same engine then it'll pretty much just be the same old.
GTAV is an old game now and they really struggled getting it optimised. Red Dead Redemption 2 is a better example of a huge complex game which is well optimised. It was built from the ground up to support multi thread processing. Hence it takes advantage of high end CPU power.
FS15 & FS19 Platinum Edition PC
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1981 John Deere 317 Kohler KT17 Series-II, 1990 John Deere 185 Kawasaki FC540V, 1972 John Deere 110 Square Fender Kohler K241AS.
FS Comunity Trader: https://fs19communitytrader.freeforums.net/
1981 John Deere 317 Kohler KT17 Series-II, 1990 John Deere 185 Kawasaki FC540V, 1972 John Deere 110 Square Fender Kohler K241AS.
Re: Farming simulator 19 vs GTA 5
However they decide to do it, I just hope the next version will give me that exciting new game feeling I got when starting up 17 (even though I wasn't new to the series).
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Re: Farming simulator 19 vs GTA 5
Oh god no considering how long it takes to load in on gta online the game would be unplayable and don’t forget timed out loading sessionGuil wrote: ↑Sun Feb 21, 2021 5:02 pmThe game would be much easier to run if they adopted the gta approach. I don't think anyone would be happy waiting for the game to load in the clouds everytime they switched to another tractor or vehicle halfway across the map just as you do switching character in gta

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Farming simulator 15,17,19
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Pc/Xbox one (rarely)
Farming simulator 15,17,19
Currently playing: Sandy bay 19
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Fav tractor: challenger JCB
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Re: Farming simulator 19 vs GTA 5
I think it's a great question from OP in understanding how different games work.
Just staying on fs19 though, how come a map with, say, 15 fields couldn't have a higher bale limit versus a map with 200 fields? Is it because all the maps are the same size so the cpu (or whatever) is keeping up with the same area even though there's more fields on one?
Just staying on fs19 though, how come a map with, say, 15 fields couldn't have a higher bale limit versus a map with 200 fields? Is it because all the maps are the same size so the cpu (or whatever) is keeping up with the same area even though there's more fields on one?
Xbox one/.....
Re: Farming simulator 19 vs GTA 5
Ram usage, just because a map has more fields doesn't automatically mean it will use more ram. Do as others have said and get on a tall building and see the world build before your eyes
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Re: Farming simulator 19 vs GTA 5
All console maps are 2x2km no matter what’s on them.
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1981 John Deere 317 Kohler KT17 Series-II, 1990 John Deere 185 Kawasaki FC540V, 1972 John Deere 110 Square Fender Kohler K241AS.
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1981 John Deere 317 Kohler KT17 Series-II, 1990 John Deere 185 Kawasaki FC540V, 1972 John Deere 110 Square Fender Kohler K241AS.
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Re: Farming simulator 19 vs GTA 5
Re: Farming simulator 19 vs GTA 5
I was putting that as an addition to what you said.
FS15 & FS19 Platinum Edition PC
FS Comunity Trader: https://fs19communitytrader.freeforums.net/
1981 John Deere 317 Kohler KT17 Series-II, 1990 John Deere 185 Kawasaki FC540V, 1972 John Deere 110 Square Fender Kohler K241AS.
FS Comunity Trader: https://fs19communitytrader.freeforums.net/
1981 John Deere 317 Kohler KT17 Series-II, 1990 John Deere 185 Kawasaki FC540V, 1972 John Deere 110 Square Fender Kohler K241AS.
Re: Farming simulator 19 vs GTA 5
FarmBoss wrote: ↑Tue Feb 23, 2021 10:44 pmGTA handles loading screens in multiplayer, and can handle loading and releasing memory for each of the 16 players no matter where they are on the much larger map.
Just because FS keeps track of every single thing on the map, it doesn't mean it has to.
I have made games where I give a player poker chips every 2 hours. If they collect the chips, then exit the game, the game doesn't have to stay in ram in order to give them their chips again if they come back 2 hours later.

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Re: Farming simulator 19 vs GTA 5
theSeb wrote: ↑Mon Mar 01, 2021 6:20 pmFarmBoss wrote: ↑Tue Feb 23, 2021 10:44 pmGTA handles loading screens in multiplayer, and can handle loading and releasing memory for each of the 16 players no matter where they are on the much larger map.
Just because FS keeps track of every single thing on the map, it doesn't mean it has to.
I have made games where I give a player poker chips every 2 hours. If they collect the chips, then exit the game, the game doesn't have to stay in ram in order to give them their chips again if they come back 2 hours later.![]()
