Chellington Valley - Console version

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RODHA
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Chellington Valley - Console version

Post by RODHA » Thu Feb 25, 2021 2:08 pm

Out of the blue, we got the Chellington Valley on consoles yesterday. I immediately started playing on this amazing map but as we were quite convinced that it was never going to come to consoles, I had never bothered with the topics on the PC version. So, I have no idea if there are bugs or issues I need to be aware of at the moment.

I hope we can use this topic to share our experience on the map and talk about the issues if any :hi:

I'm using seasons with standart geo and precision farming at the same time just like I have done so far since the release of PF. 5 hours in and didn't come across any issues so far.
PS4 / FS19

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Guil
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Re: Chellington Valley - Console version

Post by Guil » Thu Feb 25, 2021 4:11 pm

Is the map layers messed up? Says fully fert'd but at the field says zero fert?

thecaveman991
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Re: Chellington Valley - Console version

Post by thecaveman991 » Thu Feb 25, 2021 11:02 pm

Field 2 - Needs Plowing but Growth State = Plowed ??

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RODHA
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Re: Chellington Valley - Console version

Post by RODHA » Fri Feb 26, 2021 7:04 am

I see those issues on Oxy's maps all the time. I don't know why or how they occur but there is always multiple fields in his maps requiring plow with a texture of a plowed field. Same with fields which have the seeded texture but nothing in them, etc. But once you work them for the first time is all good.

I believe a similar issue is also applicable for fertilizing states Guil but I'm not sure because I run precision farming so I don't see a fertilizing state. My nitrogen levels on the other hand look quite ok.
PS4 / FS19

Farmhohotree
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Re: Chellington Valley - Console version

Post by Farmhohotree » Fri Feb 26, 2021 5:39 pm

thecaveman991 wrote:
Thu Feb 25, 2021 11:02 pm
Field 2 - Needs Plowing but Growth State = Plowed ??
Yeah you have to plow a plowed field lmao

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RODHA
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Re: Chellington Valley - Console version

Post by RODHA » Mon Mar 01, 2021 1:53 pm

I think the smoke of the Flying Scotsman is missing the in the console version. PC version has it as far as I can see from Daggerwin's videos.
PS4 / FS19

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RODHA
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Re: Chellington Valley - Console version

Post by RODHA » Wed Mar 10, 2021 6:41 am

A word of warning!

BGA has a processing capacity of 50,000ltrs. But if you keep unloading with a bucket passed this limit it just doesn’t stop taking as it should and you keeps dumping. This is quite a nasty problem especially if you are dumping into the digester unit. Because then it goes under the digester and you can’t get it back.
PS4 / FS19

Farmer Bacon
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Re: Chellington Valley - Console version

Post by Farmer Bacon » Wed Mar 10, 2021 7:32 pm

It's an awesome map! One issue I have come across is the double gate along the walled road on field 44. It opens out and blocks the road. I only found out as I was doing a cotton contract and had to resort to driving across fields because of the harvester header 😂. The only other issue I have noticed is that weeding contracts disappear when selected.
A virtual farmer. FS17 FS19 PS5

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RODHA
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Re: Chellington Valley - Console version

Post by RODHA » Thu Mar 11, 2021 7:18 am

I saw another difference with the PC version. There are no hot air baloons in the console version.
PS4 / FS19

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Guil
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Re: Chellington Valley - Console version

Post by Guil » Thu Mar 11, 2021 8:22 am

Are they in the latest version on PC?

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RODHA
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Re: Chellington Valley - Console version

Post by RODHA » Thu Mar 11, 2021 9:39 am

If you mean the modhub pc version, I really don't know. But in Daggerwin's Chellington series they are in the latest pc version and if I'm not mistaken he is using the latest version that was released on simply safe mods. Console version actually doesn't even have the custom PF soil map. It has the standard PF soil map. So I think, as this has also been mentioned in various platforms before, the console version is actually the very first completed version of the map. The one that has been finished and sent to Giants right before the PF release. I wonder if David is ever going to update the modhub versions. I hope he does because this is map is just on another level.
PS4 / FS19

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Guil
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Re: Chellington Valley - Console version

Post by Guil » Fri Mar 12, 2021 12:13 pm

Ah yeah, the simply safe mods probably still has everything that got it removed from modhub. I'll check later if I remember

thecaveman991
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Re: Chellington Valley - Console version

Post by thecaveman991 » Fri Mar 12, 2021 11:32 pm

Field 4 & 5
Running 6 day seasons using 6 Ashes Geo - Planted Soybean in Field 4 and Corn in Field 5 on final day of planting season - Ground Temp was 12 Degrees Celsius. Day 6 of Autumn -final day for Harvesting both crops- Growth State = Growing. Day 1 of Winter - Growth state changed to Harvested ???

Is this a Geo issue or map issue?

ChiefContractor
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Re: Chellington Valley - Console version

Post by ChiefContractor » Sat Mar 13, 2021 11:29 am

Neither because in seasons in winter it simulates everything dying off
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If so, click here -> https://discord.gg/KnEzWm32tF

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Guil
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Re: Chellington Valley - Console version

Post by Guil » Sun Mar 14, 2021 1:56 pm

Yup, sugarbeet and poplar are the only thing you can harvest in winter with that geo
https://www.farming-simulator.com/mod.p ... tle=fs2019

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