NO MANS LAND

Do I use helpers on my start from scratch no man's land?

Poll ended at Wed Mar 24, 2021 11:56 pm

Yes
11
42%
No
15
58%
 
Total votes: 26

Farmer686
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NO MANS LAND

Post by Farmer686 »

Do I or do I not use helpers on my no.mans land start from scratch???
Hi!
My interest's are; Farming, Computers, Coding and gaming.
I have autism so may sometimes come across as rude, but I don't mean it!
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Patton_M47
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Joined: Sun Jan 12, 2020 11:33 pm

Re: NO MANS LAND

Post by Patton_M47 »

I would say so or maybe wait until you build a house for them
I do FS19 old school mods and FS19 military mods for PC let me know if you want anything done
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Bryan83
Posts: 1489
Joined: Sat Jan 04, 2020 3:10 am
Location: Western Washington, USA

Re: NO MANS LAND

Post by Bryan83 »

I say no. It's No Man's Land and you're out there all by yourself getting started.
Join us on the FS Community Trader. As featured on MrSealyP's Lukahs Island let's play.

Please forgive me, I am but a lowly console player (XB1)
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JamP
Posts: 406
Joined: Thu May 03, 2018 6:45 am

Re: NO MANS LAND

Post by JamP »

Are you alone... Work endlessly to maintain sanity.
But I love my helpers.

To be or not to be, that's the question.
Playing on Xbox
Stream on Twitch

From no man's land... Oh, Brazil!

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Tylercheesey1986
Posts: 1483
Joined: Sun Apr 14, 2019 11:04 am
Location: Central West, NSW Australia

Re: NO MANS LAND

Post by Tylercheesey1986 »

Yes but only after you build a village for them to have houses to live in and a store or two to purchase supplies
Aussie who loves himself a 7790 JD cotton picker, 100ac was most i got off in one day. (22.5hrs)
Currently a 300 ac irrigated beef farmer with Hereford Angus x.
50-120 head.
Gear-MF i148, 7 disc offset plow, fert/seed broadcaster, harrow bars.
Only crop for improving grazing capacity so don't need much.
Aussie farmer who thinks FS 19 rulz :gamer:
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GothicKing13
Posts: 587
Joined: Fri Mar 02, 2018 2:01 pm

Re: NO MANS LAND

Post by GothicKing13 »

No Man's Land is my solitude away from civilization... so, when I get to the point that I need assistance to keep up with all the field work. I will purchase either the John Deere Autonomous or the Case IH Autonomous and then hire helpers exclusively with those. If it's not Autonomous, I won't hire workers for it... which means I do all the harvesting my self. But, I can make my job somewhat easier and allow the autonomous tractors to go about plowing and cultivating, sometimes even seeding. That way I can tend to the animals and get the grass work out of the way as well. Then, when they are done... I can run fertilizers and herbicide.
GOTHICKING13 With every deed, you are sowing a seed. Though the harvest, you may not see.
ctb123
Posts: 135
Joined: Fri Aug 14, 2020 3:27 pm

Re: NO MANS LAND

Post by ctb123 »

I use Helpers when playing No Man's Land as my family moved with me to the cabin. It's me, my wife, and a son that's old enough to drive tractors. Not only do I have company, but it's free labor!

I have been under a lot of pressure to upgrade the starting cabin though.
Aholz89
Posts: 341
Joined: Fri Jun 22, 2018 1:04 pm

Re: NO MANS LAND

Post by Aholz89 »

Build a street with some nice houses, a supermarket and most importantly a pub and you'll have plenty of help.
Came here for information, stayed for the entertainment.
Bryan83
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Location: Western Washington, USA

Re: NO MANS LAND

Post by Bryan83 »

Aholz89 wrote: Tue Mar 23, 2021 8:28 pm ...and most importantly a pub and you'll have plenty of help.
If you build it, they will come.
Join us on the FS Community Trader. As featured on MrSealyP's Lukahs Island let's play.

Please forgive me, I am but a lowly console player (XB1)
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j_maybury
Posts: 680
Joined: Sun Jan 19, 2014 10:01 pm

Re: NO MANS LAND

Post by j_maybury »

Yes you should start alone at the beginning. then build accommodation and a corner shop for the first helper leading to a village with four helpers.
Paco_86
Posts: 225
Joined: Thu May 07, 2020 9:51 pm

Re: NO MANS LAND

Post by Paco_86 »

Yes, because you are an employer 😊
I'm playing in a Hp pavilion gaming laptop: Core i5 10300H, Nvidia Gtx 1650, 8 gb RAM
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j_maybury
Posts: 680
Joined: Sun Jan 19, 2014 10:01 pm

Re: NO MANS LAND

Post by j_maybury »

In the village you create, you could have an ironmonger's, to service all the equipment, a petrol station, hairdressers, cottages, three shops, post office, pub, then maybe a builders yard, bakery, or a scrapyard, slaughterhouse, garden centre, marketplace the list is endless, and the more you can get them to work into the way you play the game the better, say for instance when you go for a haircut in real life you could pretend to do the same in the game, and deducted £7 from the game with the money mod. Let your imagination be the limit.
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