If anything gets done related to tillage, I think the first thing to change is how subsoilers work. Currently they just leave a cultivated texture and plowed state (without additional textures on PC). IRL most subsoilers are made to lift the topsoil without disturbing the crop material above.
DLC, mod, or feature: Advanced Tillage
- Farmercaseih
- Posts: 1289
- Joined: Thu May 02, 2019 11:14 pm
Re: DLC, mod, or feature: Advanced Tillage
There’s a reason inline rippers like that Ecolo-Til are known as No Till rippers.
FS15 & FS19 Platinum Edition PC (and War Thunder, Gaijin is way worse than GIANTS ever has been accused of being)
FS Comunity Trader: https://fs19communitytrader.freeforums.net/
Desktop: i5-9400f, RTX 2060, 8gb RAM, 256gb SSD.
Laptop: Pentium Silver N5000, UHD605, 4gb RAM, 1tb HDD.
Deere, Fendt, Claas, and sometimes the rest of Agco.
FS Comunity Trader: https://fs19communitytrader.freeforums.net/
Desktop: i5-9400f, RTX 2060, 8gb RAM, 256gb SSD.
Laptop: Pentium Silver N5000, UHD605, 4gb RAM, 1tb HDD.
Deere, Fendt, Claas, and sometimes the rest of Agco.
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- Posts: 24
- Joined: Wed Nov 21, 2018 1:10 am
Re: DLC, mod, or feature: Advanced Tillage
I wish Giants would have done this for FS19 instead of wasting time and money on the stupid horse aspect.