Farming Simulator 2022 Announcement - Fan Thoughts

norfolk farmer
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Re: Farming Simulator 2022 Announcement - Fan Thoughts

Post by norfolk farmer » Thu Apr 29, 2021 5:31 pm

juf.de wrote:
Thu Apr 29, 2021 5:02 pm
it seems to be less hardware hungry than CP too.
I would definitely agree with that especially for combine unloading,don't get me wrong I'm not knocking courseplay as for fieldwork it is the far better option.

norfolk farmer
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Re: Farming Simulator 2022 Announcement - Fan Thoughts

Post by norfolk farmer » Thu Apr 29, 2021 5:34 pm

Dairydeere wrote:
Thu Apr 29, 2021 4:49 pm


Same here. I didn't dare venture into AutoDrive because it seemed like CP could do the same without me learning much more. But Courseplay has so much to catch up on to compete with AutoDrive for transporting. I use CP for field work, and AutoDrive for grain carting/transporting
I'd say the developers of each both understand their own strengths and weaknesses as they seem to be working alongside each other rather than competing.

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j_maybury
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Re: Farming Simulator 2022 Announcement - Fan Thoughts

Post by j_maybury » Thu Apr 29, 2021 6:19 pm

norfolk farmer wrote:
Thu Apr 29, 2021 5:34 pm

I'd say the developers of each both understand their own strengths and weaknesses as they seem to be working alongside each other rather than competing.
Yes, I noticed on one tutorial that he went into CP advanced settings and there was an AutoRoute function that tells it to go and pickup the AutoRoute line. or something along those lines my short term memory is not so good these days.

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Re: Farming Simulator 2022 Announcement - Fan Thoughts

Post by blue_painted » Thu Apr 29, 2021 7:49 pm

I found AD very easy to use but the video tutorials are out of date. The most important bits ...

1. You can lay down/record a one way route by left-clicking the record button. If you want a bidrectional route, right-click the record button.
2. To join two nodes, left click the first node, move the mouse and the node turns green, then left click the second node.
3.To move a node, right-click and drag
4. To delete a node, hold ALT and then left-click
5. To add a node, CTRL and left click

I find it easier to use for transport than CP because once you've recorded routes for the roads and stop points it path finds from "here" to "there". For my purposes, the corncart is more useful in AD, as CP really wants to run both the combine and the corncart.

AD seems, in the version I have, to be a little more crude in the drving: you'll see the brake lights flicker on corners a lot as it seems to be constantly adjust the speed. There doesn't seem to be a distinction between road and field, so you do get your tractor bashing over ploughed field at 32mph!
Playing £300 PC with a £95 graphics card, £15 XBox controller and £65 SSD ... (and sometimes £200 laptop)

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j_maybury
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Re: Farming Simulator 2022 Announcement - Fan Thoughts

Post by j_maybury » Thu Apr 29, 2021 8:10 pm

blue_painted wrote:
Thu Apr 29, 2021 7:49 pm

AD seems, in the version I have, to be a little more crude in the drving: you'll see the brake lights flicker on corners a lot as it seems to be constantly adjust the speed. There doesn't seem to be a distinction between road and field, so you do get your tractor bashing over ploughed field at 32mph!
I was a bit worried about it going through the crop, does this normally happen when switching from AD to CP?
It's a shame that the tutorials are out of date, does it still have the selection box on the screen or do you have to remember all the key bindings now, if so I'll never be able to remember them all.
I still can't use the GPS mod. I can never remember how to set A and then B, and all the rest after that, the old GPS mod was a lot better for me.😩

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Re: Farming Simulator 2022 Announcement - Fan Thoughts

Post by blue_painted » Thu Apr 29, 2021 8:35 pm

j_maybury wrote:
Thu Apr 29, 2021 8:10 pm
blue_painted wrote:
Thu Apr 29, 2021 7:49 pm

AD seems, in the version I have, to be a little more crude in the drving: you'll see the brake lights flicker on corners a lot as it seems to be constantly adjust the speed. There doesn't seem to be a distinction between road and field, so you do get your tractor bashing over ploughed field at 32mph!
I was a bit worried about it going through the crop, does this normally happen when switching from AD to CP?
It's a shame that the tutorials are out of date, does it still have the selection box on the screen or do you have to remember all the key bindings now, if so I'll never be able to remember them all.
I still can't use the GPS mod. I can never remember how to set A and then B, and all the rest after that, the old GPS mod was a lot better for me.😩
If you lay the route down on roads and tracks the vehicles stick to the route pretty closely so it doesn't go through the crop. When doing corncart it does but doesn't damage it. You can run the whole of AD with the UI and a mouse, the only time you need keyboard is naming things.

I like the GPS mod, but I never set A and B, I always set A+bearing.
Playing £300 PC with a £95 graphics card, £15 XBox controller and £65 SSD ... (and sometimes £200 laptop)

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theSeb
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Re: Farming Simulator 2022 Announcement - Fan Thoughts

Post by theSeb » Thu Apr 29, 2021 8:44 pm

j_maybury wrote:
Thu Apr 29, 2021 8:10 pm
blue_painted wrote:
Thu Apr 29, 2021 7:49 pm

AD seems, in the version I have, to be a little more crude in the drving: you'll see the brake lights flicker on corners a lot as it seems to be constantly adjust the speed. There doesn't seem to be a distinction between road and field, so you do get your tractor bashing over ploughed field at 32mph!
I was a bit worried about it going through the crop, does this normally happen when switching from AD to CP?
It's a shame that the tutorials are out of date, does it still have the selection box on the screen or do you have to remember all the key bindings now, if so I'll never be able to remember them all.
I still can't use the GPS mod. I can never remember how to set A and then B, and all the rest after that, the old GPS mod was a lot better for me.😩
Hit alt + c to enable GPS. Then hit ctrl+S to set up working width etc. Click on the second tab. Click Set A. Exit and drive forward a bit in the direction you want. hit ctrl+S again and click Set B. Now it is set up. I cannot remember the actual key to switch guidance itself on because I have it mapped to something else. It could be ctrl + X or ctrl + Z.
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Doc3d
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Re: Farming Simulator 2022 Announcement - Fan Thoughts

Post by Doc3d » Thu Apr 29, 2021 9:35 pm

The man advantage with AD over CAp in road networks is the ability to edit your route both while creating it, and any time afterwards. You can add to it whenever you feel like it. I mainly just set it to record whenever I’m on a road I haven’t recorded before and join it to the rest of the network as fits. For fieldwork, I think CP is still king of the hill.
GPS is just a matter of getting used to. I generally line up as best I can, hit ALT-E 2 times to start recording then drive 20m or so, hit ALT-E again and the route is set.

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theSeb
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Re: Farming Simulator 2022 Announcement - Fan Thoughts

Post by theSeb » Thu Apr 29, 2021 10:00 pm

Ah yes, that's the shortcut for setting A and B. I like to do it via the settings menu because it feels like i am doing it on a screen irl
http://www.realismusmodding.com

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Airborne82nd
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Re: Farming Simulator 2022 Announcement - Fan Thoughts

Post by Airborne82nd » Thu Apr 29, 2021 10:39 pm

Well, i guess my thoughts are hoping we can get the modders and giants, both parties on the same page, being that's been a bit rocky. Maybe we on consoles could get those "4x the size maps"? I hope i'm saying it the right way. Maybe our own "map creator", where we could get a template of sorts, and fill it up and make the map our own way. A lot of things to look forward too if at all possible.

farmermas
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Re: Farming Simulator 2022 Announcement - Fan Thoughts

Post by farmermas » Fri Apr 30, 2021 9:08 am

Well, just wanted to add some feedback to the announcement.. Under the assumption that I want to buy fs22... Here are some of my most strong feelings when thinking about "the next one."

- Please add some form of interaction with NPC characters. Its been too long where the only thing available are zombies that walk around 24 hours a day. Maybe make them disappear at night. Add an interactive npc to the sale points and shop.. just some basic dialog will do, no epic storytelling required. If it was an option, I'm sure needing to go to an npc to collect your money with a few standard greetings would be appreciated by many.

- Please upgrade the driving mechanics to at least feel as good as ETS/ATS. Ie, make it a bit more realistic with snap back and engine break. I know there are mods for this now, but they're still not as good as the truck simulators. Realistic handling would be great.

- Please don't use modhub for delayed equipment, or at least make it in a few large bundles. This would make downloading and the mod loading screen so much more manageable.

- Please try and upgrade the graphics and sound. The level of detail upgrade for fs19 was great, but if we can't notice it, will feel like the same game again.

- I'm a casual, ie, don't play with seasons currently so that feature doesn't mean anything to me. Im still having lots of fun in easy mode. Just hard mode won't be enough to sell next years to me at least.

- Last, will there still be a physical retail copy going to self published? All the "self publishers" I've seen lately are digital only. The only problem with that is a nice retail edition makes me feel better about paying full price. Digital only I expect / require it to go on sale... especially after fs19, while I love it and wouldn't go back.. was basically 95% fs 17 with a few upgrades. If its going to be digital only, the amount if iteration needs to be much greater than fs17 to 19 anyway.

Good luck, looking forward to it.

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j_maybury
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Re: Farming Simulator 2022 Announcement - Fan Thoughts

Post by j_maybury » Fri Apr 30, 2021 2:22 pm

theSeb wrote:
Thu Apr 29, 2021 10:00 pm
Ah yes, that's the shortcut for setting A and B. I like to do it via the settings menu because it feels like i am doing it on a screen irl
There are shortcuts??? :shock: Why am I only finding out about this now??? :confusednew:
I still wish it had a control panel pop-up though.
Hang on you said Settings Menu, How do I get the settings menu up? Is this a new feature???

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theSeb
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Re: Farming Simulator 2022 Announcement - Fan Thoughts

Post by theSeb » Fri Apr 30, 2021 2:45 pm

j_maybury wrote:
Fri Apr 30, 2021 2:22 pm
theSeb wrote:
Thu Apr 29, 2021 10:00 pm
Ah yes, that's the shortcut for setting A and B. I like to do it via the settings menu because it feels like i am doing it on a screen irl
There are shortcuts??? :shock: Why am I only finding out about this now??? :confusednew:
I still wish it had a control panel pop-up though.
Hang on you said Settings Menu, How do I get the settings menu up? Is this a new feature???
alt +c to switch GPS on (enable the actual GPS system - this does not make you drive in a straight line).

Ctrl + S to get to the GPS settings after you have switched it on.
http://www.realismusmodding.com

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j_maybury
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Re: Farming Simulator 2022 Announcement - Fan Thoughts

Post by j_maybury » Fri Apr 30, 2021 3:01 pm

theSeb wrote:
Fri Apr 30, 2021 2:45 pm

alt +c to switch GPS on (enable the actual GPS system - this does not make you drive in a straight line).

Ctrl + S to get to the GPS settings after you have switched it on.
Thanks, I'll load it up and give it another try.

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Hellas Farmer
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Re: Farming Simulator 2022 Announcement - Fan Thoughts

Post by Hellas Farmer » Thu Jun 10, 2021 12:15 pm

After having a rant in the first couple of pages about how bad FS22 looked and what a disappointment it was, I have to admit that the latest screenshots show that the game has changed a lot to the better.
Shadows on the trees look great, foliage textures finally look like they are not from the Simpsons, generally lighting a lot better!

I don't understand why it wasn't like that in the first place and preferred to go with a very unnatural look.
Stil it is not perfect or close to that, saturation still has to go down in my opinion and have a generally even more "darker"enviromnent to get close to natural.
Farming Sim is a game that is meant to be easy to the eye, relaxing and fun that allows you to be immersed in its world.
The overly bright environment and intense reds and yellows don't help.

Crops are a bit too bright as well it is not just the grass and they need a lot of work on their textures, with more textures for the different growth stages on both grass and crops.
It is just a matter of finding the data (internet or someone in the real life farming industry, I am sure there would be many eager to help you), and taking the time to design and import them.
If map makers like BulletBill & OxygenDavid managed to do it on their own, on their free time, I expect a significant company with the number of staff Giants have to be able to do it as well, if not even better.

Also the sky is better in terms of colouring but the clouds not really, on some they look OK on other screenshots not so much.
They are TOO dense, they should be more transparent and light.

Finally I guess that texture blending has been covered repeatedly but I would love to see it ingame, the difference it makes to create a realistic environment is HUGE.
Even if it means it is not available on console, just make it an option for PC to allow it in modding.


All in all I am very pleased that Giants is actually moving towards the right direction and we see so many positive changes already but on the same time it increases our expectations.
We see Giants is capable of a lot more than what we saw on FS19 and the first screenshots of FS22 but by making the right decisions and focusing on a few simple ways to make it realistic we can have a really good end product.

I went from "no way am I buying FS22" to "this could be really worth it".

Hope to see even more and good work so far.

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