Game trying to load non-existent mod ?

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Guil
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Re: Game trying to load non-existent mod ?

Post by Guil »

Smashes non existent like button haha
tom1979
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Re: Game trying to load non-existent mod ?

Post by tom1979 »

I have updated the graphics driver and there was indeed an update, however according the log the driver date is still the same.

New log attached
http://gofile.me/6whfN/akKATamN9
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DEERE317
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Re: Game trying to load non-existent mod ?

Post by DEERE317 »

I guess how did you update the driver? You may have downloaded it and not installed.
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tom1979
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Re: Game trying to load non-existent mod ?

Post by tom1979 »

DEERE317 wrote: Sat May 08, 2021 3:01 pm I guess how did you update the driver? You may have downloaded it and not installed.
It said it had, and I had to restart my PC. Who knows.
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DEERE317
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Re: Game trying to load non-existent mod ?

Post by DEERE317 »

So probably did then.
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Guil
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Re: Game trying to load non-existent mod ?

Post by Guil »

tom1979 wrote: Sat May 08, 2021 3:00 pm I have updated the graphics driver and there was indeed an update, however according the log the driver date is still the same.

New log attached
http://gofile.me/6whfN/akKATamN9
How did you update it? Did you delete the inputbindings xml?

Open inputbindings and search for
IC_SPACE IC_MOUSE TP_AXIS_PRESSURE and delete any key binds for them
tom1979
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Re: Game trying to load non-existent mod ?

Post by tom1979 »

Guil wrote: Sat May 08, 2021 7:29 pm
tom1979 wrote: Sat May 08, 2021 3:00 pm I have updated the graphics driver and there was indeed an update, however according the log the driver date is still the same.

New log attached
http://gofile.me/6whfN/akKATamN9
How did you update it? Did you delete the inputbindings xml?

Open inputbindings and search for
IC_SPACE IC_MOUSE TP_AXIS_PRESSURE and delete any key binds for them
Yes I deleted the inputbindings file. What does deleting those specific key binds do ?
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Guil
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Re: Game trying to load non-existent mod ?

Post by Guil »

Stops them repeating in the log and slowing down your game
Something is amiss if you did all 4 things I suggested and that was the latest log
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cwattyeso
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Re: Game trying to load non-existent mod ?

Post by cwattyeso »

Yeah something is not right with the nVidia driver update. If you have downloaded and installed it correctly. You should now have driver version 466.27 and a driver date of 29/04/2021. I know your GT 730 Graphics card is very old, but nVidia definitely have a more recent driver then the one your log currently indicates you have installed. Maybe try downloading and running DDU to remove all current graphic drivers and settings from your PC then install the later driver available on the nvidia website for your card: https://www.nvidia.co.uk/Download/drive ... 4781/en-uk

As for the Keybindings deleting the inputbindings.xml might be a total waste of time, if you are using a mod which has IC Control Scripts installed. As I learnt recently myself there is a difference between Simple IC Control and IC Controls. One is a standalone mod that other mods link and reference to, which means keybinds that it requires and sets are used across all mods that reference and require the Simple IC Script, which means controls are the same across all vehicles. However there are mods that still use a much old IC-Control Script which was crudely converted from FS17. This script is more problematic because it tries to register and set bindings each time you launch the game, and every mod using it will try to register the same set of bindings each time you launch the game, which means you get the errors constantly spamming and inflating your log about the keybind not being possible because one already exists. In this case, it's better to go through your mod folder and delete all the mods that use this old IC-Script, as you're always going to have the issue with it warning and giving errors about keybinds. If you really need to play with mods with IC Control, make sure they are using the new Simple IC Control Mod, and that you also have that downloaded and installed separately.

It's a bit similiar to the issue people had with autoload trailers that used and included a version of the easyautoload script before Alfalfa made the easyautoload script a standalone and separate mod, which other modders could then link to, which ensured we just had one set of keybindings being used by all. However some people still included the older script within their mod rather then linking to the standalone which meant these mods tried hard to register their own bindings on game launch and then often reported errors in the log because they couldn't because the Global Script had already done it.
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this_is_gav
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Re: Game trying to load non-existent mod ?

Post by this_is_gav »

The driver version style is reported correctly. While the Nvidia driver package is for example 466.27 (the current latest) the actual display driver is 27.21.14.6627, as is listed in Device Manager and by the game (for 466.27).

I'm a bit lost on this log though. On one hand it is reporting the GT 730, but I can't find that Nvidia driver version nor any Nvidia desktop drivers of that date (and I've tried reversing the month and date in case it was the American standard).

There are however Intel GPU drivers with that version with the correct date (listed as 27.20.100.8681 on Intel's site for the i7-7700K, and these appear to be the same as 27.20.100.8682 on the drivers installed through Windows Update).

So it seems the game is reporting the GT 730 present but is also reporting the Intel CPU-based GPU driver version. I suspect this is a just a peculiarity of the system involved, maybe using power-saving features like a laptop where it switches between the lower power onboard GPU and a dedicated GPU for gaming.

There's certainly no reason to think that the OP hasn't updated their Nvidia drivers though, as the drivers listed in the log don't appear to exist at all.
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cwattyeso
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Re: Game trying to load non-existent mod ?

Post by cwattyeso »

I wonder if the OP is running a desktop or a laptop in that case. A desktop would always prioritise the physical GPU over using Integrated Graphics, where a Laptop may not unless you go into the graphics control panel and tell it to always use the dedicated GPU for the application which in this case would be FS19. Might be worth opening the nVidia control panel and making sure the 3D Graphic settings are set to Maximum Performance as default and that any Power Saving is therefore disabled.
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tom1979
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Re: Game trying to load non-existent mod ?

Post by tom1979 »

Thanks all, I will certainly have a check on the graphics settings. That particular log was on a different PC to what I normally use. I have a PC at home solely for FS - that has a Zotac GTX 1060 6GB graphics card.
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