Please read my comments within this giant block of quoted text.Gormett wrote: ↑Wed Jul 14, 2021 6:22 pmI don't think the extended LOD distance and better AO compared to FS can be considered worse.
Must never have maxed out FS before?
Maybe because it's supposed to be a trainer for real life jobs. We don't need 60 types of tractors with the same physics and behaviour.
I though you were comparing this to FS as a game.
Yes, I mentioned that in my post. Did you even read what I said ?
Take the liters of crops you're dumping in the selling point and multiply it by the current price, congratulations you have crop selling.
Livestock ? Just make a float value for water, food and make it lose Y value over time. Add integer for the number cows. Spawn X number of cows in the designated area. Wooo, livestock.
So we have to modify this "concretely better than FS" (paraphrased) "game" so it can even be played. What was your point again?
Also whats the price and system requirements?
So you did you even watch the video or what ? "Multi Machine Enviroment - work with others" and another separate video specifically dedicated to this feature.
I read their website, my impression is that you can't play/use on opposite continents.
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I like how you confirmed my comment about how fans like to argue in absolutes "if other game has this, FS shouldn't have it because the other game has it that way and that's the only way"... anyway
Seems like you're arguing in absolutes...
I didn't notice a difference between this and FS and you skipped over the extended render distance on foliage. On FS the detail is lost 10m from your player, here the foliage stays sharp even on the opposite side of the fieldthis_is_gav wrote: ↑Wed Jul 14, 2021 1:26 pm Sorry, but that looked poor even by 2015 standards. The crops are disappearing in a chunks of several metres at a time. FS crops have always disappeared in a chunks too, but they look much smaller than in that.
Definitely not 10M, maxed out FS15 looks better than this.
I can tell you "just skimmed" the video by the fact that the dynamic terrain is even on the thumbnail and you can clearly see the wheel dropping down into the ridge created by the plow. Farming Simulator still has astroturf even in FS22.this_is_gav wrote: ↑Wed Jul 14, 2021 1:26 pm I've just skimmed the videos you posted, but I've not seen any dynamic terrain. The best I saw was plough furrows, and FS has done the same since FS2015 I think it was.
I think the fact that this is being sold as professional equipment means it's stable to train people for the real job.this_is_gav wrote: ↑Wed Jul 14, 2021 1:26 pm I think seeing a few square bales being stacked in a publicity video is a bit early to call them stable. You can see the whole stack move when the telehandler just nudged them and they looked just as plastic as FS's bales. Again, I just skimmed, but I only saw a single round bale (which was already on its end) being put on a trailer, so again, zero evidence of how realistic the round bales physics are (single round bales are generally perfectly fine in FS).They do have a desktop package which includes the wheel, screens, wheel and pedals, shifter. No PC included so i think it's safe to say it can run on consumer grade hardware. And modern PCs are capable of running multiple screens at once, no need for server grade hardware, it also depends on the resolution of the screen and at that distance 1080p is sufficient.this_is_gav wrote: ↑Wed Jul 14, 2021 1:26 pm For all we know this product (even if it has the features you or they claim) might cost £50,000 and need server-grade hardware to run it - certainly if they're running that many screens at once then it wasn't being run on a normal PC.
https://www.tenstarsimulation.com/simul ... igurations
Consumers grade hardware includes RTX 3090's and other Prosumer cards, and a company buying this program, probably wouldn't flinch handing out 5k for a system to run it. And multiple screens means alot more processing power.
But you do need a high spec cpu and gpu for Farming Sim anyway if you want it to look good at high framerates due to nonexistent optimization. We're only now getting multithread support and view culling so it's not like the previous games were made for low end hardware.this_is_gav wrote: ↑Wed Jul 14, 2021 1:26 pm I'm sure all of the things you list are doable, but if you're going to need a top of the line CPU and two GPUs (one for graphics and one for physics) then you'd eliminate 95% of players and have most of your employees being made redundant.
A i5-9400F, 8GB or RAM, and a GTX1660TI are so high spec... (sarcasm, they were low mid tier 2-3yrs ago) I run FS19 maxed out with way more mods than I should with that.
Also have you ever played FS15 maxed out? It looks 100x better than that simulator.