DittoDairydeere wrote: ↑Wed Jun 23, 2021 12:30 amThank you, that did it! Beautiful landscape that looks much better than a Case....this_is_gav wrote: ↑Tue Jun 22, 2021 11:03 pmCTRL+F5 (on PC). I guess on mobile you'll have to remove your browser cache, but it will change when your browser reloads it eventually.
Excuse me, did you just insult grapes?wrs wrote: ↑Tue Jun 22, 2021 11:59 pm
I am here because like you, I suspect you play FS19, as I did 17 and 15. Let's face it the game isn't all that realistic especially if you play in single-player and use helpers or had to before such lovely things such as Follow me, Courseplay and a whole heap of mods that actually make the game worth playing for starters.NotoriousWeber wrote: ↑Tue Jun 22, 2021 5:33 pm Why are you here? If you are just going to dog on Giants and the game, go away. No one is forcing you to play it. If you think it's broken, there are infinite other games you can go play.
It's a flippin' cinematic trailer for a game that's going to be released in 5 months. Of course they haven't given any machinery lists or anything related to if they've fixed AI workers...They have 5 months. It's called Marketing. The point is to build hype for the game at this point. When November gets closer, I assure you Giants will releasing more information on the game play mechanics.
Have a WONDERFUL day. Life is so much better when you have a positive attitude, remember that.
The AI is crumby at best, and courseplay certainly shows up giants for one, The gameplay is meh at times, More rinse and repeat.....Who knows with the new factories might have slightly more to do. Without the mods this game, as it's a game not really a simulation. Simulation see Flight Sims.
As yes being as it's a free country where I live, If I want to pick fault with a game then I will, And if you or anyone else don't like it tough.
But Giants don't listen to players and really again they have proved it with GRAPES and Olives, I have zero interest in these just like cotton as I suspect many others will. So where are Onions, Beetroots, Carrots, Cabbage the proper down to earth crops that proper farmers grow all of which would be easily integrated into the game? Where is the calf rearing, Piglet rearing, Lambs etc.....
Then we can get on to the physics of the game, Autoload trailers still down to modders, Gearboxes, sounds, labouring engines, Tractors and other machines actually sounding individual like they should not just some droning on noise, GPS built in.
Where are the wide, row crop, duals, track options on every tractor, same can be said for loaders, I want to able to change the tyres on all tractors if I want, Put loaders on all tractors as that's what you can do in real life rather than what giants want to put in. How about being able to use the front and rear linkage and not just up or down, Being able to move it a little bit or leaving the linkage down when you have certain trailed implements on the tractor. Proper pickup hitches, drawbars, oh hell I could go on and on.
All stuff players want.
I get a lot of your points, but you cannot just come in here and say those crops don't matter. I live in the middle of a valley that is filled with orchards and vineyards, and it built part of the life around us. This game is not all focused on one region, one continent, or even one lifestyle. The beauty of Farming Simulator comes from the advancements in gameplay, and adding vine crops is a huge deal.
Now addressing all your points.
1. If the game was fully realistic, then you'd probably have to have an insane PC. The human eyes, brain, and the real world are much more complex than a CPU and GPU. In addition, you get too realistic, then half the people who play this game won't want to play. Giants does a good job balancing the game for their whole audience, which ranges from small kids wanting to drive big machines, to extremely realistic players who will (if they want to) find a way to make the game their own way. It's a sandbox game.
2. You have a very valid point with this, the AI in past games has been slightly sub-par. However, we haven't even seen the new workers in the FS22 fields, and on top of that, if you want workers that can do complicated tasks in a game like this, you're better off doing multiplayer
3. You just judged the whole system of animals based on a cinematic trailer. There were absolutely no animals, the game is 5 months from release, and you have concluded that there is a lack of functionality with animals. Don't judge a book by its cover. Yes, speculation and using small facts and teasers to piece it together is ok, but give it time.
4. Another valid point made with the configurations and abilities of the drawbar, 3-point hitch, etc. But the same thing applies. You are basically calling it as you see, with a game that is 5 months before release, and if we know anything about Giants, they don't reveal all their secrets in one bang.
I guess my points here are, first off, have a bit of respect for the wider range of crops that farmers grow. Agriculture is very diversified, and there are no "proper" crops to farm. And second, don't take the game how it is now, and begin criticizing Giants for it. All we have are a handful of blogs, a dozen or so screenshots, and a trailer to piece together what will become a new game this November.
Ok, I'm done rambling and getting my point across. Let's remember Weber's words and have a good, positive rest of our morning/day/evening/night.
and with hired hands, I don't think any one would be happy having to use something like courseplay only. There's time I want to hit H (or B on my controller) and have the machine drive in a straight line, turn around, rinse and repeat because its simple, quick, and easy to do. I currently have to S780's (w/12row heads) that are getting ran on hired helpers because I opened the field with an X9 (w/16row head) demo (from the community trader) on Courseplay, wasn't interested in making a new course and then having to get them to run it and probably miss decent chunks. And firing them is easier, a single button (especially nice when using my controller, don't have to set it down to use the keyboard and mouse), mainly a pain when I'm refilling a lime spreader often as I have to fire CP to refill.
Oh and proper hitches would be a nightmare since I "import" lots of machines (or use the Eu version as there isn't an NA version mod)