What 5 mods for FS22?

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FarmerLee73
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What 5 mods for FS22?

Post by FarmerLee73 »

I have been thinking about if I could have 5 mods released at the same time as FS22 what would they be, and have to say I am struggling!

1.Seasons (But that might be base now)
2.PF or does that come with?!
3.Store Deliveries
4.?
5.?

If only mods could be backwards compatible.

What 5 mods would you choose to be released at the same time as FS22 ( I know it will never happen!)
FarmerDan72
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Location: NW Georgia

Re: What 5 mods for FS22?

Post by FarmerDan72 »

Hopefully those three will all be released on day one as part of the base game. It would also be nice to see Follow Me, and Added Vehicle Realism to round out a top 5. Being on console, having those in the base game is the only chance at getting them. I know we're getting Seasons, and I assume PF again. Just one of the other 3 would be a nice surprise.
PS4
Mwal
Posts: 3270
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Re: What 5 mods for FS22?

Post by Mwal »

Courseplay/auto drive, seasons, mt600 series, good 4x or bigger map preferably upper Midwest or Canadian prairie, straw me.
Feirmeoir Eireannach
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Re: What 5 mods for FS22?

Post by Feirmeoir Eireannach »

I'd be hoping PF will be further expanded in fs22, I get the impression it only came to 19 because of the new game been delayed for so long.
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theSeb
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Re: What 5 mods for FS22?

Post by theSeb »

I cannot play this game without a GPS and FollowMe

Other mods that I really enjoy: PF, Courseplay, Proseed
olahaldor
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Re: What 5 mods for FS22?

Post by olahaldor »

Courseplay and autodrive.
Place anywhere
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Luftkopf
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Re: What 5 mods for FS22?

Post by Luftkopf »

I think CoursePlay and AutoDrive are the two I will look forward to the most. Although, I've been relying on CP less since PF came out, so we'll see how the new and improved AI helper goes.
enigmqtik
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Re: What 5 mods for FS22?

Post by enigmqtik »

TSX Enhanced Vehicle

SimDashboard Studios

WorkRPM

Easy Dev Controls

FillMassTypes

Courseplay/AutoDrive/FollowMe
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Beastbubba
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Re: What 5 mods for FS22?

Post by Beastbubba »

Hopefully seasons in 22 won't need a mod to be good.

Precision farming should be in base game now, would just be dumb if it wasen't.

GPS should be in base game as well, but will be the top of most list if it isen't...

Global company for place anywhere toggle and dynamic silos.

I'm sure physics will still be terrible, so auto load trailers and dynamic storage sheds for bales and pallets.
PC gamer.
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fenixguy
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Location: NC Mountains

Re: What 5 mods for FS22?

Post by fenixguy »

Straw harvest only for a variable chamber round baler and a really good bale grabber.

Disable camera collisions.

And pretty much everything 82Studios puts out...
FS22 is the best one yet. Fight me!
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blue_painted
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Location: UK

Re: What 5 mods for FS22?

Post by blue_painted »

1. QuickCamera - can't play without being able to look back at the implement and back to where I'm going as quick as turning my head.
2. ExtendedDriving - separated brake/power
3. SleepAnytime - it's not really "sleep" so much as "finished for the day, make it tomorrow"
4. ParkVehicle - because I tab through vehicles but it's good to park the out of season machines
5. PlaceAnywhere - the few times I want to place buildings, I want them in the right place.

Also mention -- AutoDrive, CoursePlay, RealDirtColor, RealDirtFix and many many more.
Playing new "Beest" Intel i7-11700F with GeForce GTX 3060 and XBOX controller
also £600 laptop - AMD Ryzen 5600H with GeForce GTX 3050 XBOX controller

Dairydeere's A Guide to Finding Farming Simulator Mods - Please give this a read and help spread awareness for respectful mod downloads
texasplowboy
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Re: What 5 mods for FS22?

Post by texasplowboy »

I only have 2 mods I would like to see.

Tribine combine
Mud.
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GrimGandalf
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Re: What 5 mods for FS22?

Post by GrimGandalf »

theSeb wrote: Mon Jun 28, 2021 10:15 am I cannot play this game without a GPS and FollowMe

Other mods that I really enjoy: PF, Courseplay, Proseed
I would really love it if Giants would include FollowMe on console, or some version of it. I do use it quite often on PC, and keep telling my console buddy about it.
PS4, XBOX X & PC Video Game Farmer
Jalars86
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Location: Kansas

Re: What 5 mods for FS22?

Post by Jalars86 »

Hmm, it's hard to narrow it down to just 5, but my must haves are-

1. GPS
2. Autodrive
3. Courseplay
4. Global Company
5. SimDash (I'm assuming he'll bring this one right away)

EDIT: Actually, upon further contemplation, I would probably trade one of those for a good 4x map. But hopefully the American starting map is decent this go around. I just wish they'd implement 4x maps in the base game as the default size just seems so small now.
FS22 on PC and Xbox One
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GothicKing13
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Re: What 5 mods for FS22?

Post by GothicKing13 »

I can't... I need 7, to be at home in Farming Simulator...

GPS > Follow Me > Manual Attach > Manure System > No Tabbing Between Vehicles/No Teleport from Map > Save Player Position
GOTHICKING13 With every deed, you are sowing a seed. Though the harvest, you may not see.
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