What 5 mods for FS22?
- FarmerLee73
- Posts: 411
- Joined: Sun Jul 21, 2019 5:48 pm
What 5 mods for FS22?
I have been thinking about if I could have 5 mods released at the same time as FS22 what would they be, and have to say I am struggling!
1.Seasons (But that might be base now)
2.PF or does that come with?!
3.Store Deliveries
4.?
5.?
If only mods could be backwards compatible.
What 5 mods would you choose to be released at the same time as FS22 ( I know it will never happen!)
1.Seasons (But that might be base now)
2.PF or does that come with?!
3.Store Deliveries
4.?
5.?
If only mods could be backwards compatible.
What 5 mods would you choose to be released at the same time as FS22 ( I know it will never happen!)
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- Posts: 156
- Joined: Wed Feb 07, 2018 3:18 am
- Location: NW Georgia
Re: What 5 mods for FS22?
Hopefully those three will all be released on day one as part of the base game. It would also be nice to see Follow Me, and Added Vehicle Realism to round out a top 5. Being on console, having those in the base game is the only chance at getting them. I know we're getting Seasons, and I assume PF again. Just one of the other 3 would be a nice surprise.
PS4
Re: What 5 mods for FS22?
Courseplay/auto drive, seasons, mt600 series, good 4x or bigger map preferably upper Midwest or Canadian prairie, straw me.
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- Posts: 476
- Joined: Mon Nov 09, 2020 2:22 pm
Re: What 5 mods for FS22?
I'd be hoping PF will be further expanded in fs22, I get the impression it only came to 19 because of the new game been delayed for so long.
Re: What 5 mods for FS22?
I cannot play this game without a GPS and FollowMe
Other mods that I really enjoy: PF, Courseplay, Proseed
Other mods that I really enjoy: PF, Courseplay, Proseed
Re: What 5 mods for FS22?
Courseplay and autodrive.
Place anywhere
Place anywhere
Re: What 5 mods for FS22?
I think CoursePlay and AutoDrive are the two I will look forward to the most. Although, I've been relying on CP less since PF came out, so we'll see how the new and improved AI helper goes.
Re: What 5 mods for FS22?
TSX Enhanced Vehicle
SimDashboard Studios
WorkRPM
Easy Dev Controls
FillMassTypes
Courseplay/AutoDrive/FollowMe
SimDashboard Studios
WorkRPM
Easy Dev Controls
FillMassTypes
Courseplay/AutoDrive/FollowMe
AMD R9 5900x (@4.9GHz) + NHD15, 32GB DDR4 G.SKill Ripjaws 3600 CL16, Gigabyte Aorus Master 3070 OC, nVme 980Pro 1To, Seasonic 850Gold in a Corsair 900D.
T500RS, CSPV3, TH8A +SKRS Shifter, 2x T16000M.FCS, DelanClip IR tracker, SimDashBoard, Sony Bravia 42"
T500RS, CSPV3, TH8A +SKRS Shifter, 2x T16000M.FCS, DelanClip IR tracker, SimDashBoard, Sony Bravia 42"
- Beastbubba
- Posts: 1176
- Joined: Fri Jul 03, 2015 5:09 pm
Re: What 5 mods for FS22?
Hopefully seasons in 22 won't need a mod to be good.
Precision farming should be in base game now, would just be dumb if it wasen't.
GPS should be in base game as well, but will be the top of most list if it isen't...
Global company for place anywhere toggle and dynamic silos.
I'm sure physics will still be terrible, so auto load trailers and dynamic storage sheds for bales and pallets.
Precision farming should be in base game now, would just be dumb if it wasen't.
GPS should be in base game as well, but will be the top of most list if it isen't...
Global company for place anywhere toggle and dynamic silos.
I'm sure physics will still be terrible, so auto load trailers and dynamic storage sheds for bales and pallets.
PC gamer.
Re: What 5 mods for FS22?
Straw harvest only for a variable chamber round baler and a really good bale grabber.
Disable camera collisions.
And pretty much everything 82Studios puts out...
Disable camera collisions.
And pretty much everything 82Studios puts out...
FS22 is the best one yet. Fight me!
- blue_painted
- Posts: 1670
- Joined: Wed Jan 31, 2018 3:50 pm
- Location: UK
Re: What 5 mods for FS22?
1. QuickCamera - can't play without being able to look back at the implement and back to where I'm going as quick as turning my head.
2. ExtendedDriving - separated brake/power
3. SleepAnytime - it's not really "sleep" so much as "finished for the day, make it tomorrow"
4. ParkVehicle - because I tab through vehicles but it's good to park the out of season machines
5. PlaceAnywhere - the few times I want to place buildings, I want them in the right place.
Also mention -- AutoDrive, CoursePlay, RealDirtColor, RealDirtFix and many many more.
2. ExtendedDriving - separated brake/power
3. SleepAnytime - it's not really "sleep" so much as "finished for the day, make it tomorrow"
4. ParkVehicle - because I tab through vehicles but it's good to park the out of season machines
5. PlaceAnywhere - the few times I want to place buildings, I want them in the right place.
Also mention -- AutoDrive, CoursePlay, RealDirtColor, RealDirtFix and many many more.
Playing new "Beest" Intel i7-11700F with GeForce GTX 3060 and XBOX controller
also £600 laptop - AMD Ryzen 5600H with GeForce GTX 3050 XBOX controller
Dairydeere's A Guide to Finding Farming Simulator Mods - Please give this a read and help spread awareness for respectful mod downloads
also £600 laptop - AMD Ryzen 5600H with GeForce GTX 3050 XBOX controller
Dairydeere's A Guide to Finding Farming Simulator Mods - Please give this a read and help spread awareness for respectful mod downloads
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- Posts: 263
- Joined: Thu Feb 11, 2016 5:53 pm
Re: What 5 mods for FS22?
I only have 2 mods I would like to see.
Tribine combine
Mud.
Tribine combine
Mud.
- GrimGandalf
- Posts: 388
- Joined: Tue Nov 01, 2016 1:54 pm
Re: What 5 mods for FS22?
I would really love it if Giants would include FollowMe on console, or some version of it. I do use it quite often on PC, and keep telling my console buddy about it.
PS4, XBOX X & PC Video Game Farmer
Re: What 5 mods for FS22?
Hmm, it's hard to narrow it down to just 5, but my must haves are-
1. GPS
2. Autodrive
3. Courseplay
4. Global Company
5. SimDash (I'm assuming he'll bring this one right away)
EDIT: Actually, upon further contemplation, I would probably trade one of those for a good 4x map. But hopefully the American starting map is decent this go around. I just wish they'd implement 4x maps in the base game as the default size just seems so small now.
1. GPS
2. Autodrive
3. Courseplay
4. Global Company
5. SimDash (I'm assuming he'll bring this one right away)
EDIT: Actually, upon further contemplation, I would probably trade one of those for a good 4x map. But hopefully the American starting map is decent this go around. I just wish they'd implement 4x maps in the base game as the default size just seems so small now.
FS22 on PC and Xbox One
- GothicKing13
- Posts: 587
- Joined: Fri Mar 02, 2018 2:01 pm
Re: What 5 mods for FS22?
I can't... I need 7, to be at home in Farming Simulator...
GPS > Follow Me > Manual Attach > Manure System > No Tabbing Between Vehicles/No Teleport from Map > Save Player Position
GPS > Follow Me > Manual Attach > Manure System > No Tabbing Between Vehicles/No Teleport from Map > Save Player Position
GOTHICKING13 With every deed, you are sowing a seed. Though the harvest, you may not see.