FS22 GPS

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gordon861
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Re: FS22 GPS

Post by gordon861 »

cwattyeso wrote: Mon Jul 26, 2021 5:21 pm ... I was watching FarmCon and my ears pricked up when in one of the Q&A sessions someone asked the question about would we get a dynamic mini-map. Of course Giants answer was no, we don't do that in our games. You can use the map in the main menu instead to see how your work on fields is progressing. However that was not quite right as we've seen with the Precision Farming Mod for FS19 that Giants can do dynamic mini-map and have included that for lime spreading, fertilising and harvesting. Therefore I find it hard to believe they couldn't extend the functionality to the other tasks like ploughing, cultivating, sowing, weeding and spraying and include it in their base game. If they partially included that function in one of their own mods why not develop it further and make it a staple of the base game?...
There was a MOD that did this in FS17 but it never got updated to FS19, it was so useful.
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gordon861
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Re: FS22 GPS

Post by gordon861 »

theSeb wrote: Wed Jul 28, 2021 12:14 pm Yes, a game has to explicitly support it on the console, which isn't difficult, but it's a bit of extra work. But many devs don't bother because so few consolers have keyboards. Chicken and egg situation.
It would appear that they actually took out support for the Saitek side panel on consoles with FS22, so they are unlikely to put new ones in.
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Hey Giants, when are you going to pull your head out of your backsides and actually talk to us?
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DMZ Commander
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Re: FS22 GPS

Post by DMZ Commander »

gordon861 wrote: Tue Nov 23, 2021 8:15 pm
theSeb wrote: Wed Jul 28, 2021 12:14 pm Yes, a game has to explicitly support it on the console, which isn't difficult, but it's a bit of extra work. But many devs don't bother because so few consolers have keyboards. Chicken and egg situation.
It would appear that they actually took out support for the Saitek side panel on consoles with FS22, so they are unlikely to put new ones in.
Giants didn't remove support, Sony did. Giants already said they put in a request to resolve this with Sony
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gordon861
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Re: FS22 GPS

Post by gordon861 »

DMZ Commander wrote: Tue Nov 23, 2021 8:17 pm
gordon861 wrote: Tue Nov 23, 2021 8:15 pm
theSeb wrote: Wed Jul 28, 2021 12:14 pm Yes, a game has to explicitly support it on the console, which isn't difficult, but it's a bit of extra work. But many devs don't bother because so few consolers have keyboards. Chicken and egg situation.
It would appear that they actually took out support for the Saitek side panel on consoles with FS22, so they are unlikely to put new ones in.
Giants didn't remove support, Sony did. Giants already said they put in a request to resolve this with Sony
OK, I'm sure a lot of console players will be glad to hear that.
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Cassin
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Re: FS22 GPS

Post by Cassin »

zildjian45 wrote: Tue Nov 23, 2021 4:28 pm Don't know if it's true, but they say developing one and release in here https://www.fs22modhub.com/fs22-gps-mod/
Those kind of website usually are scam, sharing mods without consent of their authors and setting false mods to bait clickers.

I'm pretty sure this one is the mod for FS19 (the tutorial video is on FS19), not for FS22, and it will obviously not work.
Larskuhh
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Re: FS22 GPS

Post by Larskuhh »

i just bought the game but i cant find it anywhere and dindt get an e mail
FarmerJohn89
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Re: FS22 GPS

Post by FarmerJohn89 »

Larskuhh wrote: Fri Nov 26, 2021 11:46 am i just bought the game but i cant find it anywhere and dindt get an e mail
Check your spam
Or contact support and explain that you gave them the wrong email.
Araibonce
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Re: FS22 GPS

Post by Araibonce »

yet microsoft have push able button in their planes in msf20
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Re: FS22 GPS

Post by Drmattymd »

Araibonce wrote: Tue Dec 07, 2021 9:13 pm yet microsoft have push able button in their planes in msf20
Relevant how?
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Araibonce
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Re: FS22 GPS

Post by Araibonce »

when you in the cab there are lots of possible interactions with unused buttons
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Azfoor
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Re: FS22 GPS

Post by Azfoor »

Cassin wrote: Wed Nov 24, 2021 9:32 am
zildjian45 wrote: Tue Nov 23, 2021 4:28 pm Don't know if it's true, but they say developing one and release in here https://www.fs22modhub.com/fs22-gps-mod/
Those kind of website usually are scam, sharing mods without consent of their authors and setting false mods to bait clickers.

I'm pretty sure this one is the mod for FS19 (the tutorial video is on FS19), not for FS22, and it will obviously not work.
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TheSuBBie
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Re: FS22 GPS

Post by TheSuBBie »

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wildberry
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Re: FS22 GPS

Post by wildberry »

Only too bad it doesnt do anything :confusednew:

I even started a new game, with only that as active mod, and nothing. Tried changing the keybindings... nothing. I do note it was updated shortly after going live, is showing the latest version, but it's not working ugh
EDIT: I tossed it out, downloaded from website... now it's working! That mods were installed reload thing doesnt seem to be working?
Oh well, good thing working... off we farm! :hi: :biggrin2:
Last edited by wildberry on Fri Dec 10, 2021 4:36 pm, edited 1 time in total.
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FarmCatJenkins
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Re: FS22 GPS

Post by FarmCatJenkins »

Did you buy GPS on your tractor in the store?
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bossmanslim
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Re: FS22 GPS

Post by bossmanslim »

Works fine for me other than a mild bug/functionality issue; it disengages cruise control when I hit the end of the field. This was an issue in prior versions that eventually got worked out.
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