Oh yeah, consoles. Whoops, my bad.
It's been a while since I owned a console. My 360 broke years ago, around when the small 360 came out, and I never bothered replacing or upgrading it, so I tend to forget to account for them.
Oh yeah, consoles. Whoops, my bad.
You're probably right, but not to the same degree seen in the screenshot.Drmattymd wrote: ↑Fri Aug 27, 2021 9:22 pmDIsagree. Standing crop will often look a different color than the windrow and or the stubble. Everything reflects light/color differently. For example, if you drill a new crop into wheat stubble, one pass will look bright and golden and the next pass will look darktrogladitez wrote: ↑Fri Aug 27, 2021 4:40 pm Ah, I see. At least in the baling video the field texture is closer to the colour of a real one after harvest although the windrows still look a bit daft being so light in comparison. Crop, field and windrow should be the same colour Giants, get with the program.
That doesn't make sense to me. To get pre-orders, I'd want the game to look as good as possible when I showcase it.
This will only work for the PC players though, shaders aren't an option on consolenjuska11 wrote: ↑Mon Aug 30, 2021 10:16 am Check out north simulation facebook page. He has shaders (private though) that make fs19 look 100x times better than any fs22 picture or video.if we get good shaders for the new game like KMN shaders that are public for fs19 i think we are good. However that does not excuse GIANTS and their way of handling fs22 graphics
That is good to know. They already have some nice graphical touches that I noticed in the GamesCom stream