FS22 - Things that need changing.

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FarmerLee73
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FS22 - Things that need changing.

Post by FarmerLee73 »

Not seen one of these threads yet so figured I would start one... I hope it's not really going to be needed!

Charcter creation save - Why can we not "save" our character. My physical features are not dependant on where I work!

Sound - I have had to crank my systems sound up to hear the game sound, which is very good but let down by how low volume it is even at max setting.

No doubt I will add to this as time goes on!
norfolk farmer
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Re: FS22 - Things that need changing.

Post by norfolk farmer »

I would agree with both points, the sound has been mentioned on several of the pre release streams greatly improved quality but to quiet especially the vehicles.
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FarmerLee73
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Re: FS22 - Things that need changing.

Post by FarmerLee73 »

Just had my first play with the "GoTo" setting on AI..The ability to save locations would be good, by the time I have told the to go to the shop I could of gone there myself. Would be nice to just select the location from a saved list.
FarmingBucket
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Re: FS22 - Things that need changing.

Post by FarmingBucket »

ditto on both!
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TheGazbeard
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Re: FS22 - Things that need changing.

Post by TheGazbeard »

Case IH has no medium tractors in the vanilla FS22
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Mirk93
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Re: FS22 - Things that need changing.

Post by Mirk93 »

Each brand has its defections in some categories. I wanted the New Holland t4, but it's not there. They are choices, you cannot put all the means of every brand. If they removed the mid-range Case IH, it means they were underutilized by the usage data.
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iwan073
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Re: FS22 - Things that need changing.

Post by iwan073 »

Be patient and keep checking the ModHub
Ignorance is bliss
Goose66
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Re: FS22 - Things that need changing.

Post by Goose66 »

Cant place some items eg farmhouse
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roggek
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Re: FS22 - Things that need changing.

Post by roggek »

I know this is a Realismus modding "Govermnet subsidy" mod issue..

But why on earth is this sign catergorized in the game as a "Generator"?
It's a placeable...

Took me ages to find it...
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ltl.vamp
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Re: FS22 - Things that need changing.

Post by ltl.vamp »

Generates money. .... Generator. This!
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mrweeb
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Re: FS22 - Things that need changing.

Post by mrweeb »

roggek wrote: Mon Nov 22, 2021 2:12 pm But why on earth is this sign catergorized in the game as a "Generator"?
It's a placeable...
maybe because it generates money...
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roggek
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Re: FS22 - Things that need changing.

Post by roggek »

mrweeb wrote: Mon Nov 22, 2021 2:16 pm
roggek wrote: Mon Nov 22, 2021 2:12 pm But why on earth is this sign catergorized in the game as a "Generator"?
It's a placeable...
maybe because it generates money...
Weird logic.
For me a sign is something you "place on the map". Like a light post, a beehive, a cattle pen or a farm building...
The category seems wrong, in FS19 it was categorized as a "placeable"
Illinois Farmer
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Re: FS22 - Things that need changing.

Post by Illinois Farmer »

A generator is only called that because it generates electricity. This mod generates money, so it is called a generator. Not really weird logic. It is just following the transitive property.
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Gormett
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Re: FS22 - Things that need changing.

Post by Gormett »

iwan073 wrote: Mon Nov 22, 2021 1:12 pm Be patient and keep checking the ModHub
This should be base game, having to depend on modders 6 hours after the game has released isn't good
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iwan073
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Re: FS22 - Things that need changing.

Post by iwan073 »

Gormett wrote: Mon Nov 22, 2021 3:27 pm
iwan073 wrote: Mon Nov 22, 2021 1:12 pm Be patient and keep checking the ModHub
This should be base game, having to depend on modders 6 hours after the game has released isn't good
I didn’t say they were mods from modders.

GIANTS is adding their own missing vehicles to their ModHub. Besides, it isn’t called ModHub anymore, but its the Downloadable Content section
Ignorance is bliss
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