FS22 - Things that need changing.
- FarmerLee73
- Posts: 411
- Joined: Sun Jul 21, 2019 5:48 pm
FS22 - Things that need changing.
Not seen one of these threads yet so figured I would start one... I hope it's not really going to be needed!
Charcter creation save - Why can we not "save" our character. My physical features are not dependant on where I work!
Sound - I have had to crank my systems sound up to hear the game sound, which is very good but let down by how low volume it is even at max setting.
No doubt I will add to this as time goes on!
Charcter creation save - Why can we not "save" our character. My physical features are not dependant on where I work!
Sound - I have had to crank my systems sound up to hear the game sound, which is very good but let down by how low volume it is even at max setting.
No doubt I will add to this as time goes on!
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- Posts: 2320
- Joined: Sat Oct 13, 2018 3:36 pm
- Location: United Kingdom
Re: FS22 - Things that need changing.
I would agree with both points, the sound has been mentioned on several of the pre release streams greatly improved quality but to quiet especially the vehicles.
- FarmerLee73
- Posts: 411
- Joined: Sun Jul 21, 2019 5:48 pm
Re: FS22 - Things that need changing.
Just had my first play with the "GoTo" setting on AI..The ability to save locations would be good, by the time I have told the to go to the shop I could of gone there myself. Would be nice to just select the location from a saved list.
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- Posts: 71
- Joined: Mon Mar 04, 2019 9:35 pm
- Location: Vancouver BC
Re: FS22 - Things that need changing.
ditto on both!
- TheGazbeard
- Posts: 219
- Joined: Sat Nov 14, 2020 10:23 pm
- Location: United Kingdom
- Contact:
Re: FS22 - Things that need changing.
Case IH has no medium tractors in the vanilla FS22
Re: FS22 - Things that need changing.
Each brand has its defections in some categories. I wanted the New Holland t4, but it's not there. They are choices, you cannot put all the means of every brand. If they removed the mid-range Case IH, it means they were underutilized by the usage data.
Re: FS22 - Things that need changing.
Cant place some items eg farmhouse
Playing on PC....Hollandscheveld maizeplus map
Suffolk, England
Discord ...Goose66
Suffolk, England
Discord ...Goose66
Re: FS22 - Things that need changing.
I know this is a Realismus modding "Govermnet subsidy" mod issue..
But why on earth is this sign catergorized in the game as a "Generator"?
It's a placeable...
Took me ages to find it...
But why on earth is this sign catergorized in the game as a "Generator"?
It's a placeable...
Took me ages to find it...
Re: FS22 - Things that need changing.
Generates money. .... Generator. This!
Xbox Series X, Xbox Series S, Xbox One X, Xbox One
FS17 Platinum > FS19 Premium > FS15 Complete > FS22
Samsung UE65MU8009TX 4KUHDHDR
FS17 Platinum > FS19 Premium > FS15 Complete > FS22
Samsung UE65MU8009TX 4KUHDHDR
Re: FS22 - Things that need changing.
Weird logic.
For me a sign is something you "place on the map". Like a light post, a beehive, a cattle pen or a farm building...
The category seems wrong, in FS19 it was categorized as a "placeable"
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- Posts: 4923
- Joined: Tue Jul 16, 2019 7:34 pm
Re: FS22 - Things that need changing.
A generator is only called that because it generates electricity. This mod generates money, so it is called a generator. Not really weird logic. It is just following the transitive property.
1300 acre farm, finish out just about 10,000 hogs a year, 200 cattle, and xbox one and pc user.
Re: FS22 - Things that need changing.
I didn’t say they were mods from modders.
GIANTS is adding their own missing vehicles to their ModHub. Besides, it isn’t called ModHub anymore, but its the Downloadable Content section
Ignorance is bliss