FS22 on Ultrawide Monitor
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- DMZ Commander
- Posts: 692
- Joined: Sat Oct 10, 2020 10:24 pm
Re: FS22 on Ultrawide Monitor
No - but looks great in 4K!!
Platform: PC - Lenovo Legion 7, AMD Ryzen 7 5800H, 32 GB Ram, Nvidia GTX3080 16GB VRAM, 2 x 1TB NVME SSDs
Controls: Keyboard, Mouse, Logitech Heavy Equipment Wheel and Side Controller
NOT STEAM DRIVEN!!
Controls: Keyboard, Mouse, Logitech Heavy Equipment Wheel and Side Controller
NOT STEAM DRIVEN!!
Re: FS22 on Ultrawide Monitor
I am playing on a 5120x1440 screen. Looks pretty good. The beginning video is very blurry though. I don't think it was intended to be viewed at this resolution.
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Re: FS22 on Ultrawide Monitor
Running 5760x1080 here. Does that count as “ultra wide”?
- DMZ Commander
- Posts: 692
- Joined: Sat Oct 10, 2020 10:24 pm
Re: FS22 on Ultrawide Monitor
How are the menus? Are they all jacked up at that resolution like on FS19? I don't care about the opening videos as I disabled them lol
PC Master Race
Re: FS22 on Ultrawide Monitor
I run 5120x1440. So far all menus are fine.
Its just the opening screen thats a bit squished, but menus are fine.
Its just the opening screen thats a bit squished, but menus are fine.
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Re: FS22 on Ultrawide Monitor
Menus are fine. The fisheye doesn't seem so bad as I remember from FS19, using 75deg FOV.
One minor complaint is on the placeables menu, you click the placeable on the far left and its description is on the far right, meaning about 1m distance to look from and to
One minor complaint is on the placeables menu, you click the placeable on the far left and its description is on the far right, meaning about 1m distance to look from and to
- DMZ Commander
- Posts: 692
- Joined: Sat Oct 10, 2020 10:24 pm
Re: FS22 on Ultrawide Monitor
I second that your eyes are darting all over the place. Boosted the size of the HUD a little.
Re: FS22 on Ultrawide Monitor
I am seeing the fisheye really bad at 5120x1440 and 60 degree FOV, which makes it nauseating on a heavily curved display (Odyssey G9).
Here are examples of looking at an object, then moving the mouse-look only. left or right.
I tried upping the FOV and that just seemed to make things worse. Anyone had any luck with the super-ultrawide resolutions?
Here are examples of looking at an object, then moving the mouse-look only. left or right.
- Direct
- Pan right
- Pan Left
I tried upping the FOV and that just seemed to make things worse. Anyone had any luck with the super-ultrawide resolutions?
Re: FS22 on Ultrawide Monitor
I have the same monitor. Doesnt bother me.
But if you are upping the FOV I assume you are changing to say 55 degrees and not the other way.
But if you are upping the FOV I assume you are changing to say 55 degrees and not the other way.
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- Location: Europe
Re: FS22 on Ultrawide Monitor
I don't think there's anything we can do apart from asking Giants to add some options about scaling, namely choosing Horizontal Plus scaling over simple stretching that they're using now.
- PrincessJessi84
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Re: FS22 on Ultrawide Monitor
1200x3840 asus and its pretty good.. like everyone said, the beginning menu is blurry and there is a the fisheye but its not terrible on my resolution which was completely supported even tho it seems to be an odd size. The menus are all fine and these things have enough extra screen that I could keep my map open all the way and still have as much viewing in front of me as a 1080p monitor. Obviously these screens are way more taxing than a 1080p monitor but my gpu carries the extra load no problems and I don't think I could ever go back. *Most* newer games are pretty good to go save a few.
14 posts
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