Spinnery Area Crashing the Game on Haut Beyleron

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cwattyeso
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Re: Spinnery Area Crashing the Game on Haut Beyleron

Post by cwattyeso »

And still 2 months on from the game release, still no word from anyone at Giants what this error even means, what the cause of it is, how to fix it? That's got to be super frustrating for those of us that have paid for the game and aren't able to play it without this crashing issue. Surely at some point Giants owe it to us customers to provide us with a solution to this so we can use the product we have paid for and purchased?
Check out my YouTube Channel for Farming Simulator and other Gaming Let's Plays and Videos at https://www.youtube.com/c/CwattyesoGamingforFun :D

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this_is_gav
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Re: Spinnery Area Crashing the Game on Haut Beyleron

Post by this_is_gav »

cwattyeso wrote: Thu Jan 13, 2022 11:35 am And still 2 months on from the game release, still no word from anyone at Giants what this error even means, what the cause of it is, how to fix it? That's got to be super frustrating for those of us that have paid for the game and aren't able to play it without this crashing issue. Surely at some point Giants owe it to us customers to provide us with a solution to this so we can use the product we have paid for and purchased?
It sounds like an obvious question, but have you or anyone else reported it on the Bug Tracker?
norfolk farmer
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Re: Spinnery Area Crashing the Game on Haut Beyleron

Post by norfolk farmer »

It appears so from earlier in the thread.
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Re: Spinnery Area Crashing the Game on Haut Beyleron

Post by norfolk farmer »

cwattyeso wrote: Thu Jan 13, 2022 11:35 am Surely at some point Giants owe it to us customers to provide us with a solution to this so we can use the product we have paid for and purchased?
Or at the very least provide some feedback, maybe when one of the community team are next on promoting something they may see this........
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blue_painted
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Re: Spinnery Area Crashing the Game on Haut Beyleron

Post by blue_painted »

cwattyeso wrote: Thu Jan 13, 2022 11:35 am And still 2 months on from the game release, still no word from anyone at Giants what this error even means, what the cause of it is, how to fix it? That's got to be super frustrating for those of us that have paid for the game and aren't able to play it without this crashing issue. Surely at some point Giants owe it to us customers to provide us with a solution to this so we can use the product we have paid for and purchased?
There's a lot of angry indignation in this forum about "what I have paid for" but in this case I think you are entirely justified in your complaint: You should AT LEAST have an acknowledgment of the issue and some idea of what the underlying issue is. I've tried to provoke the same error so that I can make the same bug report but haven't been able to.
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Re: Spinnery Area Crashing the Game on Haut Beyleron

Post by this_is_gav »

norfolk farmer wrote: Thu Jan 13, 2022 11:49 am It appears so from earlier in the thread.
Ah yes, I see it now.

I've just tried it twice and couldn't reproduce. Followed exactly the same path as cwattyeso followed in his video with no crashing and sign of instability or errors in the console. The only mod I had enabled at the time was cheatsPlayerWalkspeedReset so I wasn't running super-fast with cheats enabled.

What platform are you on cwattyeso? If you're on PC are you running some shaders or something or is it the recording? I only ask as your screen looks weird, like everything is massively over-sharpened. If you are running shaders does it still happen if you disable them?

Very late edit: of course you're on PC - you used the dev console in your video!
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Re: Spinnery Area Crashing the Game on Haut Beyleron

Post by norfolk farmer »

blue_painted wrote: Thu Jan 13, 2022 11:58 am
There's a lot of angry indignation in this forum about "what I have paid for" but in this case I think you are entirely justified in your complaint: You should AT LEAST have an acknowledgment of the issue and some idea of what the underlying issue is. I've tried to provoke the same error so that I can make the same bug report but haven't been able to.
Some decent communication would go a long way, I am sure very few of us would have expected a release with zero issues but the lack of feedback from Giants just makes the situation worse.
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Re: Spinnery Area Crashing the Game on Haut Beyleron

Post by this_is_gav »

norfolk farmer wrote: Thu Jan 13, 2022 12:46 pm Some decent communication would go a long way, I am sure very few of us would have expected a release with zero issues but the lack of feedback from Giants just makes the situation worse.
If they can't recreate it and it's not happening for everyone then they probably won't look further until many more people who do experience it report it through the Bug Tracker.

You're right though, communication has been pretty shocking since the game's release. The key thing is the core things wrong with the game get sorted (and the Christmas deadline was tight - too tight), but now we've left the holidays season behind us, spending 5 minutes a day (or even 10-15 minutes a week) updating a "known issues" list would go a long way to helping us know what is or isn't being addressed and perhaps whether more evidence is needed for x or y.

Stegei posts occasionally, MrMarcel is pretty active on a Discord server I'm on and other than the odd news piece, fact sheets and mod testing updates and the odd Twitter post the three members of the community team (Lars, Chris and Kermit) have been almost completely absent since the game was released, both here and on Discord.
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Re: Spinnery Area Crashing the Game on Haut Beyleron

Post by norfolk farmer »

this_is_gav wrote: Thu Jan 13, 2022 1:03 pm
but now we've left the holidays season behind us, spending 5 minutes a day (or even 10-15 minutes a week) updating a "known issues" list would go a long way to helping us know what is or isn't being addressed and perhaps whether more evidence is needed for x or y.

That for me would be a good starting point surely it's not that much to ask, after all if you are going to have a " community team " then they are there to communicate with us and not just promote things.
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Re: Spinnery Area Crashing the Game on Haut Beyleron

Post by Shintai »

this_is_gav wrote: Thu Jan 13, 2022 12:03 pm
norfolk farmer wrote: Thu Jan 13, 2022 11:49 am It appears so from earlier in the thread.
Ah yes, I see it now.

I've just tried it twice and couldn't reproduce. Followed exactly the same path as cwattyeso followed in his video with no crashing and sign of instability or errors in the console. The only mod I had enabled at the time was cheatsPlayerWalkspeedReset so I wasn't running super-fast with cheats enabled.

What platform are you on cwattyeso? If you're on PC are you running some shaders or something or is it the recording? I only ask as your screen looks weird, like everything is massively over-sharpened. If you are running shaders does it still happen if you disable them?

Very late edit: of course you're on PC - you used the dev console in your video!
I cant answer for him. But for myself it happens at default. I even moved from a 6700K/Z170 16GB DDR4 with RTX 3080 FE system on Windows 10 to a clean install with a 12700K/Z690 32GB DDR5 with RTX 3080 on Windows 11. Same crash, same place.
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Re: Spinnery Area Crashing the Game on Haut Beyleron

Post by this_is_gav »

Shintai wrote: Thu Jan 13, 2022 1:46 pm I cant answer for him. But for myself it happens at default. I even moved from a 6700K/Z170 16GB DDR4 with RTX 3080 FE system on Windows 10 to a clean install with a 12700K/Z690 32GB DDR5 with RTX 3080 on Windows 11. Same crash, same place.
Is it every time you visit?
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Re: Spinnery Area Crashing the Game on Haut Beyleron

Post by Shintai »

this_is_gav wrote: Thu Jan 13, 2022 1:47 pm
Shintai wrote: Thu Jan 13, 2022 1:46 pm I cant answer for him. But for myself it happens at default. I even moved from a 6700K/Z170 16GB DDR4 with RTX 3080 FE system on Windows 10 to a clean install with a 12700K/Z690 32GB DDR5 with RTX 3080 on Windows 11. Same crash, same place.
Is it every time you visit?
Every single time. Location of crash varies a bit, but its the same area.
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Re: Spinnery Area Crashing the Game on Haut Beyleron

Post by cwattyeso »

this_is_gav wrote: Thu Jan 13, 2022 12:03 pm What platform are you on cwattyeso? If you're on PC are you running some shaders or something or is it the recording? I only ask as your screen looks weird, like everything is massively over-sharpened. If you are running shaders does it still happen if you disable them?

Very late edit: of course you're on PC - you used the dev console in your video!
I'm not running any shaders, was just using some options in Geforce Experience to increase object details and intensity of details, which might be why it appeared sharpened in the video. Certainly have not done anything to modify any of the game files or settings in any way which would cause the issue. Any effects in the video are post processing effects added either by GeForce as Overlays or OBS as Filters during the recording.

I apologise if I had "Angry Indignation" in my earlier post, but when you've bought the game via Giants own site, you've bought the game on Steam and you've bought the Physical Collector's Edition, and none of them are working as advertised and have a pretty major game-breaking issue then I probably have right to be a little bit miffed and somewhat disgruntled. If I was one of the 'Favoured' Giants Partners who got gifted everything for free and don't pay a dime for the game, then maybe I'd be able to sit here and stomach the issue and suffer in silence. However whilst I'm over £200 out of pocket and don't have a flawless perfect working version of the game yet, I'm going to remain annoyed until Giants and their Team of Programmers and QA Testers can come up with something of a resolution.

Like I say I would just love it if someone from Giants could come out and explain what "Error: failed to create placed resource (BufferPool)" means in actual real English Speak and what is causing it for those of us who are experiencing the issue. Where is the communication from the Community Team?
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Re: Spinnery Area Crashing the Game on Haut Beyleron

Post by blue_painted »

cwattyeso wrote: Thu Jan 13, 2022 2:52 pm (snip)

I apologise if I had "Angry Indignation" in my earlier post, but when you've bought the game via Giants own site, you've bought the game on Steam and you've bought the Physical Collector's Edition, and none of them are working as advertised and have a pretty major game-breaking issue then I probably have right to be a little bit miffed and somewhat disgruntled. If I was one of the 'Favoured' Giants Partners who got gifted everything for free and don't pay a dime for the game, then maybe I'd be able to sit here and stomach the issue and suffer in silence. However whilst I'm over £200 out of pocket and don't have a flawless perfect working version of the game yet, I'm going to remain annoyed until Giants and their Team of Programmers and QA Testers can come up with something of a resolution.

Like I say I would just love it if someone from Giants could come out and explain what "Error: failed to create placed resource (BufferPool)" means in actual real English Speak and what is causing it for those of us who are experiencing the issue. Where is the communication from the Community Team?
I really didn't mean you, I was referring to the drive-by posters whose ill-spelt an ungrammatical posts cause so much fluttering. I'd day you have been patient well beyond what anyone or any company should expect.
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Lactic68
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Re: Spinnery Area Crashing the Game on Haut Beyleron

Post by Lactic68 »

Error: failed to create placed resource (BufferPool)
Same error here with a fresh new save in the field next to the shop at Haut-Beyleron.

Log below :
GIANTS Engine Runtime 9.0.0 (26574) 64bit (Build Date: Dec 20 2021)
Copyright (c) 2008-2021, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2021, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2022
Main System
CPU: GenuineIntel
Memory: 32684 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Audio System
Driver: SoftMixer WASAPI Stereo Headphones
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: Direct 3D 12
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce RTX 2070
Version: 30.0.14.9729 (15.12.2021)
Revision: 161
Hardware Feature Level : 12_1
Windowed Mode : on
V-Sync : off
Allow Tearing : on
Validation Layer : off
Effective Window Size : 1920 x 1080px
Effective Swap Chain Size : 1920 x 1080px
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16
Shadow Focus Box: true
Foliage Shadows: true
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Quality: 3
Foliage View Distance Factor: 3.500000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 10
Max. Number of Lights: 256
Max. Number of Dir Lights: 4
Max. Number of Lights Per Cluster: 32
MSAA: 1
Post Process AA: Off
DLSS Quality: Quality
AMD FidelityFx SR Quality: Off
Recommended Window Size: 1920 x 1080px
Bloom Quality: 5
SSAO Quality: 19
SSAO Resolution Scaling: 0.500000
DOF: Enabled
Half Resolution DOF: Disabled
Cloud Quality: 4
Texture Streaming: Enabled
EnvMap Blending: Enabled
Dynamic Specular EnvMap: Disabled
Shading Rate Quality: 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Started 1 threads for threadpool 'TerrainPatchOccluderManager unique worker'
Platform: loading defaults
Used Start Parameters:
skipStartVideos
name FarmingSimulator2022
exe x64/FarmingSimulator2022Game.exe
cheats
Setting 'Master Volume': 0.700
Setting 'Is Train Tabbable': true
Setting 'Radio Vehicle Only': true
Setting 'Radio Active': false
Setting 'Use Colorblind Mode': false
Setting 'Easy Arm Control': true
Setting 'Show Trigger Marker': true
Setting 'Show Help Trigger': false
Setting 'Show Field-Info': true
Setting 'Invert Y-Look': false
Setting 'Show Help Icons': true
Setting 'Radio Volume': 0.200
Setting 'Vehicle Volume': 0.700
Setting 'Environment Volume': 0.300
Setting 'GUI Volume': 0.100
Setting 'Master Volume': 0.700
Setting 'Music Volume': 0.000
Farming Simulator 22
Version: 1.2.0.2 b14813
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr ea da fi no sv fc
Language: fr
Time: 2022-01-19 13:12:05
ModDesc Version: 63
Mod Directory: C:/Users/lacti/Documents/My Games/FarmingSimulator2022/mods_testing/
Cheats: Enabled
Available dlc: (Hash: 90d531269d6f333fcd8a145f831c5f37) (Version: 1.0.0.0) pdlc_claasSaddleTracPack
Available dlc: (Hash: dc21ec04d9c6c802a78e7f384d7872df) (Version: 1.0.0.0) pdlc_extraContentFendtBlackBeauty
ExtraContent: Unlocked 'FENDT900BB'
Available dlc: (Hash: 26d28a2c31f8c935da91f6a80bbfaeaf) (Version: 1.0.0.0) pdlc_extraContentMackBlackAnthem
ExtraContent: Unlocked 'MACK_BLACK_ANTHEM'
Available dlc: (Hash: 5870071eae37fba9ff3b13a7978dde18) (Version: 1.0.0.0) pdlc_extraContentZetor
ExtraContent: Unlocked 'ZETOR25K'
Available mod: (Version: 0.0.1.6) FS22_AIVehicleExtension
Warning: Only zip mods are supported in multiplayer. You need to zip the mod FS22_AIVehicleExtension to use it in multiplayer.
Available mod: (Hash: 770f9e331334447c5420c3c85240239a) (Version: 1.0.0.0) FS22_growNow
Available mod: (Hash: 57405b427eecca278d04b980528e8d8b) (Version: 1.0.0.0) FS22_mobileWorkshop
dataS/character/humans/player/animations.i3d (309.08 ms)
dataS/character/humans/player/vehicleCharacterAnimations.i3d (1.60 ms)
dataS/character/humans/npc/animations.i3d (30.90 ms)
NVIDIA DLSS Minimum driver version was reported as : 445.0
2022-01-19 13:12 Loaded 'vehicle' specializations
2022-01-19 13:12 Loaded 'placeable' specializations
2022-01-19 13:12 Loaded vehicle types
2022-01-19 13:12 Loaded placeable types
2022-01-19 13:12 Info: Loaded construction brush types
2022-01-19 13:12 Load mod: FS22_AIVehicleExtension
2022-01-19 13:12 AutoSteeringEngine initialized
2022-01-19 13:12 Load mod: FS22_growNow
2022-01-19 13:12 Cultivez Maintenant : v1.0.0.0 by ViperGTS96 activated
2022-01-19 13:12 Load mod: FS22_mobileWorkshop
2022-01-19 13:12 adding AIVehicleExtension to vehicleType 'forwarder'
2022-01-19 13:12 adding AIVehicleExtension to vehicleType 'cottonHarvester'
2022-01-19 13:12 adding AIVehicleExtension to vehicleType 'vineHarvester'
2022-01-19 13:12 adding AIVehicleExtension to vehicleType 'loaderVehicle'
2022-01-19 13:12 adding AIVehicleExtension to vehicleType 'car'
2022-01-19 13:12 adding AIVehicleExtension to vehicleType 'baseDrivable'
2022-01-19 13:12 adding AIVehicleExtension to vehicleType 'handToolMower'
2022-01-19 13:12 adding AIVehicleExtension to vehicleType 'conveyorBelt'
2022-01-19 13:12 adding AIVehicleExtension to vehicleType 'combineDrivable'
2022-01-19 13:12 adding AIVehicleExtension to vehicleType 'balerDrivable'
2022-01-19 13:12 adding AIVehicleExtension to vehicleType 'tractor'
2022-01-19 13:12 adding AIVehicleExtension to vehicleType 'selfPropelledMower'
2022-01-19 13:12 adding AIVehicleExtension to vehicleType 'drivableMixerWagon'
2022-01-19 13:12 adding AIVehicleExtension to vehicleType 'carFillable'
2022-01-19 13:12 adding AIVehicleExtension to vehicleType 'tractorReverseDriving'
2022-01-19 13:12 adding AIVehicleExtension to vehicleType 'combineCutterFruitPreparer'
2022-01-19 13:12 adding AIVehicleExtension to vehicleType 'woodCrusherTrailerDrivable'
2022-01-19 13:12 adding AIVehicleExtension to vehicleType 'woodTruck'
2022-01-19 13:12 adding AIVehicleExtension to vehicleType 'selfPropelledLeveler'
2022-01-19 13:12 adding AIVehicleExtension to vehicleType 'woodHarvester'
2022-01-19 13:12 adding AIVehicleExtension to vehicleType 'selfPropelledSprayer'
2022-01-19 13:12 adding AIVehicleExtension to vehicleType 'pickupConveyorBelt'
2022-01-19 13:12 adding AIVehicleExtension to vehicleType 'woodCrusherDrivable'
2022-01-19 13:12 adding AIVehicleExtension to vehicleType 'teleHandler'
2022-01-19 13:12 adding AIVehicleExtension to vehicleType 'selfPropelledManureBarrel'
2022-01-19 13:12 Register configuration 'baseColor'
2022-01-19 13:12 Register configuration 'design'
2022-01-19 13:12 Register configuration 'designColor'
2022-01-19 13:12 Register configuration 'vehicleType'
2022-01-19 13:12 Register configuration 'design2'
2022-01-19 13:12 Register configuration 'design3'
2022-01-19 13:12 Register configuration 'design4'
2022-01-19 13:12 Register configuration 'design5'
2022-01-19 13:12 Register configuration 'design6'
2022-01-19 13:12 Register configuration 'design7'
2022-01-19 13:12 Register configuration 'design8'
2022-01-19 13:12 Register configuration 'ai'
2022-01-19 13:12 Register configuration 'inputAttacherJoint'
2022-01-19 13:12 Register configuration 'attacherJoint'
2022-01-19 13:12 Register workAreaType 'BALER'
2022-01-19 13:12 Register configuration 'wrappingColor'
2022-01-19 13:12 Register configuration 'wrappingAnimation'
2022-01-19 13:12 Register configuration 'baseMaterial'
2022-01-19 13:12 Register configuration 'designMaterial'
2022-01-19 13:12 Register configuration 'designMaterial2'
2022-01-19 13:12 Register configuration 'designMaterial3'
2022-01-19 13:12 Register configuration 'multipleItemPurchaseAmount'
2022-01-19 13:12 Register workAreaType 'COMBINECHOPPER'
2022-01-19 13:12 Register workAreaType 'COMBINESWATH'
2022-01-19 13:12 data/shared/ai/trafficCollision.i3d (11.97 ms)
2022-01-19 13:12 Register configuration 'cover'
2022-01-19 13:12 Register workAreaType 'CULTIVATOR'
2022-01-19 13:12 Register workAreaType 'CUTTER'
2022-01-19 13:12 Register configuration 'dischargeable'
2022-01-19 13:12 Register configuration 'fillUnit'
2022-01-19 13:12 Register configuration 'fillVolume'
2022-01-19 13:12 Register configuration 'folding'
2022-01-19 13:12 Register workAreaType 'FORAGEWAGON'
2022-01-19 13:12 Register configuration 'frontloader'
2022-01-19 13:12 Register workAreaType 'FRUITPREPARER'
2022-01-19 13:12 Register configuration 'motor'
2022-01-19 13:12 Register workAreaType 'MULCHER'
2022-01-19 13:12 Register workAreaType 'MOWER'
2022-01-19 13:12 Register configuration 'pipe'
2022-01-19 13:12 Register configuration 'plow'
2022-01-19 13:12 Register workAreaType 'PLOW'
2022-01-19 13:12 Register configuration 'powerConsumer'
2022-01-19 13:12 Register workAreaType 'RIDGEMARKER'
2022-01-19 13:12 Register configuration 'roller'
2022-01-19 13:12 Register workAreaType 'ROLLER'
2022-01-19 13:12 Register workAreaType 'SALTSPREADER'
2022-01-19 13:12 Register workAreaType 'SOWINGMACHINE'
2022-01-19 13:12 Register workAreaType 'SPRAYER'
2022-01-19 13:12 Register workAreaType 'STONEPICKER'
2022-01-19 13:12 Register workAreaType 'STUMPCUTTER'
2022-01-19 13:12 Register workAreaType 'TEDDER'
2022-01-19 13:12 Register configuration 'tensionBelts'
2022-01-19 13:12 Register configuration 'trailer'
2022-01-19 13:12 Register configuration 'treeSaplingType'
2022-01-19 13:12 Register configuration 'variableWorkWidth'
2022-01-19 13:12 Register workAreaType 'WEEDER'
2022-01-19 13:12 Register configuration 'wheel'
2022-01-19 13:12 Register configuration 'rimColor'
2022-01-19 13:12 Register workAreaType 'WINDROWER'
2022-01-19 13:12 Register workAreaType 'DEFAULT'
2022-01-19 13:12 Register workAreaType 'AUXILIARY'
2022-01-19 13:12 Register configuration 'workArea'
2022-01-19 13:12 Register configuration 'workMode'
2022-01-19 13:12 Info: Loading ConnectionHoses from 'data/shared/connectionHoses/connectionHoses.xml'
2022-01-19 13:12 data/shared/connectionHoses/hoses.i3d (56.11 ms)
2022-01-19 13:12 data/shared/connectionHoses/connectors.i3d (44.78 ms)
2022-01-19 13:12 data/shared/connectionHoses/hoseMaterialHolder.i3d (12.81 ms)
2022-01-19 13:12 data/objects/roundbales/roundbale125/roundbale125.i3d (28.02 ms)
2022-01-19 13:12 data/objects/roundbales/roundbale150/roundbale150.i3d (14.34 ms)
2022-01-19 13:12 data/objects/roundbales/roundbale180/roundbale180.i3d (15.75 ms)
2022-01-19 13:12 data/objects/squarebales/squarebale240/squarebale240.i3d (24.46 ms)
2022-01-19 13:12 data/objects/squarebales/squarebale220/squarebale220.i3d (14.82 ms)
2022-01-19 13:12 data/objects/squarebales/squarebale180/squarebale180.i3d (15.28 ms)
2022-01-19 13:12 data/objects/squarebales/squarebale120/squarebale120.i3d (14.94 ms)
2022-01-19 13:12 dataS/character/animals/wild/crow/crow.i3d (9.80 ms)
2022-01-19 13:12 data/objects/squarebales/squarebale120/packedSquareBale120.i3d (7.62 ms)
2022-01-19 13:12 Info: resetSplitShapes()
2022-01-19 13:12 data/objects/cottonModules/cottonRoundbale238.i3d (20.65 ms)
2022-01-19 13:12 data/objects/cottonModules/cottonSquarebale488.i3d (6.60 ms)
2022-01-19 13:12 data/objects/roundbales/biomass/biomassBale125.i3d (13.35 ms)
2022-01-19 13:12 data/shared/aiMarker.i3d (5.23 ms)
2022-01-19 13:12 data/shared/alphabet/fontMaterialHolder.i3d (51.32 ms)
2022-01-19 13:12 data/maps/mapFR/licensePlates/licensePlatesFR.i3d (23.85 ms)
2022-01-19 13:12 data/effects/cutter/maize/maize_harvestReadyDry.i3d (49.58 ms)
2022-01-19 13:12 data/effects/cutter/sunflower/sunflower_harvestReady.i3d (29.26 ms)
2022-01-19 13:12 data/effects/cutter/maize/maize_harvestReadyGreen.i3d (18.51 ms)
2022-01-19 13:12 data/effects/cutter/grass/grass_greenBig.i3d (21.11 ms)
2022-01-19 13:12 data/effects/cutter/grass/grass_harvestReady.i3d (12.66 ms)
2022-01-19 13:12 data/sky/sky.i3d (6.09 ms)
2022-01-19 13:12 data/effects/cutter/sunflower/sunflower_greenBig.i3d (31.73 ms)
2022-01-19 13:12 data/effects/cutter/wheat/wheat_greenBig.i3d (32.85 ms)
2022-01-19 13:12 data/effects/cutter/wheat/wheat_harvestReady.i3d (30.13 ms)
2022-01-19 13:12 data/effects/cutter/barley/barley_greenBig.i3d (43.38 ms)
2022-01-19 13:12 data/effects/cutter/barley/barley_harvestReady.i3d (42.33 ms)
2022-01-19 13:12 data/effects/cutter/oat/oat_greenBig.i3d (36.13 ms)
2022-01-19 13:12 data/effects/cutter/oat/oat_harvestReady.i3d (32.93 ms)
2022-01-19 13:12 data/effects/cutter/canola/canola_greenBig.i3d (34.25 ms)
2022-01-19 13:12 data/effects/cutter/canola/canola_harvestReady.i3d (38.98 ms)
2022-01-19 13:12 data/effects/cutter/soybean/soybean_greenBig.i3d (35.80 ms)
2022-01-19 13:12 data/effects/cutter/soybean/soybean_harvestReady.i3d (39.58 ms)
2022-01-19 13:12 data/effects/cutter/sorghum/sorghum_greenBig.i3d (35.55 ms)
2022-01-19 13:12 data/effects/cutter/sorghum/sorghum_harvestReady.i3d (45.68 ms)
2022-01-19 13:12 data/effects/cutter/maize/maize_fruits.i3d (28.00 ms)
2022-01-19 13:12 data/effects/cutter/sunflower/sunflower_fruits.i3d (31.68 ms)
2022-01-19 13:12 data/effects/cutter/maize/maize_threshing.i3d (63.13 ms)
2022-01-19 13:12 data/effects/cutter/sunflower/sunflower_threshing.i3d (34.95 ms)
2022-01-19 13:12 data/effects/fertilizer/fertilizer.i3d (52.45 ms)
2022-01-19 13:12 data/effects/chopper/strawChopper.i3d (218.49 ms)
2022-01-19 13:12 data/effects/tedder/tedder.i3d (20.58 ms)
2022-01-19 13:12 data/effects/windrower/windrower.i3d (23.07 ms)
2022-01-19 13:12 data/effects/cultivator/cultivator.i3d (28.32 ms)
2022-01-19 13:12 data/effects/plow/plow.i3d (24.75 ms)
2022-01-19 13:12 data/effects/pickup/pickupIN.i3d (22.93 ms)
2022-01-19 13:12 data/effects/pickup/pickupOUT.i3d (7.75 ms)
2022-01-19 13:12 data/effects/mower/mower.i3d (21.07 ms)
2022-01-19 13:12 data/effects/mixerWagon/mixerWagon.i3d (9.33 ms)
2022-01-19 13:12 data/effects/grape/grape_fruitsLeaves.i3d (14.63 ms)
2022-01-19 13:12 data/effects/grape/grape_fruitsClean.i3d (7.18 ms)
2022-01-19 13:12 data/effects/grape/grape_fruitsHarvested.i3d (6.70 ms)
2022-01-19 13:12 data/effects/grape/grape_threshing.i3d (6.81 ms)
2022-01-19 13:12 data/effects/grape/grape_prePruner.i3d (6.44 ms)
2022-01-19 13:12 data/effects/olive/olive_fruitsLeaves.i3d (15.16 ms)
2022-01-19 13:12 data/effects/olive/olive_fruitsClean.i3d (15.36 ms)
2022-01-19 13:12 data/effects/olive/olive_threshing.i3d (15.05 ms)
2022-01-19 13:12 data/effects/manure/manure.i3d (19.35 ms)
2022-01-19 13:12 data/effects/stone/small/stone.i3d (16.80 ms)
2022-01-19 13:12 data/effects/stone/medium/stone.i3d (8.13 ms)
2022-01-19 13:12 data/effects/stone/big/stone.i3d (7.01 ms)
2022-01-19 13:12 data/effects/wood/wood_cutter.i3d (13.66 ms)
2022-01-19 13:12 data/effects/sugarcane/sugarcane_prepareFruit.i3d (12.06 ms)
2022-01-19 13:12 data/effects/sugarcane/sugarcane_chopper.i3d (18.15 ms)
2022-01-19 13:12 data/effects/sugarcane/sugarcane_chaffer.i3d (8.75 ms)
2022-01-19 13:12 data/effects/sugarcane/sugarcane_cutter.i3d (13.31 ms)
2022-01-19 13:12 data/effects/snow/snowPieces.i3d (17.39 ms)
2022-01-19 13:12 data/effects/snow/snowDust.i3d (12.37 ms)
2022-01-19 13:12 data/sky/rain.i3d (7.53 ms)
2022-01-19 13:12 data/sky/snow.i3d (5.58 ms)
2022-01-19 13:12 data/maps/mapFR/map.i3d (3029.53 ms)
2022-01-19 13:12 data/maps/mapFR/sounds.i3d (105.83 ms)
2022-01-19 13:12 data/foliage/decoFoliage/decoFoliageFR.i3d (89.86 ms)
2022-01-19 13:12 data/foliage/groundFoliage/groundFoliage.i3d (223.20 ms)
2022-01-19 13:12 data/foliage/decoBush/decoBush.i3d (72.30 ms)
2022-01-19 13:12 data/foliage/meadow/meadowFR.i3d (127.34 ms)
2022-01-19 13:12 data/foliage/grass/grass.i3d (24.96 ms)
2022-01-19 13:12 data/foliage/wheat/wheat.i3d (78.58 ms)
2022-01-19 13:12 data/foliage/canola/canola.i3d (65.26 ms)
2022-01-19 13:12 data/foliage/barley/barley.i3d (75.27 ms)
2022-01-19 13:12 data/foliage/maize/maize.i3d (98.39 ms)
2022-01-19 13:12 data/foliage/potato/potato.i3d (84.65 ms)
2022-01-19 13:12 data/foliage/potato/potatoHaulm.i3d (10.51 ms)
2022-01-19 13:12 data/foliage/sugarbeet/sugarbeet.i3d (75.41 ms)
2022-01-19 13:12 data/foliage/sugarbeet/sugarbeetHaulm.i3d (7.79 ms)
2022-01-19 13:12 data/foliage/sunflower/sunflower.i3d (52.23 ms)
2022-01-19 13:12 data/foliage/soybean/soybean.i3d (71.42 ms)
2022-01-19 13:12 data/foliage/oilseedRadish/oilseedRadish.i3d (16.14 ms)
2022-01-19 13:12 data/foliage/poplar/poplar.i3d (24.08 ms)
2022-01-19 13:12 data/foliage/oat/oat.i3d (27.20 ms)
2022-01-19 13:12 data/foliage/sugarcane/sugarcane.i3d (44.79 ms)
2022-01-19 13:12 data/foliage/sugarcane/sugarCaneHaulm.i3d (8.31 ms)
2022-01-19 13:12 data/foliage/cotton/cotton.i3d (36.66 ms)
2022-01-19 13:12 data/foliage/sorghum/sorghum.i3d (64.09 ms)
2022-01-19 13:12 data/foliage/olive/olive.i3d (46.74 ms)
2022-01-19 13:12 data/foliage/grape/grape.i3d (4.90 ms)
2022-01-19 13:12 Info: transform group 'data/maps/mapFR/data/densityMap_fruits.png' has elements very far out from the cell edge (56.51% expansion)
2022-01-19 13:12 data/foliage/weed/weed.i3d (68.46 ms)
2022-01-19 13:12 data/foliage/stone/stone.i3d (11.24 ms)
2022-01-19 13:12 FoliageTransformGroup 'data/maps/mapFR/data/densityMap_fruits.png' may need space for up to 21611539 instances (1819 per cell x 11881 cells)
2022-01-19 13:12 FoliageTransformGroup 'data/maps/mapFR/data/densityMap_weed.png' may need space for up to 2803712 instances (512 per cell x 5476 cells)
2022-01-19 13:12 FoliageTransformGroup 'data/maps/mapFR/data/densityMap_stones.png' may need space for up to 2803712 instances (512 per cell x 5476 cells)
2022-01-19 13:12 data/effects/cultivator/particle/soilParticle.i3d (28.29 ms)
2022-01-19 13:12 data/effects/cultivator/cultivatorMeshes_materialHolder.i3d (10.02 ms)
2022-01-19 13:12 data/effects/slurry/slurryEffects_materialHolder.i3d (15.69 ms)
2022-01-19 13:12 data/effects/unload/unloadMeshes_materialHolder.i3d (24.25 ms)
2022-01-19 13:12 data/effects/unload/unloadParticles_materialHolder.i3d (5.67 ms)
2022-01-19 13:12 data/effects/unload/unloadParticles.i3d (4.25 ms)
2022-01-19 13:12 data/effects/smoke/smokeParticles.i3d (4.23 ms)
2022-01-19 13:12 data/effects/smoke/smokeParticles_materialHolder.i3d (4.04 ms)
2022-01-19 13:12 data/effects/wheel/wheelParticles.i3d (7.98 ms)
2022-01-19 13:12 data/effects/bees/beesParticles.i3d (6.25 ms)
2022-01-19 13:12 data/effects/horse/horseStepParticleSystem.i3d (4.40 ms)
2022-01-19 13:12 data/effects/sprayer/particle/washer.i3d (4.88 ms)
2022-01-19 13:12 data/effects/sprayer/sprayerMeshes_materialHolder.i3d (13.03 ms)
2022-01-19 13:12 data/effects/leveler/levelerMeshes_materialHolder.i3d (6.72 ms)
2022-01-19 13:12 data/effects/wood/particle/forestry.i3d (14.47 ms)
2022-01-19 13:12 data/effects/belt/beltMeshes_materialHolder.i3d (26.88 ms)
2022-01-19 13:12 data/effects/potato/particle/potato.i3d (13.92 ms)
2022-01-19 13:12 data/effects/sugarBeet/particle/sugarBeet.i3d (4.98 ms)
2022-01-19 13:12 data/effects/cotton/particle/cotton.i3d (9.49 ms)
2022-01-19 13:12 data/shared/materialHolders/tensionBeltMaterialHolder.i3d (24.36 ms)
2022-01-19 13:12 data/shared/materialHolders/tireTrackMaterialHolder.i3d (13.08 ms)
2022-01-19 13:12 data/shared/mapTargetMarker.i3d (5.73 ms)
2022-01-19 13:12 data/fillPlanes/fillPlane_materialHolder.i3d (7.25 ms)
2022-01-19 13:12 data/placeables/mapFR/farmBuildings/farmBuilding.i3d (53.70 ms)
2022-01-19 13:12 data/objects/helpIcon/icon.i3d (12.19 ms)
2022-01-19 13:12 data/objects/helpIcon/icon.i3d (3.78 ms)
2022-01-19 13:12 data/objects/helpIcon/icon.i3d (1.08 ms)
2022-01-19 13:12 data/objects/helpIcon/icon.i3d (0.50 ms)
2022-01-19 13:12 data/objects/helpIcon/icon.i3d (5.05 ms)
2022-01-19 13:12 data/store/ui/shop.i3d (59.93 ms)
2022-01-19 13:12 dataS/menu/licensePlate/creationBox.i3d (1.25 ms)
2022-01-19 13:12 data/store/ui/wardrobe.i3d (122.44 ms)
2022-01-19 13:12 data/shared/assets/marker/markerIcons.i3d (5.21 ms)
2022-01-19 13:12 data/placeables/mapFR/farmBuildings/garageProps.i3d (67.78 ms)
2022-01-19 13:12 data/placeables/mapFR/farmBuildings/farmExteriorProps.i3d (11.20 ms)
2022-01-19 13:12 data/shared/assets/lights/lizard/buildings/garageCeilingLamp.i3d (5.09 ms)
2022-01-19 13:12 Info (data/maps/mapFR/placeables.xml): Placeable 'data/placeables/lizard/waterTanks/level02/waterTankLevel02.xml' is not allowed to be loaded
2022-01-19 13:12 Info (data/maps/mapFR/placeables.xml): Placeable 'data/placeables/lizard/bunkerSilo/bunkerSiloSmall/bunkerSiloSmall.xml' is not allowed to be loaded
2022-01-19 13:12 Info (data/maps/mapFR/placeables.xml): Placeable 'data/placeables/unia/farma/farma400/farma400.xml' is not allowed to be loaded
2022-01-19 13:12 Info (data/maps/mapFR/placeables.xml): Placeable 'data/placeables/easySheds/easyShed01/easyShed01.xml' is not allowed to be loaded
2022-01-19 13:12 Info (data/maps/mapFR/placeables.xml): Placeable 'data/placeables/lizard/hayLoft/hayLoft.xml' is not allowed to be loaded
2022-01-19 13:12 data/placeables/planET/bga1mw/bga1mw_mixers.i3d (13.63 ms)
2022-01-19 13:12 data/placeables/planET/bgaBunkerSilo/bgaBunkerSilo.i3d (5.89 ms)
2022-01-19 13:12 data/placeables/lizard/weighingStation/weighingStationSmall/weighingStationSmall.i3d (26.09 ms)
2022-01-19 13:12 data/shared/assets/lights/terraLed/spotlight20W.i3d (19.29 ms)
2022-01-19 13:12 data/shared/assets/lights/terraLed/fluorescentTube50W.i3d (16.87 ms)
2022-01-19 13:12 data/placeables/planET/bgaHall/bgaHall.i3d (18.84 ms)
2022-01-19 13:12 data/placeables/lizard/chargingStation/chargingStation.i3d (16.04 ms)
2022-01-19 13:12 data/placeables/lizard/biogasStation/biogasStation.i3d (13.78 ms)
2022-01-19 13:12 data/placeables/mapFR/sellingStationGrainElevator/sellingStationGrainElevator.i3d (5.40 ms)
2022-01-19 13:12 data/placeables/mapFR/sellingStationWood/sellingStationWood.i3d (6.90 ms)
2022-01-19 13:12 data/placeables/mapFR/sellingStationWool/sellingStationWool.i3d (6.07 ms)
2022-01-19 13:12 data/placeables/mapFR/sellingStationBales/sellingStationBales.i3d (5.78 ms)
2022-01-19 13:12 data/placeables/mapFR/sellingStationGrainMill/sellingStationGrainMill.i3d (5.69 ms)
2022-01-19 13:12 data/placeables/mapFR/sellingStationBakery/sellingStationBakery.i3d (5.82 ms)
2022-01-19 13:12 data/placeables/mapFR/sellingStationCheeseDairy/sellingStationCheeseDairy.i3d (6.99 ms)
2022-01-19 13:12 data/placeables/mapFR/sellingStationFarmShop/sellingStationFarmShop.i3d (6.88 ms)
2022-01-19 13:12 data/placeables/mapFR/railroadSilo01/railroadSilo01.i3d (7.98 ms)
2022-01-19 13:12 data/placeables/mapFR/railroadSilo02/railroadSilo02.i3d (6.75 ms)
2022-01-19 13:12 data/placeables/mapFR/sellingStationTrain/sellingStationTrain.i3d (3.10 ms)
2022-01-19 13:12 data/placeables/mapFR/sellingStationWoodTrain/sellingStationWoodTrain.i3d (5.73 ms)
2022-01-19 13:12 data/placeables/mapFR/sellingStationVehicles/sellingStationVehicles.i3d (5.22 ms)
2022-01-19 13:12 data/placeables/mapFR/gasStation/gasStation.i3d (5.50 ms)
2022-01-19 13:12 data/placeables/lizard/sellingPoints/bhp/bhp.i3d (53.57 ms)
2022-01-19 13:12 data/shared/assets/lights/lizard/buildings/industrialWallLight.i3d (5.26 ms)
2022-01-19 13:12 data/placeables/lizard/productionPoints/carpenterEU/carpenterEU.i3d (26.77 ms)
2022-01-19 13:12 data/placeables/lizard/productionPoints/carpenterEU/props.i3d (73.97 ms)
2022-01-19 13:12 data/placeables/lizard/limeStation/limeStation.i3d (17.10 ms)
2022-01-19 13:12 data/placeables/lizard/productionPoints/raisinFactory/raisinFactory.i3d (34.36 ms)
2022-01-19 13:12 data/placeables/lizard/productionPoints/raisinFactory/props.i3d (15.93 ms)
2022-01-19 13:12 data/placeables/lizard/sellingPoints/debrisCrusher/debrisCrusher.i3d (21.34 ms)
2022-01-19 13:12 data/placeables/mapFR/trainSystem/trainSystem.i3d (15.06 ms)
2022-01-19 13:12 data/vehicles/train/locomotive01/locomotive01.i3d (44.69 ms)
2022-01-19 13:12 data/vehicles/train/wagonGrain/wagonGrain.i3d (24.20 ms)
2022-01-19 13:12 data/vehicles/train/wagonWoodChips/wagonWoodChips.i3d (8.80 ms)
2022-01-19 13:12 data/vehicles/train/wagonTimber/wagonTimber.i3d (8.80 ms)
2022-01-19 13:12 data/vehicles/train/wagonSugarbeets/wagonSugarbeets.i3d (11.35 ms)
2022-01-19 13:12 data/vehicles/train/wagonVehicles/wagonVehicles.i3d (10.28 ms)
2022-01-19 13:12 dataS/character/humans/npc/pedestrians/generic/npcCommon04_m.i3d (37.82 ms)
2022-01-19 13:12 Setting 'Radio Volume': 0.200
2022-01-19 13:12 Setting 'Vehicle Volume': 0.700
2022-01-19 13:12 Setting 'Environment Volume': 0.300
2022-01-19 13:12 Setting 'GUI Volume': 0.100
2022-01-19 13:12 Info: Savegame Setting 'dirtInterval': 3
2022-01-19 13:12 Info: Savegame Setting 'snowEnabled': true
2022-01-19 13:12 Info: Savegame Setting 'growthMode': 1
2022-01-19 13:12 Info: Savegame Setting 'fuelUsage': 2
2022-01-19 13:12 Info: Savegame Setting 'plowingRequiredEnabled': true
2022-01-19 13:12 Info: Savegame Setting 'weedsEnabled': true
2022-01-19 13:12 Info: Savegame Setting 'limeRequired': true
2022-01-19 13:12 Info: Savegame Setting 'stonesEnabled': true
2022-01-19 13:12 Info: Savegame Setting 'economicDifficulty': 2
2022-01-19 13:12 Info: Savegame Setting 'fixedSeasonalVisuals': nil
2022-01-19 13:12 Info: Savegame Setting 'plannedDaysPerPeriod': 1
2022-01-19 13:12 Info: No vehicle navigation cost map found. Start scanning map...
2022-01-19 13:12 dataS/character/humans/player/player01.i3d (4.96 ms)
2022-01-19 13:12 dataS/character/humans/npc/pedestrians/america/npcUSA02_m.i3d (58.93 ms)
2022-01-19 13:12 dataS/character/player01/clothes/bottoms/botJeans.i3d (4.02 ms)
2022-01-19 13:12 dataS/character/player01/heads/maleHead01.i3d (44.66 ms)
2022-01-19 13:12 dataS/character/player01/clothes/footwear/footwearWorkboot02.i3d (6.18 ms)
2022-01-19 13:12 dataS/character/player01/hairStyles/hairStyle3070.i3d (1.26 ms)
2022-01-19 13:12 dataS/character/player01/clothes/tops/topDenimJacket.i3d (19.70 ms)
2022-01-19 13:12 dataS/character/player01/attachments/glassesReading.i3d (0.65 ms)
2022-01-19 13:12 dataS/character/player01/attachments/headgearBeret.i3d (0.42 ms)
2022-01-19 13:12 dataS/character/player01/clothes/tops/topAviatorJacket.i3d (14.89 ms)
2022-01-19 13:12 dataS/character/player01/hairStyles/hairStyleBuzzCut01.i3d (0.73 ms)
2022-01-19 13:13 Console command: gsFarmlandBuyAll
2022-01-19 13:13 Bought all farmlands
2022-01-19 13:13 dataS/menu/licensePlate/creationBox.i3d (0.09 ms)
2022-01-19 13:13 data/vehicles/claas/trion750/trion750.i3d (88.94 ms)
2022-01-19 13:13 data/shared/assets/extinguisher.i3d (13.88 ms)
2022-01-19 13:13 data/vehicles/claas/lexion8000/sounds/lexion8000_loop.gls version 14 (0.13 ms)
2022-01-19 13:13 data/shared/wheels/hubs/hubs.i3d (119.04 ms)
2022-01-19 13:13 data/effects/wheel/wheelEmitterShape.i3d (4.09 ms)
2022-01-19 13:13 data/shared/wheels/tires/trelleborg/TM800/R28_TM800.i3d (21.99 ms)
2022-01-19 13:13 data/shared/wheels/rims/rim001.i3d (10.73 ms)
2022-01-19 13:13 data/shared/crawlers/claas/terraTracLexion/terraTracLexion.i3d (56.50 ms)
2022-01-19 13:13 data/effects/exhaust/exhaust.i3d (9.22 ms)
2022-01-19 13:13 data/shared/assets/reflectors/lizard/yellowRound_03.i3d (7.65 ms)
2022-01-19 13:13 data/shared/assets/reflectors/lizard/redRound_02.i3d (9.65 ms)
2022-01-19 13:13 data/shared/assets/lights/lizard/rearLight22Red.i3d (11.10 ms)
2022-01-19 13:13 C:/Users/lacti/Documents/My Games/FarmingSimulator2022/mods_testing/FS22_AIVehicleExtension/AutoCombine.i3d (0.71 ms)
2022-01-19 13:13 data/shared/assets/lights/lizard/rearLight54.i3d (9.59 ms)
2022-01-19 13:13 data/shared/assets/beaconLights/lizard/beaconLight07.i3d (13.02 ms)
2022-01-19 13:13 data/vehicles/claas/convioFlex1080/convioFlex1080.i3d (65.83 ms)
2022-01-19 13:13 data/shared/wheels/tires/trelleborg/T510/R15_T510.i3d (16.05 ms)
2022-01-19 13:13 data/shared/assets/powerTakeOffs/walterscheidW.i3d (22.10 ms)
2022-01-19 13:13 dataS/character/animals/wild/deer/deerAdult.i3d (28.37 ms)
2022-01-19 13:18 Sending acParameters to server...
2022-01-19 13:18 self.acParameters.enabled: "true"
2022-01-19 13:18 self.acParameters.upNDown: "false"
2022-01-19 13:18 self.acParameters.straight: "false"
2022-01-19 13:18 self.acParameters.rightAreaActive: "false"
2022-01-19 13:18 self.acParameters.headland: "false"
2022-01-19 13:18 self.acParameters.collision: "true"
2022-01-19 13:18 self.acParameters.inverted: "false"
2022-01-19 13:18 self.acParameters.isHired: "false"
2022-01-19 13:18 self.acParameters.bigHeadland: "true"
2022-01-19 13:18 self.acParameters.turnModeIndex: "1"
2022-01-19 13:18 self.acParameters.turnModeIndexC: "1"
2022-01-19 13:18 self.acParameters.widthOffset: "0"
2022-01-19 13:18 self.acParameters.turnOffset: "0"
2022-01-19 13:18 self.acParameters.angleFactor: "0.5"
2022-01-19 13:18 self.acParameters.precision: "1"
2022-01-19 13:18 self.acParameters.noSteering: "false"
2022-01-19 13:18 self.acParameters.useAIFieldFct: "false"
2022-01-19 13:18 self.acParameters.waitForPipe: "true"
2022-01-19 13:18 self.acParameters.turnLow: "false"
2022-01-19 13:18 self.acParameters.showTrace: "true"
2022-01-19 13:18 self.acParameters.maxCircles: "2"
2022-01-19 13:18 self.acParameters.noSprayer: "false"
2022-01-19 13:18 self.acParameters.circlesDone: "-1"
2022-01-19 13:18 self.acParameters.startAngle: "-4"
2022-01-19 13:18 self.acParameters.fieldCenterX: "0"
2022-01-19 13:18 self.acParameters.fieldCenterZ: "0"
2022-01-19 13:18 DensityMapModifier: defaulting first channel to 0
2022-01-19 13:18 DensityMapModifier: called from dataS/scripts/utils/FSDensityMapUtil.lua (43)
2022-01-19 13:18 DensityMapModifier: defaulting num channels to 10
2022-01-19 13:18 DensityMapModifier: called from dataS/scripts/utils/FSDensityMapUtil.lua (43)
2022-01-19 13:18 dataS/character/humans/npc/pedestrians/generic/npcCommon04_m.i3d (5.59 ms)
2022-01-19 13:19 Error: failed to create placed resource (BufferPool)
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