Telemetry Output

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Dezza69
Posts: 375
Joined: Sun Aug 05, 2018 11:36 pm

Telemetry Output

Post by Dezza69 »

Hey Giants Devs!!!


Thanks for your new additions in FS22 - like force feedback. I feel ... :biggrin2: :lol: ... you've done a pretty good job.


... would you please enable some form of telemetry output too?

I know this can be done via a mod, but it being an inbuilt feature would be another fantastic addition.

Thank you very much.

(edit: I can't spell or type stuff proper at 6am on a Sunday... )
ASOLANDRI
Posts: 556
Joined: Tue Aug 31, 2021 5:21 am
Location: Lampasas, Texas

Re: Telemetry Output

Post by ASOLANDRI »

What is "Telementry Output"? :confusednew:
Greetings, from Central Texas! :hi:

Back to the digital farm with the new 65" TCL 4K HDR TV. PS5 *thumbsup*

Map/Playtime:
Griffin, Indiana 22: 103 Hours
Edgewater, SK: 79 Hours
Ohio Richlands: 78 Hours
Alma, Missouri: 50 Hours
Elmcreek: 32 Hours
Big Flats, Texas: 20 Hours
User avatar
Dezza69
Posts: 375
Joined: Sun Aug 05, 2018 11:36 pm

Re: Telemetry Output

Post by Dezza69 »

It's where vehicle data (suspension heights, engine rpm/torque, etc) is output - often via tcp/network - to allow external programs to read/use the data to help with immersion...

:)
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