(Un)announced feature

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mackintosh
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Re: (Un)announced feature

Post by mackintosh »

I actually tried that and the tree glitched and ended in a CTD, so yeah, maybe after the patch.
crash
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Re: (Un)announced feature

Post by crash »

Not exactly a FS feature. But on Xbox series X/S, and I guess ps5 to, the quick resume feature is great. Just remember to properly end the game when the modhub is updated, or else it won't update in game
Xbox series s and pc :gamer:
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Earnest Pea
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Re: (Un)announced feature

Post by Earnest Pea »

I found what may or may not be another new feature. My gamepad temporarily stopped working while I was running loads from the combine to the silo, so I switched over to keyboard and mouse. Its been a number of versions since I played on keyboard (maybe on 13 or 15). If I recall correctly, the steering auto centred then, but wasn't today. It could have been a temporary glitch, but it seems keyboard steering isn't auto centring.
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norfolk farmer
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Re: (Un)announced feature

Post by norfolk farmer »

Decker_MMIV wrote: Thu Dec 02, 2021 9:30 pm
That is not what I observe. - If I drive down road signs, save, and then load that save-game, the road signs are up and standing again. - It is just some specific signs, or a particular map?
Same for me which is a good job given how the AI drivers knock everyone down they can find :lol:
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wildberry
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Re: (Un)announced feature

Post by wildberry »

Miketeg wrote: Tue Nov 30, 2021 2:23 pm 20 - Road sign stay down even if you reload a savegame.
They don't on my saves. There's one I always run down each and every time I pass that corner. Might there be a setting for it?

Overall, there are a lot of tiny improvements in how to operate machinery, especially a fan of the spray width adjustment, was something I always hated in previous versions, spraying full width just for a little remainder strip of land
MC, aka Master of Cereals
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blue_painted
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Re: (Un)announced feature

Post by blue_painted »

wildberry wrote: Fri Dec 03, 2021 9:03 am
Miketeg wrote: Tue Nov 30, 2021 2:23 pm 20 - Road sign stay down even if you reload a savegame.
They don't on my saves. There's one I always run down each and every time I pass that corner. Might there be a setting for it?

Overall, there are a lot of tiny improvements in how to operate machinery, especially a fan of the spray width adjustment, was something I always hated in previous versions, spraying full width just for a little remainder strip of land
Me too, I'd even go across the narrow strip, making several very short works to avoid doing it.
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Miketeg
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Re: (Un)announced feature

Post by Miketeg »

Decker_MMIV wrote: Thu Dec 02, 2021 9:30 pm
Miketeg wrote: Tue Nov 30, 2021 2:23 pm 20 - Road sign stay down even if you reload a savegame.
That is not what I observe. - If I drive down road signs, save, and then load that save-game, the road signs are up and standing again. - It is just some specific signs, or a particular map?
I lay down 2 road sign close where I built my farm and they still down everytime i'm back.

Maye that's just when the farmland is owned?
Has been dairy farmer - From Quebec, Canada
French is my first language, please excuse my English :-)
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fenixguy
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Re: (Un)announced feature

Post by fenixguy »

aklein wrote: Thu Dec 02, 2021 11:08 pm Not sure why this topic is not abuzz about the ability for forestry mulchers to consume whole trees....
I literally came here to type that after watching your video. :lol:

Consumes trees and creates fields. This is good stuff. *thumbsup*
FS22 is the best one yet. Fight me!
ASOLANDRI
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Re: (Un)announced feature

Post by ASOLANDRI »

Almost forgot! The dog can swim on the water. *thumbsup*
Greetings, from Central Texas! :hi:

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wildberry
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Re: (Un)announced feature

Post by wildberry »

ASOLANDRI wrote: Fri Dec 03, 2021 8:19 pm Almost forgot! The dog can swim on the water. *thumbsup*
Really? Like deer running straight through my farm's walls?

I do need to look at the mulcher after what I read here :biggrin2:
MC, aka Master of Cereals
Eische
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Re: (Un)announced feature

Post by Eische »

The fenced areas of animal pens align to the terrain. Only the building itself needs leveled ground.
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deerefarm
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Re: (Un)announced feature

Post by deerefarm »

Bees hibernate and do not produce honey in the cold months.
Have been playing FS since FS 2011 came out and still going strong. *thumbsup*
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Miketeg
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Re: (Un)announced feature

Post by Miketeg »

We are now at more than 40 new features plus all the announced one. For those who said that this is the same as FS19..you are wrong.

Do not hesitate to continue as soon as you find new things
Last edited by Miketeg on Tue Dec 07, 2021 7:37 pm, edited 1 time in total.
Has been dairy farmer - From Quebec, Canada
French is my first language, please excuse my English :-)
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this_is_gav
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Re: (Un)announced feature

Post by this_is_gav »

On PC at least (don't know if there's a console/gamepad equivalent) not only does CTRL+V lower all implements (as in previous games) but CTRL+B now turns them all on too. For example, front and rear mowers, or the Kuhn HR 4040 + Venta 4030 harrow/drill combination.
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FarmCatJenkins
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Re: (Un)announced feature

Post by FarmCatJenkins »

this_is_gav wrote: Tue Dec 07, 2021 4:49 pm On PC at least (don't know if there's a console/gamepad equivalent) not only does CTRL+V lower all implements (as in previous games) but CTRL+B now turns them all on too. For example, front and rear mowers, or the Kuhn HR 4040 + Venta 4030 harrow/drill combination.
I found this out last night. Such an awesome feature!
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