(Un)announced feature

Noraf
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Re: (Un)announced feature

Post by Noraf »

Another one i just found.
If you remove a mod that had it's own keybindings, they don't show up in-game
:hi:

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Dairydeere
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Re: (Un)announced feature

Post by Dairydeere »

This feels like more of a quirk, but this thread feels like the right place to post about it.

When using manual gear shifting with the clutch, and you're in neutral, the tractor has an invisible parking brake. You can pump the gas pedal and the tractor will go into true neutral (will roll instead of staying in place). When you press the clutch in while in neutral, it still holds the tractor in place with the invisible brake. When you press the clutch and the gas pedal together, it also seems to roll and go into true neutral. Still trying to understand if that's a bug or if there's logic behind it.

Update: When you rev up with no clutch in "N", it mysteriously rolls backwards, even on a downhill, and when you have the clutch and gas together, it rolls forwards
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Pafarmer
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Re: (Un)announced feature

Post by Pafarmer »

Was driving to water tank on starter farm and at the walking path a pedestrian stopped and let me cross instead of walking through me. Thought that was kind of neat.
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Dairydeere
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Re: (Un)announced feature

Post by Dairydeere »

- In a multiplayer game, you can give contractor rights to a specific person on a dedicated server, and if that person isn't online, you can give permission to the whole farm so you don't have to coordinate times to be on a dedicated server!
- Everytime you load up a map, the crops in each field change. In FS19, the growth stages might be different, but the crops were always the same in each field. Now, you can load up a map 10 different times and have the chance of a different crop growing in one specific field
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Frozen Catalyst
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Re: (Un)announced feature

Post by Frozen Catalyst »

I’ve used the sugar beet halum topper and pull behind harvester, using a Fendt 900 with wide tyres still destroys the ‘topped’ beets.

I feel like I remember from previous games that once beetz were topped then they were no longer destroyed by vehicles without narrow tyres? 🤔
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FarmCatJenkins
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Re: (Un)announced feature

Post by FarmCatJenkins »

Correct. Wide or standard tires did not destroy root crops once topped, but they do now.
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ASOLANDRI
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Re: (Un)announced feature

Post by ASOLANDRI »

Pafarmer wrote: Wed Dec 08, 2021 2:55 am Was driving to water tank on starter farm and at the walking path a pedestrian stopped and let me cross instead of walking through me. Thought that was kind of neat.
Nice, now they can't walk right into your tractor and leave like nothing happened. :lol:
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blue_painted
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Re: (Un)announced feature

Post by blue_painted »

Noraf wrote: Tue Dec 07, 2021 9:01 pm Another one i just found.
If you remove a mod that had it's own keybindings, they don't show up in-game
If this means we don't get lots and lots of duplicate keybindings cluttering up the log file I'm all for it! The test will be as and when (and if?) we get autoload trailers in FS22 - those were terrible for that.
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Miketeg
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Re: (Un)announced feature

Post by Miketeg »

Ballers now have the auto unload option.

Didn't try all the baller, but the Kuhn does.
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FarmCatJenkins
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Re: (Un)announced feature

Post by FarmCatJenkins »

^ Yep, they all have auto unload. But you still have to stop to let it unload and close, which makes round bales SLIGHTLY less annoying

That's why I'm glad the Fastbale is back lol
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ltl.vamp
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Re: (Un)announced feature

Post by ltl.vamp »

Things, I miss:
- cleaning the animal pens
- footstep dirts inside the cap
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player1s
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Re: (Un)announced feature

Post by player1s »

If you harvest sunflowers, the header doesn't go down all the way. I assume this is how it is in real life too.
For corn it does go all the way down.
snyperal
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Re: (Un)announced feature

Post by snyperal »

I haven't tried it, but saw there we key bindings for not just decreasing spray width but also left side / right sight and increase also.. very nice
Noraf
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Re: (Un)announced feature

Post by Noraf »

Yeah, nice feature, can turn off one side, and run the other aswell
:hi:

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deerefarm
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Re: (Un)announced feature

Post by deerefarm »

Don't know if this has already been mentioned, I didn't see it. But sugar beet planters no longer leave ridges (like potatoes) but rather a smooth soil bed like regular planter. A change from FS19
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