FS22 - Belt Systems - Automation

beachguy911
Posts: 4
Joined: Wed Jul 03, 2013 1:06 am

FS22 - Belt Systems - Automation

Post by beachguy911 »

I really do not like that the belts do not run on their own, unlike the previous versions of the game. I like setting up chain of belts at the BGA so I have a constant production going on, now its not possible.

Does anyone know how to edit the code to make them run on their own?
crash
Posts: 1053
Joined: Thu Oct 22, 2015 5:27 pm

Re: FS22 - Belt Systems - Automation

Post by crash »

Turn of automatic engine start?
Xbox series s and pc :gamer:
In Norway
beachguy911
Posts: 4
Joined: Wed Jul 03, 2013 1:06 am

Re: FS22 - Belt Systems - Automation

Post by beachguy911 »

crash wrote: Fri Dec 03, 2021 5:25 pm Turn of automatic engine start?
I'll look into it....
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