FS 22 Courseplay
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FS 22 Courseplay
Hi Guys
I am running to latest beta version of courseplay on my pc on the Calmsden Map I have a problem when I set a course, I want it to go up and down the field on the longest side but it always sets a route diagonal across the field corner to corner.
Is there any way I can change this please?
I am running to latest beta version of courseplay on my pc on the Calmsden Map I have a problem when I set a course, I want it to go up and down the field on the longest side but it always sets a route diagonal across the field corner to corner.
Is there any way I can change this please?
Re: FS 22 Courseplay
There is an option somewhere, when generating a course. Its set to automatically, but you can set it go longest side or manual. Just check some settings
Re: FS 22 Courseplay
Ok thank you I will have a look for that
Re: FS 22 Courseplay
I also use Courseplay on the same map. For me it will go up/down unless I tell it otherwise. Courseplay seems to have matured nicely. But I had to see a few Youtube videos to figure out how to use it.
K. Henneberg/ArmChairFarming. Author of RealLifeNumbers (FS19, FS22)
Re: FS 22 Courseplay
Hi thanks for the info i am starting to get it to work ok now i have harvested one field with no problems so just got to link it with auto drive and that would be awesome
Re: FS 22 Courseplay
For that I would recommend the Youtube videos by Scroft.
https://youtube.com/playlist?list=PLmM8 ... XGPjlfa3pf
https://youtube.com/playlist?list=PLmM8 ... XGPjlfa3pf
K. Henneberg/ArmChairFarming. Author of RealLifeNumbers (FS19, FS22)
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Re: FS 22 Courseplay
So I recently got back into pc gaming (coming from Xbox) but when I played courseplay had a much different gui. In fs22 version, everything is done through the ingame menus and looks like some features are gone. Will there be an option to have the older gui?
My understanding for the new version is to make it more friendly for people that use a controller.
My understanding for the new version is to make it more friendly for people that use a controller.
Re: FS 22 Courseplay
Usually courseplay isn’t done adding features until the next version of the game is released. If somethings missing I would just be patient, it will be added eventually. As to your first question I would assume the new menu system is here to staysittinhere wrote: ↑Sun Feb 20, 2022 5:15 pm So I recently got back into pc gaming (coming from Xbox) but when I played courseplay had a much different gui. In fs22 version, everything is done through the ingame menus and looks like some features are gone. Will there be an option to have the older gui?
My understanding for the new version is to make it more friendly for people that use a controller.
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Re: FS 22 Courseplay
Yeah I figure they would. Just noticed there wasn’t an option to do headlands last instead of first. I know this was in past courseplay. Far as the gui, guess I’ll have to get used to itMwal wrote: ↑Sun Feb 20, 2022 6:40 pmUsually courseplay isn’t done adding features until the next version of the game is released. If somethings missing I would just be patient, it will be added eventually. As to your first question I would assume the new menu system is here to staysittinhere wrote: ↑Sun Feb 20, 2022 5:15 pm So I recently got back into pc gaming (coming from Xbox) but when I played courseplay had a much different gui. In fs22 version, everything is done through the ingame menus and looks like some features are gone. Will there be an option to have the older gui?
My understanding for the new version is to make it more friendly for people that use a controller.
- mackintosh
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Re: FS 22 Courseplay
There will be no return to the "old" GUI. There is an option to do headlands last.
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Re: FS 22 Courseplay
Yeah I figured out that center meant doing headlands last and not center of the field. Different wording for fs19, 17 and 15 courseplay.mackintosh wrote: ↑Sun Feb 20, 2022 11:22 pm There will be no return to the "old" GUI. There is an option to do headlands last.
Re: FS 22 Courseplay
Yeah in FS19 that option was Start on and then you chose either "Up & Down Rows" or "Headlands" the change of wording in FS22 does make it a little confusing.
Whilst I'm slowly getting used to the new gui for Courseplay in FS22, I do wonder how they are going to implement recording your own courses such as refill courses, bale/loading wagon unload courses, silage compacting and bunker emptying courses with this new version of courseplay and the new gui. There was a lot of functionality in that old gui/hud of past courseplay games, which seems like it'll be hard to replicate or implement into the current gui. For a start being locked into the actual game menu seems to mean it'll be almost impossible to record your own courses. I know a lot of people will say you need to use Autodrive for that, but I did like the fact I could do transporting and selling within courseplay plus the previously mentioned silage levelling/compacting and bunker emptying, which definitely aren't something Autodrive can help with.
Whilst I'm slowly getting used to the new gui for Courseplay in FS22, I do wonder how they are going to implement recording your own courses such as refill courses, bale/loading wagon unload courses, silage compacting and bunker emptying courses with this new version of courseplay and the new gui. There was a lot of functionality in that old gui/hud of past courseplay games, which seems like it'll be hard to replicate or implement into the current gui. For a start being locked into the actual game menu seems to mean it'll be almost impossible to record your own courses. I know a lot of people will say you need to use Autodrive for that, but I did like the fact I could do transporting and selling within courseplay plus the previously mentioned silage levelling/compacting and bunker emptying, which definitely aren't something Autodrive can help with.
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- mackintosh
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Re: FS 22 Courseplay
I believe all that will be handled by AutoDrive now. They are working together to integrate some features. I agree though, I do miss some of the options that were offloaded onto AutoDrive, especially chopper and silo handling, which CP did much better. As good as AD is, it's not good enough. I suppose some of these changes were necessitated by whatever GIANTS did in 22, others probably due to the CP team always being in a state of flux - most people who worked on it in 15, 17 and 19 are long gone.
Re: FS 22 Courseplay
Please tell me, how to make Courseplay create not up/down rows? I can't get it how to set row direction manually like it was in the FS19 version. I played with the target position and the field position, but I still get longwise rows. I have a field on the hill. I want a vehicle to go shortwise not longwise.
Re: FS 22 Courseplay
Best way is to make sure you have enabled expert mode, then on the course creator screen make sure you have the following:
Make sure Up/Down Row Direction is set to Manual and then in the new box at the bottom outlined in red in the image above you can manual set the angle you want the vehicle to drive across the field.
Make sure Up/Down Row Direction is set to Manual and then in the new box at the bottom outlined in red in the image above you can manual set the angle you want the vehicle to drive across the field.
Check out my YouTube Channel for Farming Simulator and other Gaming Let's Plays and Videos at https://www.youtube.com/c/CwattyesoGamingforFun
Also be sure to check out my Kick Channel for my Farming Simulator Live Streams and Multiplayer Server at https://www.kick.com/cwattyeso
GIANTS SOFTWARE Personal Partner Code: CWATTYESO
Also be sure to check out my Kick Channel for my Farming Simulator Live Streams and Multiplayer Server at https://www.kick.com/cwattyeso
GIANTS SOFTWARE Personal Partner Code: CWATTYESO
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