Griffin Indiana 22 Support Thread

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ajFarmer
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Re: Griffin Indiana 22 Support Thread

Post by ajFarmer »

SAVE SAFE UPDATE 1.2.0.0
Status: Console Testing With Giants
Release Date:

Notes: Console Testing is good sign all is well

Changelog 1.2.0.0:
-Fixed visual pedestrian head visible above ground by Laundromat while walking
-Fixed Larson's Manure Buying station to allow filling of manure spreaders and all trailers
-Fixed can not sell corner house lot West of baseball field after purchase
-Fixed visual light from lanterns still visible regardless of seasonal changes
-Fixed visual compressed trigger icon at water tower fill station
-Fixed missing snow mask under gas station awning
-Fixed missing asphalt terrain painting texture
-Fixed border collision
-Changed various buying stations accepted products
-Changed code in sellingStationTrain.xml to alleviate mod conflicts with train contracts
-Changed train cars to ease loading and increased fill capacity to 1.71 million liters
-Changed GW Elevator Storage Silo to 10 Million liters, Storage fee remained unchanged at .005 per 1000 liters
-Changed Fermenting Silo Mod input/output order for better viewing in Production Menu
-Changed foliage and terrain around Farmers Market grate
-Changed wall and utility pole position intersection of Main St. and Larson's Animal Dealer road
-Changed made adjustments to dealership vehicle spawn and fenceing to add more space
-Added Potato and Sugar beet to Larson's Livestock Buying Station
-Added Cotton to Farmers Market
-Added Canola, Soybeans, Sunflowers, and Maize to Farmers Market
-Added Contracts to Farmers Market
-Added Contracts to Spinnery
-Removed siren sound from downtown
NOTES:
-SAVE SAFE UPDATE
-Fix for corner lot by baseball field only takes effect on New Save
-Foliage and terrain changes around Farmers Market Grate only take effect on New Save
-Train car changes only take effect on New Save
-WARNING Baling contracts to Mount Vernon, Ill via Train should NOT be generating
-WARNING DO NOT except any bale contracts including cotton to Mount Vernon, Ill via Train
Dan279
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Re: Griffin Indiana 22 Support Thread

Post by Dan279 »

@AJ

Thats some good news, I've taken a break from fs until the new update is released, I'll be starting over as I did make some small mistakes.

In the meantime I've been playing Construction simulator, it's got a few bugs but it's still fun to play.
Just another guy playing farm sim, at least until I'm allowed to go back to work.

Playing on Xbox Series x : Griffin Indiana 22
MrChuck523
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Re: Griffin Indiana 22 Support Thread

Post by MrChuck523 »

@ajfarmer
Really great news. Maybe tomorrow I hope? I've been fishing for a couple weeks now (call of the wild: the angler), and I'm ready to get back to work. My 2 week vacation is over.
Pumps and hoses DLC got installed this evening (PC direct from Giants) and I'm ready to start fresh as a New Farmer in Indiana.
I going to go New Farmer but with no money or mod cheats. Going to play this time with just what the map offers and as realistically as possible. I have not been this excited about the game since it first released. LOL
Thank you AJ and all on the forum, for all your hard work and help making this such a great map.
hbstandridge7889
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Griffin Indiana map

Post by hbstandridge7889 »

The map won’t allow you to plant trees. Says it’s at limit, but I’ve cut down 300,000 dollars in trees. And I can’t plant more. Please help. I love this map.

Edit don_apple: post moved from separate topic to already existing support thread for the map.
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ajFarmer
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Re: Griffin Indiana 22 Support Thread

Post by ajFarmer »

@hbstandridge7889- Sorry for the inconvenience, Console players have tree limit on any map of 7500 trees. Griffin Indiana 22 has 10250 trees. You would have to cut down or remove 2750 trees before you can plant more if on console. If you read back several pages in this thread there are conversations regarding this and why it is not able to be changed.
If your on PC on ModHub there is the More Trees mod By: KR-Softwares that will allow more trees to be planted.

More Trees mod By: KR-Softwares
https://farming-simulator.com/mod.php?l ... _id=228901
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ajFarmer
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Re: Griffin Indiana 22 Support Thread

Post by ajFarmer »

To All:
colislazy provided me with his ruleset that he has refined over the years for FS. I encourage anyone starting a new game to try it out.
It is designed to slow progression but still allow for everything FS22 has to offer. I hope you all enjoy it as much as I have and you can leave feedback regarding it on this thread. It can be applied to any map.

Copy Paste and Print
FS22 PROGRESSION CHALLENGE v 1.0 By:coleislazy contributor:ajFarmer

LOANS
-start with $20k loan
-cannot take a new loan until the previous loan is paid completely
-loans only for farmland
-new loan can only be for 80% of the cost a new parcel of land (rounded down to the nearest $5k increment)
-aside from the initial $20k loan, must pay $5k principal payment monthly in addition to interest deducted automatically (optional see MORE THAN 1 DAY PER MONTH)

CONTRACTS
-no borrowing equipment
-must complete as close to the entire job as possible (even if the contract is complete)
-no cheating (e.g., using the lowest fertilizer setting)
-can only accept new contracts between 7 am and 7 pm, but can turn in contracts at any time
-once accepted, contracts can only be canceled with a good reason (e.g., a game bug)

LEASING
-once leased, a vehicle cannot be returned until 12 months have passed
-at 12 months you can return the vehicle or continue lease for another 12 months
-returned vehicles must be repaired to 100%
-a leased vehicle can be returned early only if the same vehicle is immediately purchased new
-tools like wagons, cultivators, plows, seeders, and planters etc.. must be leased for 12 months
-tools like soil sampler front loader, skid steer tools etc.. must be leased for 24hrs
-use your judgment on the 12 month or 24hr rules

WORLD
-obey all traffic laws
-minimal teleporting (e.g. teleport to fix a stuck ai driver then return)
-must rest minimum 8 hours per night

STORES
-only open 7 am - 7 pm
-new purchases must be made in person
-used purchases can be made remotely
-purchases must be picked up in a timely manner (same day at latest)
-repairs require vehicle to be left at repair location for 1 hour per 5% damage repaired, round up

FARM
-one fruit type per silo
-perishable goods must be sold daily (milk, eggs, greenhouse output unless put in cold storage)
-silage bales cannot be pierced while fermenting
-unwrapped bales must be under cover before sleeping
-cannot transport goods uncovered in the rain

ANIMALS
-must always keep animals fed and watered
-purchases/sales must be transported manually (except chickens)

PRODUCTIONS
-no automatic distribution
-automatic selling only allowed for productions that could sell to customers directly (e.g., the bakery)

GAME SETTINGS
-hard economy
-6x game speed (optional see NOTES)
-1 month per day (optional see NOTES)
-no ai purchases
-weeds, stones, plowing all enabled

DAILY DEDUCTIONS
-$1000 per month for rent at motel or campground
-$1000 per month for personal expenses
-$500 per month for use of shed at vehicle dealer

MORE THAN 1 DAY PER MONTH
-limit 1 contract per month regardless of days chosen over 1
-$5k principal payment monthly can be ignored if you limit contracts to 1 per month

NOTES
-Game speed is up to player however suggested minimum is 3x
-Days per month suggested minimum 3x for Maize Plus users and better weather patterns like more snow accumulation etc..
-Gameplay mods and vehicle/implement mods are up to player but may increase progression
-Rules are to slow progression
-If you decide not to use contract limit rule try to buy every farmland including town and baseball field
-stones are optional for GRIN22 as there uncommon in the area
-main rule is to have fun
Last edited by ajFarmer on Tue Sep 27, 2022 8:55 pm, edited 3 times in total.
Honkyfarmer_v1010
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Re: Griffin Indiana 22 Support Thread

Post by Honkyfarmer_v1010 »

Thanks for posting this. Definitely going to add some of these ideas!
FTF
Dan279
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Re: Griffin Indiana 22 Support Thread

Post by Dan279 »

@AJ and @Coleislazy

Those are some dang good rules, my new start will be definitely running those.

Just a quick question, 1 contract per month, but if your running multiple days per month, those that come down to one per day?
Last edited by Dan279 on Tue Sep 27, 2022 6:30 pm, edited 1 time in total.
Just another guy playing farm sim, at least until I'm allowed to go back to work.

Playing on Xbox Series x : Griffin Indiana 22
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PrincessJessi84
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Re: Griffin Indiana 22 Support Thread

Post by PrincessJessi84 »

Ha I already do most of those things now. Nice rule set! I usually don't do contracts and I usually keep weeds off but I can change that easily enough. I drop my machines off at the dealership for major repairs and leave it for a month of so. Otherwise I do all my minor repairs at home in a couple hours. I hate loans but have my own system setup based on capital. If I take a loan, it is never for more than 20% of my total assets value and never ever take more than 1 loan at a time (this isn't a payday loan thing lmao) and started using the lease to own mod so I don't really lease anything less than 36 months before just buying it for the remaining balance. I also have manual everything there is a mod for. Attach, cover, fueling.. Even the combines have to be told to unload. To each their own, but to me this game has always felt very empty and just pure repetition without some good rules to govern gameplay and solid roleplay to ice the cake. Another thing I do is play in cab whenever its possible. It's pretty straight forward when I use my head tracker cause I can lean around in cab but without it some jobs are a nightmare in cab with big equipment. Reversing can be problematic and is the solid exception to the in cab rule.
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ajFarmer
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Re: Griffin Indiana 22 Support Thread

Post by ajFarmer »

@Dan279-
If you play 1 day per month at 6x game speed try to finish contracts before sleeping, don't try to take to many.
If your play with more then 1 day month then 1 contract a month limit no matter the day settings.
If you play at 1 day of month and slower game speed then you can apply the contract limit rule as well. Use your judgment
This is attempt at limiting income progression if you what more then 1 day a month so you don't feel rushed if that makes more sense.
Dan279
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Re: Griffin Indiana 22 Support Thread

Post by Dan279 »

@AJ

Thanks, generally I play at 3x times and 3 days. Guess I'm gonna be downloading daily deductions tonight. :mrgreen:
Just another guy playing farm sim, at least until I'm allowed to go back to work.

Playing on Xbox Series x : Griffin Indiana 22
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ajFarmer
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Re: Griffin Indiana 22 Support Thread

Post by ajFarmer »

Regarding Daily Deductions Mod-
I should have probably named it monthly deductions :lol:
The way it works is if you play on 4 days a month and plop down a $1000 deduction it deducts $250 per day. 1000/4=250
However because of the Daily Deduction section in the Progression Challenge rules are wrote per month it does not effect anything as long as you adhere to contract limit.
Dan279
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Re: Griffin Indiana 22 Support Thread

Post by Dan279 »

If I might suggest, for a small bit of realism, the only store/production open between 7 am and 7 pm is the vehicle and animal dealer (animals need looking after 24/7), all other production points close and do no longer accept deliveries after 6pm and no earlier than 8 am.
Just another guy playing farm sim, at least until I'm allowed to go back to work.

Playing on Xbox Series x : Griffin Indiana 22
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ajFarmer
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Re: Griffin Indiana 22 Support Thread

Post by ajFarmer »

@Dan279 Good suggestion the sounds for commerce trigger at 9am to 5pm so that would play along
coleislazy
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Re: Griffin Indiana 22 Support Thread

Post by coleislazy »

Dan279 wrote: Tue Sep 27, 2022 9:41 pm If I might suggest, for a small bit of realism, the only store/production open between 7 am and 7 pm is the vehicle and animal dealer (animals need looking after 24/7), all other production points close and do no longer accept deliveries after 6pm and no earlier than 8 am.
my intention was to limit the hours of stores that you purchase from (vehicle and animal dealers, as you say) to force you to consider the supplies you need for the month, rather than just making many small purchases as needed.

the reason i decided not to restrict sell points or productions is because those businesses often take deliveries at all hours, and some may even prefer night deliveries. the assumption is that you don't just roll up with a truck load of beets or something looking for a buyer, but that you are delivering an amount agreed upon in advance and so they are expecting you when you arrive.
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