Griffin Indiana 22 Support Thread

Illinois Farmer
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Re: Griffin Indiana 22 Support Thread

Post by Illinois Farmer »

Yeah that is the downside of console, but it is the only way to figure out what mod is bad for console as well.
1300 acre farm, finish out just about 10,000 hogs a year, 200 cattle, and xbox one and pc user.
Dan279
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Re: Griffin Indiana 22 Support Thread

Post by Dan279 »

For the all the pc players out there you might want to check out this new video by FSG.

https://youtu.be/cilWw4iJrjU
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Playing on Xbox Series x : Griffin Indiana 22
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ajFarmer
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Re: Griffin Indiana 22 Support Thread

Post by ajFarmer »

Thanks Dan279 for the link, I will have to check that out. On my next update I am going to figure out how to get rid of that crow sound or limit how often it fires. It drives me nuts. Its part of the base game files though so its a little more tricky to work with then normal sounds
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DMZ Commander
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Re: Griffin Indiana 22 Support Thread

Post by DMZ Commander »

Remind me never to do sugar beet contracts on field 3 and 21 at the same time to the same place..


Edit: 1,958,076 liters worth of sugar beets, loaded up into train cars and sent off....100% not worth the $75k I made between both contracts :frown:
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ajFarmer
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Re: Griffin Indiana 22 Support Thread

Post by ajFarmer »

@DMZ Commander- That sounds like a lot of money, I'm using real Life numbers I will be lucky to make that in 5years :lol:

@All- I read that the yield on contracts is affected by fertilizer state of field, and as you do fertilizer contracts it would boost the yield and return give you more overage for contracts to collect on.
If that's the case I never set up Fertilizer state of fields in the info layer, So until you do some Fertilizer contracts you will probably need to stick to the 95% to complete contracts
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DMZ Commander
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Re: Griffin Indiana 22 Support Thread

Post by DMZ Commander »

@aj.....hard economy, did 2 seperare sugarbeet contracts at the same time bc they were both going to the train. Field 21 and field 3. By the time everything was said and done, I made $75k total and it only took me 3 IRL hours hahaha. It was painful and the co-op silo stopped taking beets after a mil. So I had to do two seperate train rentals, the second of which was done after dark. I'm thankful I put the light bar on my tlx2020. Parked it by the fill pipe with the floodlights on
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ajFarmer
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Re: Griffin Indiana 22 Support Thread

Post by ajFarmer »

@DMZ Commander- Sounds like I need to add a switchable spot light to the fill pipes on next update
Steel_Horse
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Re: Griffin Indiana 22 Support Thread

Post by Steel_Horse »

Work has begun on upgrading the slow fermenting silo. Just thought you might like a progress pic.

Image


:)
Honkyfarmer_v1010
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Re: Griffin Indiana 22 Support Thread

Post by Honkyfarmer_v1010 »

@DMZ

It would be nice having a light at the co-OP, but it's also sometimes fun that we have options on mods to utilize and solve issues like you did with the TLX. Maybe it's just me, I just find it fun or it adds to the experience utilizing things that I never thought I'd need on game. I've never harvested anything in game over 100k. That's why I need to stick with Griffin and get myself to "BIG FARMING"
FTF
Fordimus
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Re: Griffin Indiana 22 Support Thread

Post by Fordimus »

The light would be convenient, but not having the light or light bars on a truck gives me a reason to finally use the Flood Light Trailer

https://farming-simulator.com/mod.php?l ... tle=fs2022
Kris_lodz
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Re: Griffin Indiana 22 Support Thread

Post by Kris_lodz »

As we brought topic of sugar beet contracts - be aware of field 2 :D almost 2M liters of sugar beets.... I feel like I am done with this crop for at least 2 seasons :D
TAfirehawk
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Re: Griffin Indiana 22 Support Thread

Post by TAfirehawk »

Anybody else having problems delivering Grapes to the GrocerYmart?
coleislazy
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Re: Griffin Indiana 22 Support Thread

Post by coleislazy »

TAfirehawk wrote: Sun Sep 18, 2022 8:09 pm Anybody else having problems delivering Grapes to the GrocerYmart?
what is the problem you are having? i just tested it now and was able to deliver grapes there like normal.
Honkyfarmer_v1010
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Re: Griffin Indiana 22 Support Thread

Post by Honkyfarmer_v1010 »

@Fordimus

Exactly. Another prime example of a use for an otherwise less necessary mod. I like the mod and that someone made it, but it gets overlooked without a need
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EUROFARMER22
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Re: Griffin Indiana 22 Support Thread

Post by EUROFARMER22 »

Steel_Horse wrote: Sun Sep 18, 2022 7:24 am
Nice :)
Are you using the Terrafarm mod?
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