Griffin Indiana 22 Support Thread
-
- Posts: 4923
- Joined: Tue Jul 16, 2019 7:34 pm
Re: Griffin Indiana 22 Support Thread
Yeah that is the downside of console, but it is the only way to figure out what mod is bad for console as well.
1300 acre farm, finish out just about 10,000 hogs a year, 200 cattle, and xbox one and pc user.
Re: Griffin Indiana 22 Support Thread
For the all the pc players out there you might want to check out this new video by FSG.
https://youtu.be/cilWw4iJrjU
https://youtu.be/cilWw4iJrjU
Just another guy playing farm sim, at least until I'm allowed to go back to work.
Playing on Xbox Series x : Griffin Indiana 22
Playing on Xbox Series x : Griffin Indiana 22
Re: Griffin Indiana 22 Support Thread
Thanks Dan279 for the link, I will have to check that out. On my next update I am going to figure out how to get rid of that crow sound or limit how often it fires. It drives me nuts. Its part of the base game files though so its a little more tricky to work with then normal sounds
- DMZ Commander
- Posts: 692
- Joined: Sat Oct 10, 2020 10:24 pm
Re: Griffin Indiana 22 Support Thread
Remind me never to do sugar beet contracts on field 3 and 21 at the same time to the same place..
Edit: 1,958,076 liters worth of sugar beets, loaded up into train cars and sent off....100% not worth the $75k I made between both contracts
Edit: 1,958,076 liters worth of sugar beets, loaded up into train cars and sent off....100% not worth the $75k I made between both contracts
PC Master Race
Re: Griffin Indiana 22 Support Thread
@DMZ Commander- That sounds like a lot of money, I'm using real Life numbers I will be lucky to make that in 5years
@All- I read that the yield on contracts is affected by fertilizer state of field, and as you do fertilizer contracts it would boost the yield and return give you more overage for contracts to collect on.
If that's the case I never set up Fertilizer state of fields in the info layer, So until you do some Fertilizer contracts you will probably need to stick to the 95% to complete contracts
@All- I read that the yield on contracts is affected by fertilizer state of field, and as you do fertilizer contracts it would boost the yield and return give you more overage for contracts to collect on.
If that's the case I never set up Fertilizer state of fields in the info layer, So until you do some Fertilizer contracts you will probably need to stick to the 95% to complete contracts
- DMZ Commander
- Posts: 692
- Joined: Sat Oct 10, 2020 10:24 pm
Re: Griffin Indiana 22 Support Thread
@aj.....hard economy, did 2 seperare sugarbeet contracts at the same time bc they were both going to the train. Field 21 and field 3. By the time everything was said and done, I made $75k total and it only took me 3 IRL hours hahaha. It was painful and the co-op silo stopped taking beets after a mil. So I had to do two seperate train rentals, the second of which was done after dark. I'm thankful I put the light bar on my tlx2020. Parked it by the fill pipe with the floodlights on
PC Master Race
Re: Griffin Indiana 22 Support Thread
@DMZ Commander- Sounds like I need to add a switchable spot light to the fill pipes on next update
-
- Posts: 156
- Joined: Thu Jan 13, 2022 2:25 am
Re: Griffin Indiana 22 Support Thread
Work has begun on upgrading the slow fermenting silo. Just thought you might like a progress pic.
-
- Posts: 309
- Joined: Thu Jun 16, 2022 7:19 pm
Re: Griffin Indiana 22 Support Thread
@DMZ
It would be nice having a light at the co-OP, but it's also sometimes fun that we have options on mods to utilize and solve issues like you did with the TLX. Maybe it's just me, I just find it fun or it adds to the experience utilizing things that I never thought I'd need on game. I've never harvested anything in game over 100k. That's why I need to stick with Griffin and get myself to "BIG FARMING"
It would be nice having a light at the co-OP, but it's also sometimes fun that we have options on mods to utilize and solve issues like you did with the TLX. Maybe it's just me, I just find it fun or it adds to the experience utilizing things that I never thought I'd need on game. I've never harvested anything in game over 100k. That's why I need to stick with Griffin and get myself to "BIG FARMING"
FTF
Re: Griffin Indiana 22 Support Thread
The light would be convenient, but not having the light or light bars on a truck gives me a reason to finally use the Flood Light Trailer
https://farming-simulator.com/mod.php?l ... tle=fs2022
https://farming-simulator.com/mod.php?l ... tle=fs2022
Re: Griffin Indiana 22 Support Thread
As we brought topic of sugar beet contracts - be aware of field 2 almost 2M liters of sugar beets.... I feel like I am done with this crop for at least 2 seasons
-
- Posts: 14
- Joined: Sat Nov 24, 2018 2:52 am
Re: Griffin Indiana 22 Support Thread
Anybody else having problems delivering Grapes to the GrocerYmart?
-
- Posts: 84
- Joined: Thu Mar 11, 2021 8:21 pm
Re: Griffin Indiana 22 Support Thread
what is the problem you are having? i just tested it now and was able to deliver grapes there like normal.TAfirehawk wrote: ↑Sun Sep 18, 2022 8:09 pm Anybody else having problems delivering Grapes to the GrocerYmart?
-
- Posts: 309
- Joined: Thu Jun 16, 2022 7:19 pm
Re: Griffin Indiana 22 Support Thread
@Fordimus
Exactly. Another prime example of a use for an otherwise less necessary mod. I like the mod and that someone made it, but it gets overlooked without a need
Exactly. Another prime example of a use for an otherwise less necessary mod. I like the mod and that someone made it, but it gets overlooked without a need
FTF
- EUROFARMER22
- Posts: 163
- Joined: Fri Dec 03, 2021 5:23 am
Re: Griffin Indiana 22 Support Thread
Nice
Are you using the Terrafarm mod?
John Deere - Nothing runs like a deere !
PC Specs:
PC Specs: