Griffin Indiana 22 Support Thread

User avatar
ajFarmer
Posts: 461
Joined: Tue Feb 16, 2021 5:01 am

Re: Griffin Indiana 22 Support Thread

Post by ajFarmer »

I added to my own challenge that I can not stay in a tent through winter season. Need to stay at Motel or proper house with heat.
Ag Hauler
Posts: 81
Joined: Sun Jun 17, 2018 9:59 pm

Re: Griffin Indiana 22 Support Thread

Post by Ag Hauler »

Aw Come on AJ. Where's your sense of adventure? It doesn't get that bad around Evansville.
User avatar
ajFarmer
Posts: 461
Joined: Tue Feb 16, 2021 5:01 am

Re: Griffin Indiana 22 Support Thread

Post by ajFarmer »

SAVE SAFE UPDATE 1.2.0.0
Status: Released
Release Date: 9/28/22

Notes: Looks like all is good and released today, Thanks everyone for the patience
@Ag Hauler- My old bones cant take the cold :lol:


Changelog 1.2.0.0:
-Fixed visual pedestrian head visible above ground by Laundromat while walking
-Fixed Larson's Manure Buying station to allow filling of manure spreaders and all trailers
-Fixed can not sell corner house lot West of baseball field after purchase
-Fixed visual light from lanterns still visible regardless of seasonal changes
-Fixed visual compressed trigger icon at water tower fill station
-Fixed missing snow mask under gas station awning
-Fixed missing asphalt terrain painting texture
-Fixed border collision
-Changed various buying stations accepted products
-Changed code in sellingStationTrain.xml to alleviate mod conflicts with train contracts
-Changed train cars to ease loading and increased fill capacity to 1.71 million liters
-Changed GW Elevator Storage Silo to 10 Million liters, Storage fee remained unchanged at .005 per 1000 liters
-Changed Fermenting Silo Mod input/output order for better viewing in Production Menu
-Changed foliage and terrain around Farmers Market grate
-Changed wall and utility pole position intersection of Main St. and Larson's Animal Dealer road
-Changed made adjustments to dealership vehicle spawn and fenceing to add more space
-Added Potato and Sugar beet to Larson's Livestock Buying Station
-Added Cotton to Farmers Market
-Added Canola, Soybeans, Sunflowers, and Maize to Farmers Market
-Added Contracts to Farmers Market
-Added Contracts to Spinnery
-Removed siren sound from downtown
NOTES:
-SAVE SAFE UPDATE
-Fix for corner lot by baseball field only takes effect on New Save
-Foliage and terrain changes around Farmers Market Grate only take effect on New Save
-Train car changes only take effect on New Save
-WARNING Baling contracts to Mount Vernon, Ill via Train should NOT be generating
-WARNING DO NOT except any bale contracts including cotton to Mount Vernon, Ill via Train
Last edited by ajFarmer on Wed Sep 28, 2022 5:12 pm, edited 1 time in total.
NotoriousWeber
Posts: 254
Joined: Mon Dec 03, 2018 11:12 pm

Re: Griffin Indiana 22 Support Thread

Post by NotoriousWeber »

@ajFarmer

Quick question- Are all harvest contracts set to go to Mt. Vernon? Seems like every harvest contract I get is for Mt. Vernon. No issues, just curious!

Thank you!!
The facts, although interesting, are irrelevant.
User avatar
ajFarmer
Posts: 461
Joined: Tue Feb 16, 2021 5:01 am

Re: Griffin Indiana 22 Support Thread

Post by ajFarmer »

@NotoriousWeber Are you using Version 1.1.0.0 or 1.2.0.0 ?
You will get Harvest contracts to Mt Vernon via train, HH Milling and Farmers Market on a save with no mods in folder guaranteed.
1.2.0.0 Should fix any contract issues with mod conflicts.
NotoriousWeber
Posts: 254
Joined: Mon Dec 03, 2018 11:12 pm

Re: Griffin Indiana 22 Support Thread

Post by NotoriousWeber »

@aj

I'm using 1.1.0.0 I believe. I have not updated today, but did update once, in which you removed the collision on the corner post on the road going north to the main farm(that's the only "landmark change" i can think of at the moment".

I am using the Better Contracts mod, maybe that has something to do with it. Not sure. Like I said, not an issue, just a question!
The facts, although interesting, are irrelevant.
User avatar
ajFarmer
Posts: 461
Joined: Tue Feb 16, 2021 5:01 am

Re: Griffin Indiana 22 Support Thread

Post by ajFarmer »

TO ALL:
New FS22 PROGRESSION CHALLENGE v 1.1
Just added few more logical rules
FS22 PROGRESSION CHALLENGE v 1.1 By:coleislazy contributor ajFarmer

LOANS
-start with $20k loan
-cannot take a new loan until the previous loan is paid completely
-loans only for farmland
-new loan can only be for 80% of the cost a new parcel of land (rounded down to the nearest $5k increment)
-aside from the initial $20k loan, must pay $5k principal payment monthly in addition to interest deducted automatically (optional see MORE THAN 1 DAY PER MONTH)

CONTRACTS
-no borrowing equipment
-must complete as close to the entire job as possible (even if the contract is complete)
-no cheating (e.g., using the lowest fertilizer setting)
-can only accept new contracts between 7 am and 7 pm, but can turn in contracts at any time
-once accepted, contracts can only be canceled with a good reason (e.g., a game bug)

LEASING
-once leased, a vehicle cannot be returned until 12 months have passed
-at 12 months you can return the vehicle or continue lease for another 12 months
-returned vehicles must be repaired to 100%
-a leased vehicle can be returned early only if the same vehicle is immediately purchased new
-tools like wagons, cultivators, plows, seeders, and planters etc.. must be leased for 12 months
-tools like soil sampler front loader, skid steer tools etc.. must be leased for 24hrs
-use your judgment on the 12 month or 24hr rules

WORLD
-obey all traffic laws
-minimal teleporting (e.g. teleport to fix a stuck ai driver then return)
-must rest minimum 8 hours per night
-no tents during winter months (proper housing or motel only).............NEW
-new farmland purchases must not contain crops other than grass.............NEW
-collectibles should only be used in a emergency (e.g. going bankrupt and to keep from needing to restart).............NEW

STORES
-only open 7 am - 7 pm
-new purchases must be made in person
-used purchases can be made remotely
-purchases must be picked up in a timely manner (same day at latest)
-repairs require vehicle to be left at repair location for 1 hour per 5% damage repaired, round up
-farmland purchases must me made in person at bank/community real estate office

FARM
-one fruit type per silo
-perishable goods must be sold daily (milk, eggs, greenhouse output unless put in cold storage)
-silage bales cannot be pierced while fermenting
-unwrapped bales must be under cover before sleeping
-cannot transport goods uncovered in the rain
-big bags, and pallets of farm supplies must be under cover when raining.............NEW
-No field work in heavy rain or extended periods of rain.............NEW

ANIMALS
-must always keep animals fed and watered
-purchases/sales must be transported manually (except chickens)

PRODUCTIONS
-no automatic distribution
-automatic selling only allowed for productions that could sell to customers directly (e.g., the bakery)

GAME SETTINGS
-hard economy
-6x game speed (optional see NOTES)
-1 month per day (optional see NOTES)
-no ai purchases
-weeds, stones, plowing all enabled

DAILY DEDUCTIONS
-$1000 per month for rent at motel or campground
-$1000 per month for personal expenses
-$500 per month for use of shed at vehicle dealer

MORE THAN 1 DAY PER MONTH
-limit 1 contract per month regardless of days per month chosen over 1
-$5k principal payment monthly can be ignored if you limit contracts to 1 per month

NOTES
-Game speed is up to player however suggested minimum is 3x
-Days per month suggested minimum 3x for Maize Plus users and better weather patterns like more snow accumulation etc..
-Gameplay mods and vehicle/implement mods are up to player but may increase progression
-Rules are to slow progression yet allow all of FS22 game mechanics.............NEW
-Main rule is to have fun, Everything is optional, Keep in mind loans and contracts are the big factors in progression..............NEW
-Don't give up and restart, remember to sell off assets or use collectibles to get you out of a bind..............NEW
Dan279
Posts: 106
Joined: Fri May 20, 2022 4:27 pm
Location: Somewhere in France

Re: Griffin Indiana 22 Support Thread

Post by Dan279 »

@AJ

Start from zero, with a 20k loan, it's gonna be hard, but I will survive.

Image

P.S. It ain't me in the picture :lol:
Just another guy playing farm sim, at least until I'm allowed to go back to work.

Playing on Xbox Series x : Griffin Indiana 22
coleislazy
Posts: 84
Joined: Thu Mar 11, 2021 8:21 pm

Re: Griffin Indiana 22 Support Thread

Post by coleislazy »

one thing i noticed during testing is that better contracts seems to always generate contacts with the same destination if you refresh. i don't know if that was just a random coincidence for me, or if there is a base game bug, or if its something with the better contracts. for example, i would start a new game and see a selection of contracts to various destinations, then i would clear and refresh the contracts to generate the maximum. after that all of the contacts that could go to the train would, and ones that couldn't would all go to another place that was the same. so i suspect it could be something with how better contracts refreshes, but i don't know.
Dan279
Posts: 106
Joined: Fri May 20, 2022 4:27 pm
Location: Somewhere in France

Re: Griffin Indiana 22 Support Thread

Post by Dan279 »

@Coleislazy

It's probably something in the better contracts mod coding that automatically selects the highest selling price.
Just another guy playing farm sim, at least until I'm allowed to go back to work.

Playing on Xbox Series x : Griffin Indiana 22
NotoriousWeber
Posts: 254
Joined: Mon Dec 03, 2018 11:12 pm

Re: Griffin Indiana 22 Support Thread

Post by NotoriousWeber »

@Dan279

That makes alot of sense. I'd definitley believe that was the case.
The facts, although interesting, are irrelevant.
User avatar
wheelmansteve
Posts: 381
Joined: Wed May 20, 2020 6:03 pm

Re: Griffin Indiana 22 Support Thread

Post by wheelmansteve »

So, not clear on this-

-SAVE SAFE UPDATE
-Fix for corner lot by baseball field only takes effect on New Save
-Foliage and terrain changes around Farmers Market Grate only take effect on New Save
-Train car changes only take effect on New Save

These updates will not appear in my current save? Don't really care about the first two, but the train is pretty major...
Old fat guy with a day job...
User avatar
ajFarmer
Posts: 461
Joined: Tue Feb 16, 2021 5:01 am

Re: Griffin Indiana 22 Support Thread

Post by ajFarmer »

@wheelmansteve- Correct New save required for those specific changes to take effect.
The Train car changes are just the arrangement of cars, The attempt to stop mod conflicts regarding train however works on old saves.
User avatar
wheelmansteve
Posts: 381
Joined: Wed May 20, 2020 6:03 pm

Re: Griffin Indiana 22 Support Thread

Post by wheelmansteve »

Thanks. Nearly a year in on my first go. Not sure I want to stop drop and roll on it...
Old fat guy with a day job...
User avatar
ajFarmer
Posts: 461
Joined: Tue Feb 16, 2021 5:01 am

Re: Griffin Indiana 22 Support Thread

Post by ajFarmer »

@wheelmansteve-
Make sure to go ahead and update though.
Post Reply