I can only speak for myself, of course, having said that I am making assumptions about your view and I could well be utterly wrong! Apologies n advance.BulletBill wrote: ↑Fri Sep 02, 2022 10:11 am I understand about being nostalgic about old maps which I get to a point as there are a few maps over the years I have enjoyed thoroughly, however what I can never work out is how players are able to ignore how dated these maps are now.
Every map mentioned in this thread uses very outdated models, poor model textures, and while at the time of release they were ok, time has moved on and what is achievable with model and texture quality is far better now.
I can't even bear to even look at my old maps as the models and textures look so bad. I'm curious as to why this doesn't bother a lot of players.
I see the same attitude in most of the Fs22 maps released so far, outdated models with poor textures, bad scaling and just poor map construction. How does this not kill your enjoyment?
It's complicated and at the same time very simple:
Put simply, I, and maybe other players, are looking at a map differently than you do as the map maker.
The more complicated version:
I'm running a story, even if it's a very simple "let's get this barley in before the rain" and to do that I am focused on what is happening, what is going to happen and so on, the visual element is only part of that. I'm already using imagination to fill in for the mechanics, because I can press Pause any time I want, I can fake in some more money, load my trailers with extra barley etc. but instead I work within the imaginary constraints and the same applies to the visual. I know that almost every pub in Farm Sim looks the same, I know that up close the barn walls are smeary and/or pixelated. I know that barley stubble just doesn't look like that but I ignore it for the same reason: to make the story work.
The same thing put a different way:
As a programmer I write code. Code can be right or it can be wrong -- in fact it's more-right or less-wrong -- and yet still "work". To management, my boss, and probably end-users there is no difference, to them if it works it must be right. To me there's a whole series of "yes but..." and "what if..?" and "It could be better if ...". In this example, you are me (the programmer) and I am the end-user. To me, it works, to you "Yes, but it could be better ..."
I hope this makes some sort of sense ... it did to me before I wrote it down.