Console mods

Chad05
Posts: 174
Joined: Thu Mar 16, 2017 12:24 am
Location: Rickman Tennessee
Contact:

Console mods

Post by Chad05 »

I guess we quit release mods for consoles???????? :hmm:
dirt88
Posts: 39
Joined: Wed Jun 23, 2021 2:57 am

Re: Console mods

Post by dirt88 »

Chad05 wrote: ↑Thu Oct 06, 2022 4:31 pm I guess we quit release mods for consoles???????? :hmm:
i was woundering that two. something Definity going on
User avatar
furman11
Posts: 53
Joined: Tue Jan 23, 2018 9:33 am

Re: Console mods

Post by furman11 »

So far this game is slowly dying of its own life. Honestly, only mods make the game more attractive. DLC one big mistake. Therefore, they should put more emphasis on mods. Maybe people have been fired or shutting down the company.πŸ™ˆπŸ˜‚
[*]XBOX SERIES X[*] :biggrin2: *thumbsup*
Chad05
Posts: 174
Joined: Thu Mar 16, 2017 12:24 am
Location: Rickman Tennessee
Contact:

Re: Console mods

Post by Chad05 »

Yeah I don't think we get as much mods for 22 like we did on fs19
Honkyfarmer_v1010
Posts: 309
Joined: Thu Jun 16, 2022 7:19 pm

Re: Console mods

Post by Honkyfarmer_v1010 »

Seems as tho console mods take forever to get approved in 22. We get days of a huge list and only of them drop. Next day is a tiny list lol. I dont even get hyped about mods anymore, until they are downloaded. I've seen mods at work only to be removed later in the day.
FTF
User avatar
ValhallSN95
Posts: 356
Joined: Thu Jul 09, 2020 5:10 pm
Location: Wolfforth, Texas
Contact:

Re: Console mods

Post by ValhallSN95 »

Honkyfarmer_v1010 wrote: ↑Thu Oct 06, 2022 6:10 pm I've seen mods at work only to be removed later in the day.
This is why I keep a bluetooth controller in my toolbox and the Xbox app on my phone lol
Chris Birdsong Wolfforth, TX
Grew up running a 4430 on my granddads farm

Xbox Series X / Xbox Series X / Xbox Series S
FS22 7,545hrs FS19 10,965hrs
FS17 (XB1) 7,910hrs FS17 (PC) 1,297hrs
FS15 7,620hrs FS13 7,877hrs
Adnel
Posts: 37
Joined: Wed Jan 08, 2020 4:14 pm

Re: Console mods

Post by Adnel »

Chad05 wrote: ↑Thu Oct 06, 2022 5:15 pm Yeah I don't think we get as much mods for 22 like we did on fs19
You guys are joking right? The game have been out for a year, how long was it we had fs19 before this game? of course there are more mods for 19 because it took years for 22 to come out. play something else instead and come back in a year and see what's there then.or stop complaining and be thankful we get mods at all.
eric21
Posts: 7191
Joined: Thu Mar 13, 2014 6:48 pm

Re: Console mods

Post by eric21 »

furman11 wrote: ↑Thu Oct 06, 2022 5:05 pm So far this game is slowly dying of its own life. Honestly, only mods make the game more attractive. DLC one big mistake. Therefore, they should put more emphasis on mods. Maybe people have been fired or shutting down the company.πŸ™ˆπŸ˜‚
That's a silly statement, modders have real working lives to tend to and don't have to to mods because some people are unwilling to wait.
User avatar
furman11
Posts: 53
Joined: Tue Jan 23, 2018 9:33 am

Re: Console mods

Post by furman11 »

eric21 wrote: ↑Thu Oct 06, 2022 6:38 pm
furman11 wrote: ↑Thu Oct 06, 2022 5:05 pm So far this game is slowly dying of its own life. Honestly, only mods make the game more attractive. DLC one big mistake. Therefore, they should put more emphasis on mods. Maybe people have been fired or shutting down the company.πŸ™ˆπŸ˜‚
That's a silly statement, modders have real working lives to tend to and don't have to to mods because some people are unwilling to wait.
I am not criticizing modders and I am very happy with what they do. The only thing that annoys is the Giants approach to modders and mods. It is true that if it were not for the fashion, they would have ended their business long ago and closed the company. I would like GIANTS to finally start supporting modders, helping them, not just cutting their wings. *thumbsup*
[*]XBOX SERIES X[*] :biggrin2: *thumbsup*
eric21
Posts: 7191
Joined: Thu Mar 13, 2014 6:48 pm

Re: Console mods

Post by eric21 »

Well modders do get paid when uploading mods, choose on certain days on which mods modders want, ie some mods have come on Saturday or even rarer on a Sunday. Alot of it is between giants and the modder. In terms of amount of mods I'd say fs22 has done well. Plus it's the quy of mods rather than the amount
Honkyfarmer_v1010
Posts: 309
Joined: Thu Jun 16, 2022 7:19 pm

Re: Console mods

Post by Honkyfarmer_v1010 »

ValhallSN95 wrote: ↑Thu Oct 06, 2022 6:15 pm
Honkyfarmer_v1010 wrote: ↑Thu Oct 06, 2022 6:10 pm I've seen mods at work only to be removed later in the day.
This is why I keep a bluetooth controller in my toolbox and the Xbox app on my phone lol
Luckily it's a rare instance but I've had a few instances of me searching for way too long before realizing something was pulled lol
FTF
Bobble2020
Posts: 194
Joined: Sat Aug 08, 2020 11:41 pm

Re: Console mods

Post by Bobble2020 »

The thing with console mods is they also have to go through the system with Sony and Microsoft as well as Giants so it takes longer for them abd possibly more chance of failing
dirt88
Posts: 39
Joined: Wed Jun 23, 2021 2:57 am

Re: Console mods

Post by dirt88 »

Bobble2020 wrote: ↑Thu Oct 06, 2022 7:26 pm The thing with console mods is they also have to go through the system with Sony and Microsoft as well as Giants so it takes longer for them abd possibly more chance of failing
then how do you explain why they let certain modders constantly release buggy mods but over modders have to constantly fight to even find out why it can't be on console i.e. iowa plans
Honkyfarmer_v1010
Posts: 309
Joined: Thu Jun 16, 2022 7:19 pm

Re: Console mods

Post by Honkyfarmer_v1010 »

dirt88 wrote: ↑Thu Oct 06, 2022 10:00 pm
Bobble2020 wrote: ↑Thu Oct 06, 2022 7:26 pm The thing with console mods is they also have to go through the system with Sony and Microsoft as well as Giants so it takes longer for them abd possibly more chance of failing
then how do you explain why they let certain modders constantly release buggy mods but over modders have to constantly fight to even find out why it can't be on console i.e. iowa plans
Also i.e., tlx 3500 and lizard f350. Both mods was in 19 but 82 keeps having issues getting update passed and agro tonho stopped resubmitting since there was an update in the works so I think they gave up until everything was finished
FTF
eric21
Posts: 7191
Joined: Thu Mar 13, 2014 6:48 pm

Re: Console mods

Post by eric21 »

dirt88 wrote: ↑Thu Oct 06, 2022 10:00 pm
Bobble2020 wrote: ↑Thu Oct 06, 2022 7:26 pm The thing with console mods is they also have to go through the system with Sony and Microsoft as well as Giants so it takes longer for them abd possibly more chance of failing
then how do you explain why they let certain modders constantly release buggy mods but over modders have to constantly fight to even find out why it can't be on console i.e. iowa plans
There was a few bugs with that map and other things, problem was modders get too much pressure who say "I want it now"
Post Reply