Silverrun - Deadwood is dead loss

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Gugernoot215
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Re: Silverrun - Deadwood is dead loss

Post by Gugernoot215 »

Oops i didn't read.
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Trumpcard54455
Posts: 49
Joined: Sun Dec 09, 2018 8:31 pm

Re: Silverrun - Deadwood is dead loss

Post by Trumpcard54455 »

I'm only curious that dead wood is in "beta phase." Perhaps a planted tree will go through life cycle only to reach the status of dead wood if you let it go too long. Some other factor forcing you to really keep track of the trees you plant/grow as we have quickly learned what the penalty value of dead wood is.
ice_boii_1207
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Re: Silverrun - Deadwood is dead loss

Post by ice_boii_1207 »

If i went to a real life lumber yard and had a rotten tree they would not except it lol. And you should have concern for building a roller coaster from dead trees. They could be rotten!😂😂
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Frozen Catalyst
Posts: 172
Joined: Thu Aug 17, 2017 1:59 am

Re: Silverrun - Deadwood is dead loss

Post by Frozen Catalyst »

Seems like an over-reaction here.

I’ve been taking deadwood from my own plots to the sawmill no worries.

In your testing you found that the woodturner takes the deadwood. Now staircase railings and pepper grinders sell for good money.

I think that’s a great return for essentially free wood.

Deadwood contracts are a way to access wood for your productions without owning any land it seems.
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Bobbi-79
Posts: 121
Joined: Sun Mar 07, 2021 11:31 am

Re: Silverrun - Deadwood is dead loss

Post by Bobbi-79 »

OK, but how many liters of wood You have from one deadwood?
For me it's about 50 liters...
Frozen Catalyst
Posts: 172
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Re: Silverrun - Deadwood is dead loss

Post by Frozen Catalyst »

Yep, which for a 20 tree deadwood contract gives me 1,000l of wood which makes 2,000l of pepper grinders. Which sell for around $1,200/1,000l on hard.
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