Silverrun

Kazzar
Posts: 30
Joined: Thu Nov 22, 2018 5:24 pm
Location: Danmark

Silverrun

Post by Kazzar »

Dont know if it has been said, but it is really annoying with those large pile of logs laying on the old sawmill proberty and i cant remove them even when i bought the sawmill.

Is there any plans to make them removeable?

would be great if we could use that space for a shed or some other productions.

There is no foundry in silverrun and once again it's hard to find a decent level space to build stuff.

Cant sell unprossed iron.

Could use a new big volvo dumper so i can upgrade the old one.
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Gugernoot215
Posts: 242
Joined: Fri Mar 12, 2021 9:12 am

Re: Silverrun

Post by Gugernoot215 »

Wasn't there a map object hider mod for 19?
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Leezer
Posts: 6
Joined: Mon Apr 25, 2022 1:02 pm

Re: Silverrun

Post by Leezer »

If you start on New Farmer, then the area just below your house is almost completely flat. I clearcut it, put in a grass field and the iron foundry, with a sheep pen or two.
ghostwolf74
Posts: 5
Joined: Tue Jan 19, 2021 6:20 pm

Re: Silverrun

Post by ghostwolf74 »

Area 41 and 42 (around the south sawmill) are very flat grass areas. You can easily plant productions there.
Tom:)2010
Posts: 1
Joined: Sat Dec 24, 2022 11:18 am

Re: Silverrun

Post by Tom:)2010 »

Gugernoot215 wrote: Sat Nov 19, 2022 5:40 pm Wasn't there a map object hider mod for 19?
There is object hider for FS19 is on
FARMING SIMULATOR 19 mods website.
Bobble2020
Posts: 194
Joined: Sat Aug 08, 2020 11:41 pm

Re: Silverrun

Post by Bobble2020 »

I put the iron foundry just down north from the mine on the flattish piece of land after levelling it off . then use the big volvo and bucket and take the iron ore straight there , no need for a tipper lorry
Bobble2020
Posts: 194
Joined: Sat Aug 08, 2020 11:41 pm

Re: Silverrun

Post by Bobble2020 »

would also love to be able to remove the placed rocks on other maps that are often in the way
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Cajunwolf
Posts: 680
Joined: Fri Sep 23, 2016 6:25 pm

Re: Silverrun

Post by Cajunwolf »

Load the map into the editor, make a mod map under a different name, and make it how you want. That's how I do it. As to the OP's post, once in the editor, you can remove the log piles and make the area how you want.
Katra
Posts: 18
Joined: Sun Dec 18, 2022 1:00 pm

Re: Silverrun

Post by Katra »

Cajunwolf wrote: Sun Dec 25, 2022 10:50 pm Load the map into the editor, make a mod map under a different name, and make it how you want. That's how I do it. As to the OP's post, once in the editor, you can remove the log piles and make the area how you want.
i was under the impression you cant do that because silver run is encrypted in pdlc you cant access any of its xmls or files and i dont think you can load it in the editor and alter it
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Cajunwolf
Posts: 680
Joined: Fri Sep 23, 2016 6:25 pm

Re: Silverrun

Post by Cajunwolf »

Katra wrote: Mon Dec 26, 2022 2:42 am
Cajunwolf wrote: Sun Dec 25, 2022 10:50 pm Load the map into the editor, make a mod map under a different name, and make it how you want. That's how I do it. As to the OP's post, once in the editor, you can remove the log piles and make the area how you want.
i was under the impression you cant do that because silver run is encrypted in pdlc you cant access any of its xmls or files and i dont think you can load it in the editor and alter it
Ah... this is true.
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