Moza Racing R5 and R9 support

chipfletcher
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Joined: Thu Sep 22, 2022 9:13 pm

Moza Racing R5 and R9 support

Post by chipfletcher » Thu Sep 22, 2022 10:13 pm

Hello, I'm trying to get all the buttons working with my Moza R5 steering wheel. I wouldn't mind trying to create an XML definition for the R5 in the inputDevices/ folder but I am not sure how to get the physical -> logical button mappings.

The wheel works great although there is no feedback from the game. Most of the controller buttons on the steering wheel work including the d-pad but a few don't so I wonder if all they need is a button mapping.

Is there any documentation on creating inputDevices definitions? If anyone else has already added support for the Moza R9 I would love to have a copy of that XML to use as a starting point.

Any help or pointers would be greatly appreciated. Thanks!

JensChrDK
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Re: Moza Racing R5 and R9 support

Post by JensChrDK » Fri Sep 23, 2022 10:15 am

You can just set the buttons to what you would like them to do.
The first time I connected a wheel to the game I didn't know what to assign the buttons to, but after playing a couple of hours it quickly got "obvious" which functions I used most, and assigned them to the steering wheel buttons.

Sorry if I misunderstood, and you already knew this :wink3:
Been playing WAAAAY to many hours - PC with Logitech G27

chipfletcher
Posts: 5
Joined: Thu Sep 22, 2022 9:13 pm

Re: Moza Racing R5 and R9 support

Post by chipfletcher » Fri Sep 23, 2022 10:59 am

Thanks for the reply. Most buttons on the wheel are mappable but about five are not. I wondered if these could not be assigned because they need a physical to logical mapping in the XML. I have already assigned some of the buttons that I can - and like you it is taking a little time to figure out which functions are most needed :). Cheers!

JensChrDK
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Re: Moza Racing R5 and R9 support

Post by JensChrDK » Fri Sep 23, 2022 1:51 pm

I'm no expert at all, just tried this many times :biggrin2:

Is it in the ingame keybinding options that you can't assign those 5 buttons? Sounds weird! Can you go into your pc settings, or what it's called, and open the wheels properties to see if all the buttons work, when not ingame?
Been playing WAAAAY to many hours - PC with Logitech G27

chipfletcher
Posts: 5
Joined: Thu Sep 22, 2022 9:13 pm

Re: Moza Racing R5 and R9 support

Post by chipfletcher » Fri Sep 23, 2022 3:36 pm

I had a look at the Control Panel for the R5 and those same 5 buttons don't trigger on the test page. However, the Moza software definitiely sees those buttons triggering like all the rest. So it is curious :confusednew: . Cheers

JensChrDK
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Re: Moza Racing R5 and R9 support

Post by JensChrDK » Fri Sep 23, 2022 5:01 pm

That is weird. Maybe contact Moza support, they must know what to do!
On a side note, had to Google and see the wheel - that's a freakin' nice looking wheel! :coolnew:
Been playing WAAAAY to many hours - PC with Logitech G27

chipfletcher
Posts: 5
Joined: Thu Sep 22, 2022 9:13 pm

Re: Moza Racing R5 and R9 support

Post by chipfletcher » Fri Sep 23, 2022 7:36 pm

It is a lovely wheel and I can't believe how heavy and real it feels even though it has a tiny diameter. It has already made my FS22 experience sooo much better. Analogue acceleration and braking are brilliant improvements too.

I think I figured something out - the buttons are assignable in ETS2 and I noticed that the non-triggering buttons have a code 32 and higher. So I wonder in Farming Simulator is only listening for codes 0-31. This is really hopeful as I might be able to make an XML definition now that I have the code mappings. Will post updates. All the best!

JensChrDK
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Re: Moza Racing R5 and R9 support

Post by JensChrDK » Fri Sep 23, 2022 7:54 pm

Good to hear! Hope you figure it out!
Been playing WAAAAY to many hours - PC with Logitech G27

chipfletcher
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Joined: Thu Sep 22, 2022 9:13 pm

Re: Moza Racing R5 and R9 support

Post by chipfletcher » Fri Sep 23, 2022 9:46 pm

I managed to get an inputDevices/ XML definition working with vendorId="346E" and productId="0004".

Sadly FS22 still doesn't see those button presses above code 31 so the physical to logical remap fails to work.

I verified the other buttons can be remapped as the test labels I used in the XML showed up in the game.

Looks like I'm stuck until Giants puts in the ability to read higher button codes from gamepads/joysticks.

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