anyone here uses the above if so can they explain like what buttons numbers refer to
as in the input bindings there are lines like
<binding device="0_XINPUT_GAMEPAD" input="BUTTON_6 BUTTON_3" axisComponent="+" neutralInput="0" index="1"/>
so there-fore what button is 6 and 3
there is button numbers what go up to 20 but need to know what they refer to
Edit don_apple: topic moved from "General Discussion" to "Technical Support" since this is realted to a technical issue.
xbox 360 controller
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- PrincessJessi84
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Re: xbox 360 controller
I have a corded xbox 360/one controller (claims to work on the one but it doesn't) that I got while waiting on my replacement custom xbone controller and its all pre mapped and the controls show up as a/x/y/b/etc just as they do with the custom xbone one.. but it could be cause its a combo one.. I don't know the controls tho.. I just wing it with my wheel/shifter/pedals/knob/stick as they r the same way.. its all numbered.. I was just telling a friend last nite how I feel giants have fallen short on the control mapping compared to most other simulator games I play and I really wish they would step their game up
Re: xbox 360 controller
To see which button listed in the inputBindings.xml file corresponst do what button on the gamepad you can use the following command if you have the 'development controls' of the game activated (see https://gdn.giants-software.com/documen ... erview.php) and open the in-game console:
Code: Select all
gsEnableInputDebug
Gruß/Regards,
don_apple
Apple iMac 27" (2017), Quad-Core i7 4.2 GHz, 48GB, AMD Radeon R580 8GB
Bitte benutzt das öffentliche Forum für Supportfragen und nicht PN/Please use the public forum for support questions and not PM
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don_apple
Apple iMac 27" (2017), Quad-Core i7 4.2 GHz, 48GB, AMD Radeon R580 8GB
Bitte benutzt das öffentliche Forum für Supportfragen und nicht PN/Please use the public forum for support questions and not PM
FS22 Bugtracker log.txt Image Server Forenregeln Board rules
Re: xbox 360 controller
yeah just tried that but the text is so small to read.don_apple wrote: ↑Fri Apr 05, 2019 6:22 pm To see which button listed in the inputBindings.xml file corresponst do what button on the gamepad you can use the following command if you have the 'development controls' of the game activated (see https://gdn.giants-software.com/documen ... erview.php) and open the in-game console:Code: Select all
gsEnableInputDebug
4 posts
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