In multiplayer - Yes, also need to use the same filename, otherwise mod will not work in multiplayer games.svkb wrote: ↑Tue May 28, 2019 4:12 pmWhat do you mean by unpacked mods? I though any mod you put in the mod folder had to be zipped???IceUul wrote: ↑Tue May 28, 2019 10:14 am Problem solved.
2. Giants ingame machines are in unpacked format on HDD, in FS17 helped me to prevent stutter if i unpacked
all my mods in mod folder (repack with store option might help also). In FS19 i started with unpacked mods, so i do not know the difference.
In single player it needs to look like this: \mods\<mod folder name> or \mods\<modname>.zip
You need to extract the files to \mods\<mod folder name>\<files> . Does not matter what is the folder name, some maps
does not work, when you change the initial name.
Anyway.... the data folder in FS19 game folder looks same, there are folder vehicles or something, under there are brands, then names and there are files inside, all unpacked. Basically you can drop your mods there also, then they look like ingame items, but multiplayer might not work anymore after that. Also you can edit xml files inside there. Basically redo the entire equipment lineup. Just to remember that game reinstall will delete all your changes and game does not support multiplayer anymore.
Why to unpack mods? - to fast edit xml-s mods, if you do not play in multiplayer.
Why to unpack/repack mods? - to get better loading times, because your PC does not need to unpack the files. If you do repack use the "store" option, do not choose option called "best compression", basically do not compress files, just store them as zips or open folders. This means less work for your CPU/HDD and means better running game.