GIANTS Editor 64bit 8.1.0 Crashing on Map loading

JTmodding
Posts: 1
Joined: Fri Aug 30, 2019 5:11 am

GIANTS Editor 64bit 8.1.0 Crashing on Map loading

Post by JTmodding »

Been working on a map for the past few days no issues until today when I save and close to take a break and I come back to try loading up the map and it crashes on loading the Map i3d. tried searching the "Info: transform group 'bush01' has elements very far out from the cell edge (29.61% expansion)" but no luck of finding anything helpful.

Heres the Giants editor log. Any help is appreciated!
GIANTS Engine Runtime 8.0.0 (18339) 64bit (Build Date: Feb 9 2019)
Copyright (c) 2008-2019, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2019, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 8.1.0
Main System
CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
Memory: 16319 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GTX 1060 6GB/PCIe/SSE2
Version: 4.5.0 NVIDIA 436.15
Shader Version: 4.50 NVIDIA
Max. Texture Layers: 16
GL_AMD_depth_clamp_separate not supported
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Very High (forced)
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16 Shadow Focus Box true
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Bloom Quality: 5
SSAO Quality: 15
DOF: Enabled
Cloud Quality: 4
Check for updates (https://gdn.giants-software.com)
C:\Users\Rj\Documents\My Games\FarmingSimulator2019\mods\newmap\maps\mapDE.i3d (4194.28 ms)
F:/Steam/steamapps/common/Farming Simulator 19/data/foliage/wheat.i3d (14.94 ms)
F:/Steam/steamapps/common/Farming Simulator 19/data/foliage/grassDense.i3d (11.24 ms)
F:/Steam/steamapps/common/Farming Simulator 19/data/foliage/canola.i3d (11.33 ms)
F:/Steam/steamapps/common/Farming Simulator 19/data/foliage/barley.i3d (8.35 ms)
F:/Steam/steamapps/common/Farming Simulator 19/data/foliage/maize.i3d (20.85 ms)
F:/Steam/steamapps/common/Farming Simulator 19/data/foliage/decoFoliage.i3d (56.93 ms)
F:/Steam/steamapps/common/Farming Simulator 19/data/foliage/potato.i3d (12.77 ms)
F:/Steam/steamapps/common/Farming Simulator 19/data/foliage/potatoHaulm.i3d (2.81 ms)
F:/Steam/steamapps/common/Farming Simulator 19/data/foliage/sugarbeet.i3d (9.32 ms)
F:/Steam/steamapps/common/Farming Simulator 19/data/foliage/sugarbeetHaulm.i3d (2.09 ms)
F:/Steam/steamapps/common/Farming Simulator 19/data/foliage/sunflower.i3d (16.08 ms)
F:/Steam/steamapps/common/Farming Simulator 19/data/foliage/soybean.i3d (13.51 ms)
F:/Steam/steamapps/common/Farming Simulator 19/data/foliage/oilseedRadish.i3d (3.60 ms)
F:/Steam/steamapps/common/Farming Simulator 19/data/foliage/poplar.i3d (15.41 ms)
F:/Steam/steamapps/common/Farming Simulator 19/data/foliage/bush01.i3d (26.08 ms)
Info: transform group 'bush01' has elements very far out from the cell edge (29.61% expansion)
F:/Steam/steamapps/common/Farming Simulator 19/data/foliage/oat.i3d (12.08 ms)
F:/Steam/steamapps/common/Farming Simulator 19/data/foliage/sugarCane.i3d (14.61 ms)
F:/Steam/steamapps/common/Farming Simulator 19/data/foliage/sugarCaneHaulm.i3d (2.50 ms)
F:/Steam/steamapps/common/Farming Simulator 19/data/foliage/cotton.i3d (15.36 ms)
F:/Steam/steamapps/common/Farming Simulator 19/data/foliage/weed.i3d (21.41 ms)
ShaderId postfx_precomputeatmdensity.cg:0
ShaderId postfx_atmospherereprojection.cg:0
ShaderId copytexture.cg:0
ShaderId postfx_computeweathersetup.cg:0
ShaderId postfx_atmosphere.cg:16
ShaderId postfx_atmosphere.cg:48
ShaderId postfx_luminancemap.cg:0
ShaderId postfx_adaptluminance.cg:0
ShaderId postfx_blur.cg:0
ShaderId postfx_blur.cg:1
ShaderId postfx_bloom.cg:0
ShaderId postfx_blur.cg:3
ShaderId postfx_initnearcoc.cg:0
ShaderId postfx_computenearcoc.cg:0
ShaderId postfx_smallblur.cg:0
ShaderId postfx_applydof.cg:1
ShaderId postfx_lutgrading.cg:10
ShaderId postfx_tonemapping.cg:10
ShaderId postfx_depthresolve.cg:0
ShaderId postfx_downscaledepth.cg:0
ShaderId postfx_sao.cg:0
ShaderId postfx_saoblur.cg:0
ShaderId postfx_saoupsample.cg:0