Multithread support?

frahvem
Posts: 1
Joined: Fri Nov 26, 2021 8:08 pm

Multithread support?

Post by frahvem »

Anyone here know if the game has multithread support and if so how to turn it on?
TheSarkY
Posts: 67
Joined: Thu Sep 17, 2020 6:11 am

Re: Multithread support?

Post by TheSarkY »

It's supossed to have it but it doesn't work, atleast not on my pc
parad0x177
Posts: 425
Joined: Sat Feb 24, 2018 4:52 pm
Location: Southeastern USA

Re: Multithread support?

Post by parad0x177 »

frahvem wrote: Fri Nov 26, 2021 8:12 pm Anyone here know if the game has multithread support and if so how to turn it on?
What are you expecting to gain? If the game engine is updating all the states it needs to fast enough to keep the game world fully in synch and the CPU is managing to push enough data to keep the GPU fully occupied (or if the frame rate is already capped out), what more is there for the hardware to do with another thread (or core)?
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strauts6
Posts: 297
Joined: Mon Nov 03, 2014 12:00 am

Re: Multithread support?

Post by strauts6 »

Seems to be working for me, cpu (i5-4590) 50% at max and gpu (gtx 1060) always at 100%.
MagicBoy
Posts: 294
Joined: Sun Feb 21, 2021 1:29 pm

Re: Multithread support?

Post by MagicBoy »

12 cores and working fine here. FS22 still heavily utilises a couple of cores cause doing physics calculations are mostly single threaded by nature.
strudders2112
Posts: 112
Joined: Thu Oct 30, 2014 2:02 pm

Re: Multithread support?

Post by strudders2112 »

Only works on DirectX 12.

I finally have it running on DX12 and it is working well. DX11 is a nightmare for me with my graphics settings.
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