DLSS Console Error

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Zepher
Posts: 2
Joined: Wed May 04, 2022 2:17 am

DLSS Console Error

Post by Zepher »

Hi All.
I'm having an error being spammed whenever I load the title screen (Either upon loading the game or leaving a server/map). It just says "Info: DLSS not available" I know this probably wont show if I didn't have the console turned on, but I need the console for some developer reasons. So I am trying to figure out how to get rid of this. It just started happening with one of the recent patches, though I cant remember which one exactly. I've seen people saying to just turn DLSS on/off but I don't see an option anywhere to do that (either in the xml files or in-game settings). I only have a nVidia 1070 so I don't think DLSS is an option anyway?

I just want the error to stop happening. It's annoying when trying to test mods and maps I'm working on and every time I load or unload I have to hit the console key twice. Besides that, the game runs fine with no issues. Spoiler below is a copy of the log file on a fresh startup.
Thanks yall

Code: Select all

GIANTS Engine Runtime 9.0.0 (27282) 64bit Steam (Build Date: Apr  7 2022)
Copyright (c) 2008-2021, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2021, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2022
Main System
  CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
  Memory: 32613 MB
  OS: Windows NT 10.0 64-bit
Physics System
  Version: 5.9.5
  Thread(s): 2
Audio System
  Driver: SoftMixer WASAPI Stereo
  Version: 2018.11
  Frequency: 44100
  Max. active sources: 256
Render System
  Driver: Direct 3D 11
  Card Vendor: NVIDIA Corporation
  Renderer: NVIDIA GeForce GTX 1070 Ti
  Version: 30.0.15.1215 (17.3.2022)
  Revision: 161
  Feature level: DirectX 11
  Windowed Mode             : on
  V-Sync                    : on
  Effective Window Size     : 1920 x 1080
  Effective Swap Chain Size : 1920 x 1080
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
  Level: Very High (forced)
  View Distance Factor: 1.300000
  Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16
  Shadow Focus Box: true
  Foliage Shadows: true
  Shader Quality: 3
  Skip Mipmaps: 0
  LOD Distance Factor: 1.300000
  Terrain LOD Distance Factor: 2.000000
  Terrain Quality: 3
  Foliage View Distance Factor: 1.600000
  Volume Mesh Tessellation Factor: 0.750000
  Tyre Tracks Segments Factor: 4.000000
  Max. Number of Shadow Lights: 5
  Max. Number of Lights: 256
  Max. Number of Dir Lights: 4
  Max. Number of Lights Per Cluster: 32
  MSAA: 1
  Post Process AA: TAA
  DLSS Quality: Off
  AMD FidelityFx SR Quality: Off
  Sharpness: 1.00
  Recommended Window Size: 1920 x 1080px
  Bloom Quality: 5
  SSAO Quality: 19
  SSAO Resolution Scaling: 0.500000
  DOF: Enabled
  Half Resolution DOF: Disabled
  Cloud Quality: 4
  Texture Streaming: Enabled
  EnvMap Blending: Enabled
  Dynamic Specular EnvMap: Disabled
  Shading Rate Quality: 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
Started 1 threads for threadpool 'TerrainPatchOccluderManager unique worker'
 Used Start Parameters:
    exe C:\Program Files (x86)\Steam\steamapps\common\Farming Simulator 22\x64\FarmingSimulator2022Game.exe 
Platform: loading defaults
  Setting 'Master Volume': 1.000
  Setting 'Is Train Tabbable': true
  Setting 'Radio Vehicle Only': true
  Setting 'Radio Active': false
  Setting 'Use Colorblind Mode': false
  Setting 'Easy Arm Control': true
  Setting 'Show Trigger Marker': true
  Setting 'Show Help Trigger': true
  Setting 'Show Field-Info': true
  Setting 'Invert Y-Look': false
  Setting 'Show Help Icons': true
  Setting 'Radio Volume': 0.300
  Setting 'Vehicle Volume': 0.600
  Setting 'Environment Volume': 0.700
  Setting 'GUI Volume': 1.000
  Setting 'Master Volume': 1.000
  Setting 'Music Volume': 0.000
Farming Simulator 22 (Steam)
  Version: 1.4.1.0 b16703
  Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr ea da fi no sv fc
  Language: en
  Time: 2022-05-03 21:11:52
  ModDesc Version: 65
  Mod Directory: C:/Users/Zepher/Documents/My Games/FarmingSimulator2022/mods/
Extra Content: Unlocked 'MACK_BLACK_ANTHEM'
Extra Content: Unlocked 'PORSCHE_JUNIOR'
Extra Content: Unlocked 'ZETOR25K'
Extra Content: Unlocked 'FENDT900BB'
Extra Content: Unlocked 'ALDI_SHORTS'
Extra Content: Unlocked 'ALDI_SHIRT'
Extra Content: Unlocked 'ALDI_HAT'
Extra Content: Unlocked 'ALDI_HOODIE'
Available dlc: (Hash: 49bfa385ca90594408a7f75db8783578) (Version: 1.1.0.0) pdlc_claasSaddleTracPack
dataS/character/humans/player/animations.i3d (365.57 ms)
dataS/character/humans/player/vehicleCharacterAnimations.i3d (2.31 ms)
dataS/character/humans/npc/animations.i3d (38.64 ms)
Info: DLSS not available
Info: DLSS not available
Info: DLSS not available
Info: DLSS not available
Info: DLSS not available
Stegei
GIANTS Software | CTO
Posts: 1788
Joined: Sat Jun 09, 2007 10:51 am

Re: DLSS Console Error

Post by Stegei »

This is not an error message, just an information that DLSS is not available on your system (which as you said, is to be expected). We'll however remove this message again in future updates as this was just intended for debugging purposes.
User avatar
Zepher
Posts: 2
Joined: Wed May 04, 2022 2:17 am

Re: DLSS Console Error

Post by Zepher »

Stegei wrote: Wed May 04, 2022 10:32 am This is not an error message, just an information that DLSS is not available on your system (which as you said, is to be expected). We'll however remove this message again in future updates as this was just intended for debugging purposes.
Thanks for the reply Stegei.
Having it not show up constantly will be great. Maybe instead of removing it completely you could just change the flag from 'error' to 'warning' so those who want full debugging function still have that feature. For example, in the game.xml file:

Code: Select all

<openDevConsole onWarnings="false" onErrors="true"/>

This is how my console is configured but later be able to change 'onWarnings' to True and receive the message again.

Just a thought. Thanks again for the reply and resolving my question!
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