[READ] FS19 PC 1.2.0 - Multiplayer COOP Steering

User avatar
Loz_636
Posts: 81
Joined: Sat Dec 01, 2018 11:41 am
Location: UK, Surrey

[READ] FS19 PC 1.2.0 - Multiplayer COOP Steering

Post by Loz_636 » Fri Dec 21, 2018 7:44 pm

- PC/Mac/PS4/XB1: PC
- Vehicle/Tool/Model/Object: Any vehicle
- Issue: When using steering wheels, approaching full lock the wheels on the vehicle will flip full lock in the opposite direction
- Single- or Multiplayer: Multiplayer COOP
- Steps to reproduce: Start a new COOP game using G920 or Saitek/Logitech Farm wheel then try full steering lock
- Does it happen on a standard map without mods yes/no: Yes

Apologies if this is not a bug and I've missed something!

User avatar
Loz_636
Posts: 81
Joined: Sat Dec 01, 2018 11:41 am
Location: UK, Surrey

Re: FS19 PC 1.2.0 - Multiplayer COOP Steering

Post by Loz_636 » Sun Jan 06, 2019 11:59 pm

my number 1 bug I would like to be fixed ;-)

bump

User avatar
Rahkiin
GIANTS Software | Gameplay Programmer
Posts: 557
Joined: Tue Jan 17, 2017 12:45 pm

Re: FS19 PC 1.2.0 - Multiplayer COOP Steering

Post by Rahkiin » Mon Jan 07, 2019 1:38 pm

What do you mean with 'full steering lock', and with 'COOP'?

User avatar
Guil
Moderator
Posts: 4543
Joined: Fri Aug 21, 2015 8:43 pm

Re: FS19 PC 1.2.0 - Multiplayer COOP Steering

Post by Guil » Mon Jan 07, 2019 5:13 pm

I presume co op and full lock is when you have the maximum turning angle, so all the way one way.

User avatar
Rahkiin
GIANTS Software | Gameplay Programmer
Posts: 557
Joined: Tue Jan 17, 2017 12:45 pm

Re: FS19 PC 1.2.0 - Multiplayer COOP Steering

Post by Rahkiin » Mon Jan 07, 2019 5:37 pm

Don't drive fast when turning full. If you would do that with a car on the highway you'll also flip.

User avatar
Guil
Moderator
Posts: 4543
Joined: Fri Aug 21, 2015 8:43 pm

Re: FS19 PC 1.2.0 - Multiplayer COOP Steering

Post by Guil » Mon Jan 07, 2019 6:11 pm

I think the issue is they are turning through the range of motion and once they get close to maximum range, the wheels of the tractor turn the fill way in the opposite direction. I'm guessing itay be a software setting though.

User avatar
Loz_636
Posts: 81
Joined: Sat Dec 01, 2018 11:41 am
Location: UK, Surrey

Re: FS19 PC 1.2.0 - Multiplayer COOP Steering

Post by Loz_636 » Mon Jan 07, 2019 6:27 pm

Rahkiin wrote:
Mon Jan 07, 2019 5:37 pm
Don't drive fast when turning full. If you would do that with a car on the highway you'll also flip.
You are miss understanding the problem..

User avatar
Loz_636
Posts: 81
Joined: Sat Dec 01, 2018 11:41 am
Location: UK, Surrey

Re: FS19 PC 1.2.0 - Multiplayer COOP Steering

Post by Loz_636 » Mon Jan 07, 2019 6:28 pm

Guil wrote:
Mon Jan 07, 2019 6:11 pm
I think the issue is they are turning through the range of motion and once they get close to maximum range, the wheels of the tractor turn the fill way in the opposite direction. I'm guessing itay be a software setting though.
Exactly correct even when stationary the wheels flip the opposite direction.

Please tell me what I can change if you think this is a software issue?

Thanks

User avatar
x Lethian x
GIANTS Software | QA Lead
Posts: 1568
Joined: Thu Mar 02, 2017 12:39 pm

Re: FS19 PC 1.2.0 - Multiplayer COOP Steering

Post by x Lethian x » Tue Jan 08, 2019 10:23 am

I tried this with a G29 here on my retail version but did not have an issue when steering all the way to the max left/right. Did you change anything in the Logitech Gaming Software settings or in the game settings regarding dead zones or similar? Maybe a screenshot of these settings would help.
How to report a BUG -> German / English | How to post a log file | How to upload images

User avatar
Loz_636
Posts: 81
Joined: Sat Dec 01, 2018 11:41 am
Location: UK, Surrey

Re: FS19 PC 1.2.0 - Multiplayer COOP Steering

Post by Loz_636 » Tue Jan 08, 2019 2:01 pm

x Lethian x wrote:
Tue Jan 08, 2019 10:23 am
I tried this with a G29 here on my retail version but did not have an issue when steering all the way to the max left/right. Did you change anything in the Logitech Gaming Software settings or in the game settings regarding dead zones or similar? Maybe a screenshot of these settings would help.
Yes I have changed the dead zone from 14% to 2% to get better accuracy - I have not changed anything in the Logitech software other than steering centre force as it was far too heavy as default.
My uncle who has the saitek/Logitech farm sim wheel also has this issue when he hosts the co op game we tried both ways.
I’m at work now but will post you up a screenshot when I get home - thanks

User avatar
Loz_636
Posts: 81
Joined: Sat Dec 01, 2018 11:41 am
Location: UK, Surrey

Re: [READ] FS19 PC 1.2.0 - Multiplayer COOP Steering

Post by Loz_636 » Tue Jan 08, 2019 9:42 pm

Image
Last edited by Loz_636 on Tue Jan 08, 2019 10:18 pm, edited 1 time in total.

User avatar
Loz_636
Posts: 81
Joined: Sat Dec 01, 2018 11:41 am
Location: UK, Surrey

Re: [READ] FS19 PC 1.2.0 - Multiplayer COOP Steering

Post by Loz_636 » Tue Jan 08, 2019 10:17 pm

So we have done a bit more testing and found out that as long as you both have the wheel sensitivity on 100% (deadzones do not matter) then the steering full locks are ok.

We then tried with us both having 125% but this failed and problem re occurred.

Is this the way the game is meant to be?

Stiglitz
Posts: 24
Joined: Thu Nov 03, 2016 4:04 pm

Re: [READ] FS19 PC 1.2.0 - Multiplayer COOP Steering

Post by Stiglitz » Wed Jan 09, 2019 12:44 am

No, this is most likely a coding-Bug (going over Maximum value due to 125% sensitivity)

But right now I can't recommend using anything higher than 125% anyway, as the maximum steering speed of the vehicles is way to low. Even at 100% you can turn your wheel faster, than the tractor will follow. @ 125 or higher you will just amplify this problem. So stick with 100% until "both is fixed" I guess :)

User avatar
Loz_636
Posts: 81
Joined: Sat Dec 01, 2018 11:41 am
Location: UK, Surrey

Re: [READ] FS19 PC 1.2.0 - Multiplayer COOP Steering

Post by Loz_636 » Wed Jan 09, 2019 11:38 am

Stiglitz wrote:
Wed Jan 09, 2019 12:44 am
No, this is most likely a coding-Bug (going over Maximum value due to 125% sensitivity)

But right now I can't recommend using anything higher than 125% anyway, as the maximum steering speed of the vehicles is way to low. Even at 100% you can turn your wheel faster, than the tractor will follow. @ 125 or higher you will just amplify this problem. So stick with 100% until "both is fixed" I guess :)
Yes I noticed that too the wheels on the tractor can’t keep up with the steering wheel input when manoeuvring around.

Post Reply