Post
by bossmanslim » Fri Jan 11, 2019 1:36 pm
wadeeb wrote: ↑Fri Jan 11, 2019 1:56 am
I have noticed this as well. I think the game treats lime like fertilizer in some regards. For example if the field is at max fertilizer level the AI will not spread lime because it sees the ground as already being fertilized. The game can only accept one level of fertilizer without the field changing state either by a growth stage or working the ground.
When you destroy crop it has the effect of adding fertilizer to the ground. I don't think its a bug just a part of the game mechanics
What you have stated would cause the opposite problem, not the one described above. Lime is also not the same as fertilizer. In addition, harvested cotton stalks should not be considered a destroyed crop as not other crop acts this way from my recollection. Harvested cotton stalks do not put fertilizer into the ground as other destroyed crops do.