AI roadusers and helper issue

Japeli
Posts: 23
Joined: Tue Nov 20, 2018 2:29 am

AI roadusers and helper issue

Post by Japeli »

- PC/Mac/PS4/XB1: PS4
- Vehicle/Tool/Model/Object: AI helper with any equipment + AI roaduser
- Issue: If the AI helper is getting close to the edge of the field where there is a road near the field edge, it stops and starts turning too early if there is an AI roaduser blocking the road at the right time, leaving the job unfinished.
- Single- or Multiplayer: SP
- Steps to reproduce:
HOW I NOTICED IT:
- HELPER WAS DOING A SOWING JOB ON FIELD 18 IN FELSBRUNN
- HELPER WAS CLOSING ON THE NORTH EDGE OF THE FIELD.
-THREE AI CARS ON THE ROAD BETWEEN FIELD 8 AND 10 GOING WEST.
-THE HELPER STOPPED ABOUT 2 TRACTORLENGTHS BEFORE THE FIELDS EDGE, THE AI CARS STOPPED (GIVING WAY TO THE HELPER I ASSUME?) AND THE HELPER STARTED TO MAKE THE TURN WAY EARLIER THAN IT SHOULD.
-PART OF THE FIELD WAS LEFT UNDONE BECAUSE OF THIS.
- Does it happen on a standard map without mods yes/no WITH MODS

It seems that if there is traffic on a road the helper needs to cross, it stops too early and starts to turn around if the traffic is there at the right time. If the cars on the road would have came there a bit later, they would have probably stayed back more to give the helper enough space to make the u-turn while crossing the road, but now they stopped right infront of the helper on the road and forced it to make the turn too early, leaving the field unfinished.
SteelRodent
Posts: 67
Joined: Fri May 12, 2017 11:18 am

Re: AI roadusers and helper issue

Post by SteelRodent »

Also happens on PC with 1.3. The traffic is stopped so it's in the way of the helper instead of either A. being told to move on, or B. being stopped early enough that it's not in the way.

This issue also causes AI helpers to misbehave when there are islands in the fields.
Locked