Loki_79 bug report thread

anthu
Posts: 3439
Joined: Thu Nov 06, 2014 8:03 am

Re: Loki_79 bug report thread

Post by anthu » Thu Jan 14, 2021 12:16 pm

Hello Loki
i like your mod, because i dont like that, when i bale a straw field that the first bale is a Haybale or i have a haybale as first on a strawfield
but i am unlucky when i delete the rest in the baler when i empty them.
and it doesn´t matter for me if the bale i unload when i am ready has a volume of 2573, 841 or 4000.
so i ask, is it possibly that the bale i unload with your mod ha ve this volume and does not go away as a empty dummy bale
lg
andreas

loki_79
Posts: 19
Joined: Tue May 12, 2020 6:34 pm

Re: Loki_79 bug report thread

Post by loki_79 » Thu Jan 14, 2021 3:53 pm

anthu wrote:
Thu Jan 14, 2021 12:16 pm
Hello Loki
i like your mod, because i dont like that, when i bale a straw field that the first bale is a Haybale or i have a haybale as first on a strawfield
but i am unlucky when i delete the rest in the baler when i empty them.
and it doesn´t matter for me if the bale i unload when i am ready has a volume of 2573, 841 or 4000.
so i ask, is it possibly that the bale i unload with your mod ha ve this volume and does not go away as a empty dummy bale
lg
andreas
Okay, I see what you mean now, you just want to eject the bale with whatever volume it currently has? But if it has enough volume to warrant keeping, then you can just continue to fill with anything to make it a full bale.

I did consider applying a threshold, e.g. if it was over 50% then the bale would be ejected, but then that may annoy people who like to have full bales. Maybe a second 'Eject' function with different key binding is the way to go, then you can bind whichever behaviour you prefer (or both).

anthu
Posts: 3439
Joined: Thu Nov 06, 2014 8:03 am

Re: Loki_79 bug report thread

Post by anthu » Sat Jan 16, 2021 8:00 pm

Hello Loki
I use your gras mowing mod also, now i see, that i cant fertilize my grass fields in growth stage 2 and 3. Is this normal?
I play the Erlengrat, with seasons and Global company mod. NO maize+ mod.
I can only fertilize after mowing, not in further stages.
Lg
Andreas

loki_79
Posts: 19
Joined: Tue May 12, 2020 6:34 pm

Re: Loki_79 bug report thread

Post by loki_79 » Wed Jan 20, 2021 12:34 pm

anthu wrote:
Sat Jan 16, 2021 8:00 pm
Hello Loki
I use your gras mowing mod also, now i see, that i cant fertilize my grass fields in growth stage 2 and 3. Is this normal?
I play the Erlengrat, with seasons and Global company mod. NO maize+ mod.
I can only fertilize after mowing, not in further stages.
Lg
Andreas
Hi, Sorry I read this on my phone and then forgot to reply. It took me a while to get around to it as there were some other things I had to work on, but I'm setting up a new test map for grass now.

I think the game prevents fertilizing in all harvestable stages, so yes I think it is the expected behaviour. I typically would not fertilise grass, since the 50% bonus is there and you can just continue to grow more for free, but I will try to remove (or partially remove) the restriction. I don't see an issue with getting the 100% bonus later in the growth cycle.

Also, I'll add a link to the first post on this thread, but over Christmas I set up a GitHub account for FS mods here: https://github.com/loki79uk

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