Case cotton harvester cannot enter the shed

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Joined: Sun Nov 25, 2018 8:07 pm
Location: EU

Case cotton harvester cannot enter the shed

Post by IceUul » Thu Dec 27, 2018 3:55 pm

- PC/Mac/PS4/XB1: PC
- Vehicle/Object: Case Module Express 635, Machineshed 6 doors
- Issue: Case cotton harvester cannot enter the shed, getting stuck with upper part at the shed
- Single- or Multiplayer: Single
- Steps to reproduce: Felsbrunn map, try to enter the placeable 6 door Machineshed with Case
cotton harvester, use the wider door.
- Does it happen on a standard map without mods yes/no: standard map with mods

I made a 4k video about the issue, tried both ways, front and back, did not work:

Posts: 4
Joined: Tue Jun 04, 2013 3:52 pm

Re: Case cotton harvester cannot enter the shed

Post by goelm » Sun Dec 30, 2018 11:38 am

I too have this issue.

The problem is that the balePusher rb is in the wrong place.

The solution is to export the model and make a mod. oem location for the balepusher is movingParts/moduleChamber/collisions. This makes the rb too high and causes the problem. Move the balePusher to movingParts/moduleChamber/moduleChamberUpperPart/collisions and change the xml to point to 0>0|9|0|0|8|3 and all is good. tested and baleunloading is smooth and parks well in the composite large shed...
Posts: 1876
Joined: Fri Mar 30, 2012 8:04 pm

Re: Case cotton harvester cannot enter the shed

Post by » Wed Jan 02, 2019 4:22 pm

I encountered this bug now too i will only leave a picture for those who do not know what goelm explains, the orange boxes are collisions.
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