Westbridge Hills v1.0.1.1 - Pending

MacCLovin
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Re: Westbridge Hills v1.0.0.2 - Release

Post by MacCLovin »

Just curious - what are the different contract types on this Map?

All I've seen so far are plowing, cultivating, sowing, harvesting. Are there others?

Thanks!
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Vanquish081
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Re: Westbridge Hills v1.0.0.2 - Release

Post by Vanquish081 »

MacCLovin wrote: Wed Feb 26, 2020 1:59 pm Just curious - what are the different contract types on this Map?

All I've seen so far are plowing, cultivating, sowing, harvesting. Are there others?

Thanks!
In the 1.0.0.3 is included for transporting, I wait that release the next week.
MacCLovin
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Re: Westbridge Hills v1.0.0.2 - Release

Post by MacCLovin »

Awesome - can't wait!

Do you have any further plans for the map for updates?

Thank you for the hard work you put into this!
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Vanquish081
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Re: Westbridge Hills v1.0.0.2 - Release

Post by Vanquish081 »

MacCLovin wrote: Wed Feb 26, 2020 5:01 pm Awesome - can't wait!

Do you have any further plans for the map for updates?

Thank you for the hard work you put into this!
Well... only fix the bugs..., any suggestion?

I modified the scene when you go to buy vehicle, but this isn't accept in console, so I will remove this feature.
Bryan83
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Location: Western Washington, USA

Re: Westbridge Hills v1.0.0.2 - Release

Post by Bryan83 »

I haven't got too deep into it yet, but does your map have the winter snow contracts?
Join us on the FS Community Trader. As featured on MrSealyP's Lukahs Island let's play.

Please forgive me, I am but a lowly console player (XB1)
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TacoFarmer
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Re: Westbridge Hills v1.0.0.2 - Release

Post by TacoFarmer »

Vanquish081 wrote: Wed Feb 26, 2020 3:41 pm
MacCLovin wrote: Wed Feb 26, 2020 1:59 pm Just curious - what are the different contract types on this Map?

All I've seen so far are plowing, cultivating, sowing, harvesting. Are there others?

Thanks!
In the 1.0.0.3 is included for transporting, I wait that release the next week.
Am I going to have to start over again?
I really like the map but I already had to start over twice!!
As always,Thanks.
PS4
Farm Happy My Friends.
WestBridge Hills-EL Bubbling FartZ Rancho Edition

You cant polish a turd ......but you can paint it GREEN and YELLOW .
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Vanquish081
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Re: Westbridge Hills v1.0.0.2 - Release

Post by Vanquish081 »

Bryan83 wrote: Wed Feb 26, 2020 11:28 pm I haven't got too deep into it yet, but does your map have the winter snow contracts?
What map have this contracts?
TacoFarmer wrote: Thu Feb 27, 2020 3:43 am Am I going to have to start over again?
I really like the map but I already had to start over twice!!
As always,Thanks.
No, this update does not require it *thumbsup*
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Vanquish081
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Re: Westbridge Hills v1.0.0.3 - Pending

Post by Vanquish081 »

Changelog 1.0.0.3:
- Transport missions included.
- Various missions included for Seasons.
- Adjusted BGA point of sale.
- Adjusted all decoration placeables.
- Revised sheep feeder cleaning area.
MacCLovin
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Re: Westbridge Hills v1.0.0.3 - Pending

Post by MacCLovin »

Vanquish081 wrote: Fri Feb 28, 2020 1:00 am Changelog 1.0.0.3:
- Transport missions included.
- Various missions included for Seasons.
- Adjusted BGA point of sale.
- Adjusted all decoration placeables.
- Revised sheep feeder cleaning area.
Awesome!!!
MacCLovin
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Re: Westbridge Hills v1.0.0.2 - Release

Post by MacCLovin »

Vanquish081 wrote: Wed Feb 26, 2020 11:06 pm
MacCLovin wrote: Wed Feb 26, 2020 5:01 pm Awesome - can't wait!

Do you have any further plans for the map for updates?

Thank you for the hard work you put into this!
Well... only fix the bugs..., any suggestion?

I modified the scene when you go to buy vehicle, but this isn't accept in console, so I will remove this feature.
Honestly with the addition of transport missions, winter/snow missions. I think its solid!

My only thing is (and its minor) - the bottom 2/3 of the map are lifeless. No traffic, nothing moving, etc. I would say add traffic like what I highlighted in Yellow Lines below similar to how the traffic pattern was for FY17. You have the opportunity to still combine fields, maintain some current field sizes, and bring life to the bottom part of the map. It would also add "life" to the different sell points & main roads on the map. IMO - it would make the map better.

Again - this is just my opinion. I appreciate the time you've taken to make this map for FS19...I am still playing it and loving it. I've tried to play some other maps, but I keep coming back to this one. I love it - I love the US feel to it too. Keep up the good work! :coolnew:

Not sure but I can't get the image link to work - so here's the URL:
https://imgur.com/a/VWGeTBS
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Vanquish081
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Re: Westbridge Hills v1.0.0.3 - Pending

Post by Vanquish081 »

If I add traffic in the yellow line.... How do you think they will be when joining the fields?
MacCLovin
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Re: Westbridge Hills v1.0.0.3 - Pending

Post by MacCLovin »

Vanquish081 wrote: Mon Mar 02, 2020 10:52 pm If I add traffic in the yellow line.... How do you think they will be when joining the fields?
You just can't cross over the "traffic'd" roads to join fields. The fields are already massive lol. I honestly have no idea how maps are made, and how difficult it is. Just throwing out a suggestion on how I think it could make the map more "lively" :biggrin2:
JTerk438
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Re: Westbridge Hills v1.0.0.3 - Pending

Post by JTerk438 »

MacCLovin wrote: Tue Mar 03, 2020 1:40 pm
Vanquish081 wrote: Mon Mar 02, 2020 10:52 pm If I add traffic in the yellow line.... How do you think they will be when joining the fields?
You just can't cross over the "traffic'd" roads to join fields. The fields are already massive lol. I honestly have no idea how maps are made, and how difficult it is. Just throwing out a suggestion on how I think it could make the map more "lively" :biggrin2:
If you have traffic traveling a certain road, then join the fields together, the traffic will still drive there. Through your fields. The only feasible way to have traffic on the lower track is to have a solid road you can't plow over. Then you couldn't join the fields.

But, in my 1,000+ hours on Westbridge Hill between FS15, 17, and 19, I don't join field 15 to 18 anyway. Nor do I join field 14 to 15. No point. If I join fields, it's 16 to 17, and to 18, then split that huge field into 3 separate fields. But that's how I play it.

As far as I have seen, there is no way to redirect traffic within the game if you plow the road up. I haven't seen any way to do that with a .lua script either. It could be possible, but I personally haven't seen it.
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Vanquish081
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Re: Westbridge Hills v1.0.0.3 - Pending

Post by Vanquish081 »

Dissable traffic is the solution, but would in all the map, different method is with Giants Editor and delete the lines for traffic, but is n't possible for consoles :confusednew:
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Vanquish081
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Re: Westbridge Hills v1.0.0.3 - Pending

Post by Vanquish081 »

MacCLovin wrote: Tue Mar 03, 2020 1:40 pm You just can't cross over the "traffic'd" roads to join fields. The fields are already massive lol. I honestly have no idea how maps are made, and how difficult it is. Just throwing out a suggestion on how I think it could make the map more "lively" :biggrin2:
Dissable traffic is the solution, but would in all the map, different method is with Giants Editor and delete the lines for traffic, but is n't possible for consoles :confusednew:
JTerk438 wrote: Wed Mar 04, 2020 2:59 am But, in my 1,000+ hours on Westbridge Hill between FS15, 17, and 19, I don't join field 15 to 18 anyway. Nor do I join field 14 to 15. No point. If I join fields, it's 16 to 17, and to 18, then split that huge field into 3 separate fields. But that's how I play it.
Yes, is the best, the fields are very big, you are not going to have problems with the Bourgault DLC :lol:
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