
Welcome to Ravensberg
I uploaded V1.2.0.0 to the modhub on 1.3.21.
For all players who would like to play with the standard settings instead of the Maize Plus settings, you can download the hotfix version here .
A manual for Maize Plus can be found here:https://cdn.discordapp.com/attachments/ ... .3_eng.pdf
AutoDrive-Courses by:
- JoeAldez
- TokRah
- Welly
With this thread I want to give you the opportunity to mention bugs, improvements, criticisms and impressions of the map. In the further course of this post you will find an overview of already reported bugs, changes to the map and the status of the bug fixing. If you want to take a look at the creation of the map, you will find the WIP thread here.
This is the PDA-map with numbered fields ("W" are the unnumbered meadow fields):

These are the corresponding field sizes:
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Changelog:
1.2.0.0:
- fixed clip distance of walls at farm 1
- fixed driveway to farm 1 across from field 4
- reduced filling speed of the gas stations
- fixed floating objects
- fixed name of woodchip waggon
- enlarged baletrigger at the bgp
- added small food silo as placeable object
- added small combined silo (seeds, fertilizer, lime) als placeable object
- the liquid storage now also stores water
- recreated some store icons
- changed airplane sound
- added sound to hot air balloons
- added acre (cultivated) as paintable ground texture
- new dawn and dusk lighting
- brightness of farmhouse lighting reduced
- removed invisible colli at the northern wood dealer
- fixed transport missions and pallets
- fixed different brightness values in the PDA
- removed forklift truck from start configuration, can now be bought for €0 with color choice
- revised various fruit texture (e.g. grass, field grass, alfalfa, clover)
- adjusted prices for biogas plant and horse stable farmland
- doubled capacity of external silos
- removed collision of the external silo pipes
- revised ambient sounds
- added Holmer TerraDos T4-40 and Ropa Tiger 6 as carrot and onion harvesters (category misc)
- replaced existing Grimme carrot and onion harvesters with Grimme Rootster and FT-30
- moved animal trigger from cowshed
- added weighing scales at the harbour
- woodchips can now be sold at the harbour
- added a chicken coop as placeable object
- removed collision of traffic signs
- added a workshop as placeable object
- activated more grass missions
- revised background image
- fixed various minor bugs
PC exclusive:
- activated fruit destruction 2.0 (PC only)
- fixed LOD settings of the fruits (PC only)
- filltypes 'farmsilo' and 'hayloft' adapted for clover and alfalfa (PC only)
- fixed wrong max amount of cows on PC (PC only)
- miscanthus can now also be sold (PC only)
- fixed chopper and smoke particle effect of triticale (PC only)
- fixed smoke particle effect of miscanthus (PC only)
- fixed Seasons settings for field grass and clover (PC only)
- adapted textures of spelt, triticale, rye (PC only)
Consoles exclusive
- adapted title in the map selection (consoles only)
- fixed fuel selling station (consoles only)
- produced seeds can now also be sold (consoles only)
- added carrots and onions as new fruit and as animal food (consoles only)
- added clover and alfalfa as grass alternative with 30% higher yield (consoles only)
- changed swad of field grass when harvesting from grass to hay (consoles only)
The following changes require a new savegame:
- created map version without Maize Plus / Forage and Horse Extension (only PC; only with new savegame)
- some minor fixes of soil and vegetation (only with new savegame)
- rail silo in Langenheide can be purchased separately (only with new savegame)
- added selling point supermarket Langenheide (only with new savegame)
- meadows now have set the plowed flag (only a bug on PC; only with new savegame)
- adjusted filling area of the biogas silo so that the silage no longer protrudes (only with a new savegame or replacing the BGP)
- added chicken coop to the farm (only with a new savegame)
Explanation of the flags:
[REPORTED] = I added the error to the list.
[FIXING] = Troubleshooting is ongoing.
[FIXED] = Bug is fixed.
[NEW] = Updates to the map.
[NOBUG] = No bug on the map.
Changelog:
V1.1.0.0
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- MoosAgrar (German cowshed, field hall, machinery hall, small shelter)
- VertexDezign (buildings set)
- Kastor (biogas plant)
- Lunchbox (lime, fertilizer and seeds storage)
- derelky [HoT Online Team] (texture name script)
- FSH-Modding (field textures)
- Marhu (sound of campfire)
- The_Alien_Paul / The Farming Agency (Forage/ Horse Extension)
- letsdance (Ravensberg und Minibrunn Poster)
- m4pj3cts (various deco objects)
- marmoe (snowmen and hot air balloons)
- ludimusi, farmerfivetom, 0maxi0 (some snow roofes)
- Trax (Soilmap)
- LMoonlight (revision of map border)
And of course I would also like to thank all of the beta testers:
LexX99, Darthbot, anthu, JoeAldez, Fabi_Bo, Mister-XX, Tim240106, xjohn92x1, Frank-K, beriellium, elbcoastfarming, dolbyfan, Hirsch7810, Roland Gellfart, sittinhere, Luftkopf, Vindex, Timoks_LS, Ex-Deejay, letsdance, m4pj3cts, V8Tom74, V8Bolle, lsBrummi, marlbert, matze2208, Hagele, con_brat, Trax