[FS19] - Ravensberg 1.5.3.0 support- and discussions-thread
Re: [FS19] - Ravensberg 1.3.0.0 support- and discussions-thread
I have rearranged the mushrooms around the biogas plant so that they are no longer in the way.
Did you cut down the trees and now you want to build something there?
Did you cut down the trees and now you want to build something there?
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Re: [FS19] - Ravensberg 1.3.0.0 support- and discussions-thread
Yes, I wanted to arrange the whole thing to put a small bio-fuel plant ... But then I cut the field 18 a little bit and I tried to make the area as before
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Re: [FS19] - Ravensberg 1.3.0.0 support- and discussions-thread
Speaking of I've just tried plopping Berta's and Imbiss in Osninghausen, but it seems I am getting a somewhat limited list of goods to sell. No crisps, in particular, which I was hoping for - Berta's was my go-to in Erlengrat, but in Ravensberg it is only listing sunflowers, potatoes and oil. Is that correct, or are my mods clashing? (PS4, factories edition)Toniachem wrote: ↑Sun Apr 04, 2021 5:30 pmI use Imbiss booth and Berta selling station. I find them very useful as they give high prices to sell our goods
Re: [FS19] - Ravensberg 1.3.0.0 support- and discussions-thread
I tried Berta's on Erlengrat and on Ravensberg (Factories). On Erlengrat I could only sell potatoes and sunflowers. On Ravensberg I could also sell onions, but none of the factories products. After a look in the configuration file of the selling station that are the only goods which Berta's knows. The goods from the factories do all have fill types which arent listed in the configuration file.
This is the list of accepted fill types:
This is the list of accepted fill types:
Code: Select all
potato
sunflower
water
garlic
wine
onion
peanut
tomato
washedPotatoes
applejuice
beer
bread
meat
coffee
lemonade
mayonaisse
orangeJuice
sortedPotatoes
rapeseedOil
redWine
blackBeer
mustard
sunflowerOil
cookingOil
strongBear
sausage
bottle
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Re: [FS19] - Ravensberg 1.3.0.0 support- and discussions-thread
The Imbiss Booth accept following products: Wheat, barley, oats, potatoes, eggs, milk, water.soccerhate wrote: ↑Sun Apr 11, 2021 11:00 am Speaking of I've just tried plopping Berta's and Imbiss in Osninghausen, but it seems I am getting a somewhat limited list of goods to sell. No crisps, in particular, which I was hoping for - Berta's was my go-to in Erlengrat, but in Ravensberg it is only listing sunflowers, potatoes and oil. Is that correct, or are my mods clashing? (PS4, factories edition)
If available on card/production mod: French fries, washed potatoes, assorted potatoes, carrots, onions, garlic, lavender, parsley, rice, apples, pears, strawberries, tomatoes, apple juice, organic milk, bread, rolls, butter, meat, honey, yoghurt, coffee, ketchup, cakes, lemonade, mayonnaise, flour, pasta, mustard, sunflower oil, cooking oil, sausages, sugar.
Chips are not accepted.
Perhaps all factory products will be added at some point in an update. Perhaps not. Who know
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Re: [FS19] - Ravensberg 1.3.0.0 support- and discussions-thread
Oh! All right, thanks a ton, guys - I do remember a longer list, but obviously that's PC only... Well, let's hope OmaTana reads this thread at some point and adds those fill types too)))
Regardless, loving the map, loving her mods all the same!
Regardless, loving the map, loving her mods all the same!
Re: [FS19] - Ravensberg 1.3.0.0 support- and discussions-thread
I am back! If I use Shaba's GEO, will the pellet pack work?TopAce888 wrote: ↑Tue Mar 30, 2021 11:59 pmNo, the updated version of the pellet pack isnt compatible because it was released after the upload of 1.3.0.0 and the changes arent implemented. I added basic compatibility (without functionality) to seasons because otherwise the GEO mod wouldnt have worked, but that is now obsolete with the updated pellet pack.LMoonlight wrote: ↑Tue Mar 30, 2021 11:55 pm [...]
Compatible yes. But on the map not with seasons yet.
You must wait for the GEO tomorrow for seasons.
[...]
I saw that he released a new version (GEO) and quoted about compatibility on his map. So I was a little confused about what works and what doesn't work at that exact moment on the map.
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Re: [FS19] - Ravensberg 1.3.0.0 support- and discussions-thread
do not touch a running system and wait for next update. Than use the Ravensberg GEO for factories
edit:
However, the Pelltes factory has a small letter error that causes an error and so does not output pallets. However, this must be corrected by the modder in the factory itself. Ace has already reported this.
Re: [FS19] - Ravensberg 1.3.0.0 support- and discussions-thread
The bad news are, that wont work, because there are some settings to be made inside the map. The good news are, I've finished the next update of Ravensberg and I'm going to upoload it within the next hours. This update is hopefully up-to-date with the factories.
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Re: [FS19] - Ravensberg 1.3.0.0 support- and discussions-thread
TopAce888 wrote: ↑Sun Apr 11, 2021 5:43 pm The bad news are, that wont work, because there are some settings to be made inside the map. The good news are, I've finished the next update of Ravensberg and I'm going to upoload it within the next hours. This update is hopefully up-to-date with the factories.
Wow, that's great news! What else is in the changelog?
Re: [FS19] - Ravensberg 1.3.0.0 support- and discussions-thread
Here is the changlog:
Code: Select all
V1.4.0.0
- the traders now have opening hours (9-20 h), outside opening hours the gates have to be opened by yourself
- added missing landscaping texture settings from the last update
- added grass texture without plants in landscaping
- added new concrete texture in plate look in landscaping
- biogas plant, harbour and supermarket now also buy compost
- garden of OmaTana added as placeable sales station for compost
- changed compost silo filling from potato to hay
- weight of compost reduced
- increased visibility of deco lights in panorama background
- Grimme GH24-60 now also palletises onions
- quantity for price drop at sales stations increased to 200,000 litres
- lime now added to all versions of the transfer wagon
- the silo tarp is now green instead of white
- added placeable farm petrol station
- added placeable well as watering place
- added placeable storage for carrots and onions
- revisedsilage silo at the farms
- revised tank for liquids at the farm
- added wall and gates of farm 1 as placeable object without washing place
- added new AI traffic route
- AI traffic now drives slower in some narrow places
- Precision Farming: fertiliser values for additional fruit added
- Seasons: animal statue in the roundabout not longer visible during snow
- Seasons: added cotton and sugar cane
- Seasons: update of some snow roofs
- fixed several minor bugs
Consoles exclusive
- activated compost as fertiliser in the standard console version.
- feeding adjustments from the last update were missing in the factory version
- increased prices for factory products by 1.5 times to compensate the additional consumption of diesel
- added support for "Placeable Pellets Factory Pack 1.0.1.0"
- added support for "Placeable EcoGreen Factories 1.0.0.0
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Re: [FS19] - Ravensberg 1.3.0.0 support- and discussions-thread
Thank you so much for your work! This is awesome!
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Re: [FS19] - Ravensberg 1.3.0.0 support- and discussions-thread
@TopAce888
Good news. I look forward for the 1.4 version. From the moment the Testing Team changed its "first comes first served" policy, and now the mod updates gets in priority, hopefully by Wednesday (maximum until Friday) we will be able to play the new version.
Thank you for everything.
Good news. I look forward for the 1.4 version. From the moment the Testing Team changed its "first comes first served" policy, and now the mod updates gets in priority, hopefully by Wednesday (maximum until Friday) we will be able to play the new version.
Thank you for everything.
Re: [FS19] - Ravensberg 1.3.0.0 support- and discussions-thread
Oh, its still "first come, first served". Only if a mod gets rejected because of errors, it is put on a "faster list" after resubmitting.
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Re: [FS19] - Ravensberg 1.3.0.0 support- and discussions-thread
Thank you for the clarification