[LS22] Neu - Minibrunn Support-Thread

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TopAce888
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[LS22] Neu - Minibrunn Support-Thread

Post by TopAce888 »



Click here for the German version of the thread.

Welcome to Neu - Minibrunn and to this thread.

With this thread I want to give you the opportunity to mention bugs, improvements, criticisms and impressions of the map. In the further course of this post you will find an overview of already reported bugs, changes to the map and the status of the bug fixing. If you want to take a look at the creation of the map, you will find the (German) WIP thread hier.

Please specify if you play on PC or console when describing the error. For the latter, please add which console it is.

This is the PDA-map with numbered fields:
Image


These are the corresponding field sizes:
Field 1: 2.635 ha
Field 2: 0.742 ha
Field 3: 1.696 ha
Field 4: 1.379 ha
Field 5: 1.799 ha
Field 6: 1.147 ha
Field 7: 1.406 ha
Field 8: 2.362 ha
Field 9: 1.598 ha
Field 10: 1.045 ha
Field 11: 1.534 ha
Field 12: 2.410 ha
Field 13: 1.510 ha
Field 14: 1.044 ha
Field 15: 1.514 ha
Field 16: 1.042 ha
Field 17: 2.024 ha
Field 18: 1.739 ha
Field 19: 1.376 ha
Field 20: 1.355 ha
Field 21: 1.077 ha
Field 22: 1.074 ha
Field 23: 1.404 ha
Field 24: 1.452 ha
Field 25: 1.850 ha
Field 26: 3.038 ha
Bug list / Changelog (23.10.2023):
- none

Explanation of the flags:
[REPORTED] = I added the error to the list.
[FIXING] = Troubleshooting is ongoing.
[FIXED] = Bug is fixed.
[NEW] = Updates to the map.
[NOBUG] = No bug on the map.

Changelog:
1.0.5.0

Code: Select all

- A new savegame is NOT required
- New starting point incl. vehicle
- Fixed incorrect storage type on the lime silo
- Translated production decals into German
- Added new oat drink and country milk production at the dairy
- Fixed Log error (fence2m)
- Adjusted pedestrian route at farmers' market
- Removed parking car at farmers' market
- Changed decoration in some places
- Grapes can now be transported with standard trailers
- Adjusted vehicle dealer spawn - area 
- DescVersion increased (*)

Notes:
(*) At least 1.12.0.0 of the base game is required

1.0.4.0

Code: Select all

- A new savegame is NOT mandatory
- Fixed growth of spruces
- Fixed shop name of deadwood spruces
- Renewed Deadwood spruces
- Added deadwood pines
- Added chimney smoke to some buildings
- Extended Spawn area for warehouses 
- Adjusted height of bales to be stored in both warehouses 
- Restored missing deco objects at the pond 
- Fixed incorrect view distances
- Minor optical adjustments
- Placed more fences at fields and paths (*)
- Increased descVersion  (**)

Notes:
(*) Is only active in a new savegame.
(**) At least 1.11.0.0 of the base game is required
1.0.3.0

Code: Select all

- A new savegame is NOT mandatory
- NEW: added placeable deadwood trees
- Deer spawn time adjusted (3 hours in the morning and 3 hours in the evening) 
- Performance optimizations
- Small shelter from the starting farm can now be sold
- Added reflections to the pond
- Fixed info trigger
- Removed incorrect hotspot on the overview map
- DescVersion increased (*)

Notes:
(*) At least 1.9.1.0 of the base game is required
1.0.2.1

Code: Select all

- A new savegame is NOT mandatory
- NEW: Added small and large bale and pallet storage
- NEW: Added new floor texture (concrete bricks)
- Fixed environmental lighting
1.0.2.0

Code: Select all

- A new savegame is NOT mandatory
- NEW: Wheat and barley can now also be planted in spring
- NEW: Two new cobblestones added as ground textures
- NEW: Snow colouring added to roads
- NEW: Field grass can be fed to chickens (incl. XML file for Maize Plus AnimalFoodAddon)
- NEW: Cows now also eat silage
- Ambient sound: less car horns in the background
- Ambient sound: water noises at the pond reduced
- Collectables from the farm placed in other places
- Fixed double background in winter
- The ramps of the cowshed no longer float above the ground
- Adjusted capacities of the cowshed 
- Adjusted Straw ball trigger in the cowshed
- Corrected clear and paint area of cow barn
- Problem solved where manure heap is not recognised by cow shed
- Added grain swamp at the grain mill and at the oil mill
- Removed non-buyable objects from the shop
- Earth/dirt is now painted when placing buildings
- Adjusted noises when walking over certain ground textures
- Deco barrels no longer tip over in snow
- Corrected visibility settings for some objects
- Added bale trigger for wood chips at the farmers market
- Some cosmetic corrections
- Spawn conditions for deer changed (less deer in total and they spawn now also on the field near trees)
- New overview map
- Tree stock revised (*)
- By default the lanterns at the farm are now placed in the variant without shadow (**)
- Cowshed moved 1m to the north (**)
- Straightened uneven surface in the terrain in several places (**)
- Fixed problems with the helper when mowing field 14 (**)
- Revised eastern border of field 14 so that there are no more gaps in the swath when mowing (**)
- Changed border stones (switched to mod; old kerbs can still be sold but no longer placed) (**)
- Border stone near cow pen can now be sold (**)

Note:
(*) Newly placed trees may pop up in areas where trees have already been felled. However, trees that have already been felled should not reappear.
(**) Is only active in a new savegame.
1.0.1.0

Code: Select all

- A new savegame is NOT mandatory
- Performance improvements
- Point of sale for field grass added (at the farmer's market)
- Fixed missing name for the container selling station
- Fixed missing name and description for the lime silo
- Water extraction at the pond now works (swimming too)
- Greenhouse at the farm now spawns pallets
- Grass fields now appear green instead of white in the overview map
- Fixed tyre tracks when spreading manure
- Deer now only spawn on the field
- Some minor graphical Changes
- Added production of long planks at the sawmill (for Platinum DLC)
- Created new mod icon
- Corrected and adjusted mod description in the modDesc

The following fixes require new savegame:
- Fixed tipColli at field 14
- Selling pond area is now possible
Last edited by TopAce888 on Mon Oct 23, 2023 11:26 am, edited 30 times in total.
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Frozen Catalyst
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Re: [LS22] Neu - Minibrunn Support-Thread (Release 9.12.22)

Post by Frozen Catalyst »

Hi really like the feel of this map, but it appears that the Platinum DLC stuff is not working.

There are no sells points for Platninum products (barrels, bowls etc) and in the sell points for wood, the container sell point returns a ‘missing sell point’ error.

Will see if I can get a screenshot.

On Xbox One.

Thanks!

EDIT: Attached screenshot - will try and sell a container there tonight.

Image
Xbox One |FS22| Holmåkra
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TopAce888
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Re: [LS22] Neu - Minibrunn Support-Thread (Release 9.12.22)

Post by TopAce888 »

The l10n-error is going to be fixed in the next update. But its just the name which is missing, selling container is working properly.

There are no selling stations for the platinum products, because (if I'm not wrong) that will cause warnings in the log if the DLC isn't activated. You need to place the Silverrun Market on the map to be able to sell these products. But I will take a closer look at this.

Btw, I've added the first reported bugs in the bug list.
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JTACE
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Re: [LS22] Neu - Minibrunn Support-Thread (Release 9.12.22)

Post by JTACE »

Hello i know this is not the place to ask, but i know this is where i find the great topace888. I wanted to ask if you have plans to release the Ravensberg map you made for fs19 (at the time I couldn't play well because of my pc specs but now the machine is different :biggrin2: ). I ask this because playing neu Minibrunn reminded me of Ravensberg which in my opinion is your best work, and I would like to be able to play it on fs22.
thanks for the excellent work *thumbsup*
Sorry for asking this question in this thread.
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TopAce888
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Re: [LS22] Neu - Minibrunn Support-Thread (Release 9.12.22)

Post by TopAce888 »

Asking here is no problem. But unfortunately there will be no Ravensberg for FS22, because I can't use the old buildings anymore if I want to bring the map into Modhub. It's because of some technical changes in the engine and shader incompatibility for consoles.
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JTACE
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Re: [LS22] Neu - Minibrunn Support-Thread (Release 9.12.22)

Post by JTACE »

TopAce888 wrote: Sun Dec 11, 2022 4:43 pm Asking here is no problem. But unfortunately there will be no Ravensberg for FS22, because I can't use the old buildings anymore if I want to bring the map into Modhub. It's because of some technical changes in the engine and shader incompatibility for consoles.
it's a shame, but it is what it is and it's already nice to have the same feeling that the Ravensberg map gave me in this map. so i have a little remark, the map could be scaled 2x2. but anyway it's an excellent job all in all. keep up the great work greetings *thumbsup*
harrymax
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Re: [LS22] Neu - Minibrunn Support-Thread (Release 9.12.22)

Post by harrymax »

Hello
I find your card excellent. However, I cannot fill the water tank in the pond. I bought the pond area but I can't fill my cistern. Is this an error on my part or a bug. Thank you in advance for your answer.
I hope there is no error in the translation by GOOGLE. I play on PS4
Thank you in advance for your answer.
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Re: [LS22] Neu - Minibrunn Support-Thread (Release 9.12.22)

Post by TopAce888 »

Have a look at the bug list. This issues is going to be fixed in the next update.
TopAce888 wrote: Fri Dec 09, 2022 7:23 am [...]
Buglist / Changelog (11.12.2022):
- [FIXED] no selling station for field grass
- [FIXED] the pond has no water trigger
- [FIXED] green house at the farm doesn't spawn pallets
- [FIXED] tipColli on field 14 prevents the swath deposit on some places
- [FIXED] missing description for the container selling station
- [FIXED] Performance issues on Xbox Series X and PS5
[...]
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Re: [LS22] Neu - Minibrunn Support-Thread (Release 9.12.22)

Post by TopAce888 »

Today, I uploaded the update 1.0.1.0 for testing into the Modhub. For all PC users, I make it available in advance. The (public) link can be found in the first post. A new savegame is basically not necessary, except for two changes (see changelog).

Code: Select all

Changelog:
1.0.1.0
- A new savegame is NOT mandatory
- Performance improvements
- Point of sale for field grass added (at the farmer's market)
- Fixed missing name for the container selling station
- Fixed missing name and description for the lime silo
- Water extraction at the pond now works (swimming too)
- Greenhouse at the farm now spawns pallets
- Grass fields now appear green instead of white in the overview map
- Fixed tyre tracks when spreading manure
- Deer now only spawn on the field
- Some minor graphical Changes
- Added production of long planks at the sawmill (for Platinum DLC)
- Created new mod icon
- Corrected and adjusted mod description in the modDesc

The following fixes require new savegame:
- Fixed tipColli at field 14
- Selling pond area is now possible
Meine LS22-Mods
Neu-Minibrunn Support Thread
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harrymax
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Re: [LS22] Neu - Minibrunn Support-Thread (Update 1.0.1.0 ist uploaded for testing)

Post by harrymax »

Hello. First, i would like to ay very good work.
on this map, for the field 26, it is impossible to do the mission work in field for 5.522 euros. There is a message "you do not have access to this field"
thanks a lot
Ravlie
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Re: [LS22] Neu - Minibrunn Support-Thread (Update 1.0.1.0 ist uploaded for testing)

Post by Ravlie »

I just found out it is pretty annoying that I'm not able to unload straw inside your modded cowbarn manually using straw blower or anything else because it just takes all of my bales out like autoload when I drive inside cowbarn. I took a quick look at Giants one and they have pretty normal 'baletrigger'. I haven't tested with other stuff food etc. but I believe everything will be unloaded automatically no matter what I do. Just wondering what happens if I take out Giants 'baletrigger' and replace the one in modded barn since it's the same building I think.

Edit.
I have deleted baletrigger for straw in .i3d and from .xml, the one for food looks fine.
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Re: [LS22] Neu - Minibrunn Support-Thread (Update 1.0.1.0 ist uploaded for testing)

Post by TopAce888 »

It's great that you found a solution to this problem yourself, but I'll take a look anyway.
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Re: [LS22] Neu - Minibrunn Support-Thread (Update 1.0.1.0 ist uploaded for testing)

Post by Pappy_Tractor »

Hello top ace!
First, thank you for this beautiful map.
I saw that there is going to be a selling point for field grass in the next update and that's awesome. Is there anything i can do with it now? Like feed animals or something? Also is there a silo i can use to store them for now?

Thank you!!
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Re: [LS22] Neu - Minibrunn Support-Thread (Update 1.0.1.0 ist uploaded for testing)

Post by TopAce888 »

No, its only for selling, I just forgot to put into the selling station of the Farmer's Market. But you get hay as a swath when you harvest or if you mow the field grass you get grass. You can store it in the farm silo.
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Re: [LS22] Neu - Minibrunn Support-Thread (Update 1.0.1.0 ist uploaded for testing)

Post by Pappy_Tractor »

Awesome thank you!
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